/* * Essential wgl and supporting routines and data structures extracted * from WINGDI.H. * * Copyright (c) 1985-1997, Microsoft Corp. All rights reserved. * */ #ifndef WGL_GDI_VERSION_1_X /* layer types */ #define WGL_SWAP_MAIN_PLANE 1 #define WGL_SWAP_OVERLAY1 2 #define WGL_SWAP_OVERLAY2 4 #define WGL_SWAP_OVERLAY3 8 #define WGL_SWAP_OVERLAY4 16 #define WGL_SWAP_OVERLAY5 32 #define WGL_SWAP_OVERLAY6 64 #define WGL_SWAP_OVERLAY7 128 #define WGL_SWAP_OVERLAY8 256 #define WGL_SWAP_OVERLAY9 512 #define WGL_SWAP_OVERLAY10 1024 #define WGL_SWAP_OVERLAY11 2048 #define WGL_SWAP_OVERLAY12 4096 #define WGL_SWAP_OVERLAY13 8192 #define WGL_SWAP_OVERLAY14 16384 #define WGL_SWAP_OVERLAY15 32768 #define WGL_SWAP_UNDERLAY1 65536 #define WGL_SWAP_UNDERLAY2 0x20000 #define WGL_SWAP_UNDERLAY3 0x40000 #define WGL_SWAP_UNDERLAY4 0x80000 #define WGL_SWAP_UNDERLAY5 0x100000 #define WGL_SWAP_UNDERLAY6 0x200000 #define WGL_SWAP_UNDERLAY7 0x400000 #define WGL_SWAP_UNDERLAY8 0x800000 #define WGL_SWAP_UNDERLAY9 0x1000000 #define WGL_SWAP_UNDERLAY10 0x2000000 #define WGL_SWAP_UNDERLAY11 0x4000000 #define WGL_SWAP_UNDERLAY12 0x8000000 #define WGL_SWAP_UNDERLAY13 0x10000000 #define WGL_SWAP_UNDERLAY14 0x20000000 #define WGL_SWAP_UNDERLAY15 0x40000000 #endif /* WGL_GDI_VERSION_1_X */ #ifndef WGL_GDI_VERSION_1_X #define WGL_GDI_VERSION_1_X // OpenGL-related routines WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT); WINGDIAPI HGLRC WINAPI wglCreateContext(HDC); WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC); WINGDIAPI HGLRC WINAPI wglGetCurrentContext(VOID); WINGDIAPI HDC WINAPI wglGetCurrentDC(VOID); WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC); WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC); WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR); WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT); /* --- FIXME: need to handle these entry points! WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int); WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD); WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD); #ifdef UNICODE #define wglUseFontBitmaps wglUseFontBitmapsW #else #define wglUseFontBitmaps wglUseFontBitmapsA #endif // !UNICODE */ #endif /* WGL_GDI_VERSION_1_X */