# This .cfg file is used to generate the interface to the wgl routines # used internally by the WindowsGLContext implementation. Package net.java.games.jogl.impl.windows JavaOutputDir ..\build\gensrc\classes NativeOutputDir ..\build\gensrc\native\jogl JavaClass WGL Style allstatic Include gl-common-win32.cfg # Implement the first argument to wglGetProcAddress as String instead # of byte[] ArgumentIsString wglGetProcAddress 0 ArgumentIsString LoadLibraryA 0 ArgumentIsString GetProcAddress 1 CustomCCode #define WIN32_LEAN_AND_MEAN CustomCCode #include <windows.h> CustomCCode #undef WIN32_LEAN_AND_MEAN CustomCCode #include <wingdi.h> CustomCCode #include <stddef.h> CustomCCode /* This typedef is only needed for VC6 */ CustomCCode #if _MSC_VER <= 1200 CustomCCode typedef int intptr_t; CustomCCode #endif