# This .cfg file is used to generate the interface and implementing # class for the WGL extensions. Package com.sun.opengl.impl.windows Style InterfaceAndImpl JavaClass WGLExt ImplPackage com.sun.opengl.impl.windows ImplJavaClass WGLExtImpl Include gl-common-win32.cfg EmitProcAddressTable true ProcAddressTableClassName WGLExtProcAddressTable GetProcAddressTableExpr _context.getWGLExtProcAddressTable() # Ignore everything that doesn't start with wgl or WGL Ignore ^[^wW].+ CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include <windows.h> CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include <stdlib.h> CustomCCode #include <stddef.h> CustomCCode #include <malloc.h> CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "glext.h" are parsed. */ CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode "wglext.h" are parsed. */ CustomCCode #define WGL_GLEXT_PROTOTYPES CustomCCode /* Include the OpenGL headers */ CustomCCode #include <GL/gl.h> CustomCCode #include <GL/wglext.h> CustomCCode /* This typedef is only needed for VC6 */ CustomCCode #if _MSC_VER <= 1200 CustomCCode typedef int intptr_t; CustomCCode #endif CustomJavaCode WGLExt public boolean isFunctionAvailable(String glFunctionName); CustomJavaCode WGLExt public boolean isExtensionAvailable(String glExtensionName); CustomJavaCode WGLExtImpl public WGLExtImpl(WindowsGLContext context) { CustomJavaCode WGLExtImpl this._context = context; CustomJavaCode WGLExtImpl } CustomJavaCode WGLExtImpl public boolean isFunctionAvailable(String glFunctionName) CustomJavaCode WGLExtImpl { CustomJavaCode WGLExtImpl return _context.isFunctionAvailable(glFunctionName); CustomJavaCode WGLExtImpl } CustomJavaCode WGLExtImpl public boolean isExtensionAvailable(String glExtensionName) CustomJavaCode WGLExtImpl { CustomJavaCode WGLExtImpl return _context.isExtensionAvailable(glExtensionName); CustomJavaCode WGLExtImpl } CustomJavaCode WGLExtImpl private WindowsGLContext _context;