#define GLAPI // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in // "glext.h" are parsed. #define GL_GLEXT_PROTOTYPES #include // Bring in the wgl extensions #define WGL_WGLEXT_PROTOTYPES #define SKIP_WGL_HANDLE_DEFINITIONS #include #include l.git/atom/make/scripts/tests-osx-x32.sh?h=v2.2.4' type='application/atom+xml'/>
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