#define GLAPI // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in // "glext.h" are parsed. #define GL_GLEXT_PROTOTYPES #include <GL/gl.h> // Bring in the wgl extensions #define WGL_WGLEXT_PROTOTYPES #define SKIP_WGL_HANDLE_DEFINITIONS #include <windows.h> #include <GL/wglext.h>