/* * Essential wgl and supporting routines and data structures extracted * from WINGDI.H. * * Copyright (c) 1985-1997, Microsoft Corp. All rights reserved. * */ #ifndef WGL_GDI_VERSION_1_X typedef struct tagRGBQUAD { BYTE rgbBlue; BYTE rgbGreen; BYTE rgbRed; BYTE rgbReserved; } RGBQUAD; typedef RGBQUAD FAR* LPRGBQUAD; typedef struct tagBITMAPINFOHEADER{ DWORD biSize; LONG biWidth; LONG biHeight; WORD biPlanes; WORD biBitCount; DWORD biCompression; DWORD biSizeImage; LONG biXPelsPerMeter; LONG biYPelsPerMeter; DWORD biClrUsed; DWORD biClrImportant; } BITMAPINFOHEADER, FAR *LPBITMAPINFOHEADER, *PBITMAPINFOHEADER; typedef struct tagBITMAPINFO { BITMAPINFOHEADER bmiHeader; RGBQUAD bmiColors[1]; } BITMAPINFO, FAR *LPBITMAPINFO, *PBITMAPINFO; /* constants for the biCompression field */ #define BI_RGB 0 #define BI_RLE8 1 #define BI_RLE4 2 #define BI_BITFIELDS 3 /* DIB color table identifiers */ #define DIB_RGB_COLORS 0 /* color table in RGBs */ #define DIB_PAL_COLORS 1 /* color table in palette indices */ /* Pixel format descriptor */ typedef struct tagPIXELFORMATDESCRIPTOR { WORD nSize; WORD nVersion; DWORD dwFlags; BYTE iPixelType; BYTE cColorBits; BYTE cRedBits; BYTE cRedShift; BYTE cGreenBits; BYTE cGreenShift; BYTE cBlueBits; BYTE cBlueShift; BYTE cAlphaBits; BYTE cAlphaShift; BYTE cAccumBits; BYTE cAccumRedBits; BYTE cAccumGreenBits; BYTE cAccumBlueBits; BYTE cAccumAlphaBits; BYTE cDepthBits; BYTE cStencilBits; BYTE cAuxBuffers; BYTE iLayerType; BYTE bReserved; DWORD dwLayerMask; DWORD dwVisibleMask; DWORD dwDamageMask; } PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, FAR *LPPIXELFORMATDESCRIPTOR; /* pixel types */ #define PFD_TYPE_RGBA 0 #define PFD_TYPE_COLORINDEX 1 /* layer types */ #define PFD_MAIN_PLANE 0 #define PFD_OVERLAY_PLANE 1 #define PFD_UNDERLAY_PLANE (-1) #define WGL_SWAP_MAIN_PLANE 1 #define WGL_SWAP_OVERLAY1 2 #define WGL_SWAP_OVERLAY2 4 #define WGL_SWAP_OVERLAY3 8 #define WGL_SWAP_OVERLAY4 16 #define WGL_SWAP_OVERLAY5 32 #define WGL_SWAP_OVERLAY6 64 #define WGL_SWAP_OVERLAY7 128 #define WGL_SWAP_OVERLAY8 256 #define WGL_SWAP_OVERLAY9 512 #define WGL_SWAP_OVERLAY10 1024 #define WGL_SWAP_OVERLAY11 2048 #define WGL_SWAP_OVERLAY12 4096 #define WGL_SWAP_OVERLAY13 8192 #define WGL_SWAP_OVERLAY14 16384 #define WGL_SWAP_OVERLAY15 32768 #define WGL_SWAP_UNDERLAY1 65536 #define WGL_SWAP_UNDERLAY2 0x20000 #define WGL_SWAP_UNDERLAY3 0x40000 #define WGL_SWAP_UNDERLAY4 0x80000 #define WGL_SWAP_UNDERLAY5 0x100000 #define WGL_SWAP_UNDERLAY6 0x200000 #define WGL_SWAP_UNDERLAY7 0x400000 #define WGL_SWAP_UNDERLAY8 0x800000 #define WGL_SWAP_UNDERLAY9 0x1000000 #define WGL_SWAP_UNDERLAY10 0x2000000 #define WGL_SWAP_UNDERLAY11 0x4000000 #define WGL_SWAP_UNDERLAY12 0x8000000 #define WGL_SWAP_UNDERLAY13 0x10000000 #define WGL_SWAP_UNDERLAY14 0x20000000 #define WGL_SWAP_UNDERLAY15 0x40000000 /* PIXELFORMATDESCRIPTOR flags */ #define PFD_DOUBLEBUFFER 0x00000001 #define PFD_STEREO 0x00000002 #define PFD_DRAW_TO_WINDOW 0x00000004 #define PFD_DRAW_TO_BITMAP 0x00000008 #define PFD_SUPPORT_GDI 0x00000010 #define PFD_SUPPORT_OPENGL 0x00000020 #define PFD_GENERIC_FORMAT 0x00000040 #define PFD_NEED_PALETTE 0x00000080 #define PFD_NEED_SYSTEM_PALETTE 0x00000100 #define PFD_SWAP_EXCHANGE 0x00000200 #define PFD_SWAP_COPY 0x00000400 #define PFD_SWAP_LAYER_BUFFERS 0x00000800 #define PFD_GENERIC_ACCELERATED 0x00001000 #define PFD_SUPPORT_DIRECTDRAW 0x00002000 /* PIXELFORMATDESCRIPTOR flags for use in ChoosePixelFormat only */ #define PFD_DEPTH_DONTCARE 0x20000000 #define PFD_DOUBLEBUFFER_DONTCARE 0x40000000 #define PFD_STEREO_DONTCARE 0x80000000 /* OpenGL error codes (from winerror.h) */ /* FIXME: these should have a trailing "L" but apparently PCPP doesn't handle that syntax */ #define ERROR_INVALID_PIXEL_FORMAT 2000 #define ERROR_NO_SYSTEM_RESOURCES 1450 #define ERROR_INVALID_DATA 13 #define ERROR_PROC_NOT_FOUND 127 #define ERROR_INVALID_WINDOW_HANDLE 1400 /* * ShowWindow() Commands */ #define SW_HIDE 0 #define SW_SHOWNORMAL 1 #define SW_NORMAL 1 #define SW_SHOWMINIMIZED 2 #define SW_SHOWMAXIMIZED 3 #define SW_MAXIMIZE 3 #define SW_SHOWNOACTIVATE 4 #define SW_SHOW 5 #define SW_MINIMIZE 6 #define SW_SHOWMINNOACTIVE 7 #define SW_SHOWNA 8 #define SW_RESTORE 9 #define SW_SHOWDEFAULT 10 #define SW_FORCEMINIMIZE 11 #define SW_MAX 11 #endif /* WGL_GDI_VERSION_1_X */ #ifndef WGL_GDI_VERSION_1_X #define WGL_GDI_VERSION_1_X // Windows routines WINBASEAPI DWORD WINAPI GetLastError(VOID); WINBASEAPI HMODULE WINAPI LoadLibraryA(LPCSTR lpLibFileName); WINBASEAPI PROC WINAPI GetProcAddress(HMODULE hModule, LPCSTR lpProcName); // OpenGL-related routines WINGDIAPI int WINAPI ChoosePixelFormat(HDC, CONST PIXELFORMATDESCRIPTOR *); WINGDIAPI int WINAPI DescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR); WINGDIAPI int WINAPI GetPixelFormat(HDC); WINGDIAPI BOOL WINAPI SetPixelFormat(HDC, int, CONST PIXELFORMATDESCRIPTOR *); WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT); WINGDIAPI HGLRC WINAPI wglCreateContext(HDC); WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC); WINGDIAPI HGLRC WINAPI wglGetCurrentContext(VOID); WINGDIAPI HDC WINAPI wglGetCurrentDC(VOID); WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC); WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC); WINGDIAPI BOOL WINAPI SwapBuffers(HDC); WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR); WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT); /* --- FIXME: need to handle these entry points! WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int); WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD); WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD); #ifdef UNICODE #define wglUseFontBitmaps wglUseFontBitmapsW #else #define wglUseFontBitmaps wglUseFontBitmapsA #endif // !UNICODE */ // Routines related to bitmap creation for off-screen rendering WINGDIAPI HDC WINAPI CreateCompatibleDC(HDC); WINGDIAPI HBITMAP WINAPI CreateDIBSection(HDC, CONST BITMAPINFO *, UINT, VOID **, HANDLE, DWORD); WINGDIAPI BOOL WINAPI DeleteDC(HDC); WINGDIAPI BOOL WINAPI DeleteObject(HGDIOBJ); WINGDIAPI HGDIOBJ WINAPI SelectObject(HDC, HGDIOBJ); // Routines for creation of a dummy window, device context and OpenGL // context for the purposes of getting wglChoosePixelFormatARB and // associated routines HWND CreateDummyWindow( int x, int y, int width, int height ) ; WINUSERAPI BOOL WINAPI ShowWindow(HWND hWnd, int nCmdShow); WINUSERAPI HDC WINAPI GetDC(HWND); WINUSERAPI int WINAPI ReleaseDC(HWND hWnd, HDC hDC); WINUSERAPI BOOL WINAPI DestroyWindow(HWND hWnd); // Routines for changing gamma ramp of display device WINGDIAPI BOOL WINAPI GetDeviceGammaRamp(HDC,LPVOID); WINGDIAPI BOOL WINAPI SetDeviceGammaRamp(HDC,LPVOID); #endif /* WGL_GDI_VERSION_1_X */