/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * */ package com.sun.javafx.newt; import java.util.ArrayList; import java.util.Iterator; public abstract class NewtFactory { /** OpenKODE window type */ public static final String KD = "KD"; /** Microsoft Windows window type */ public static final String WINDOWS = "Windows"; /** X11 window type */ public static final String X11 = "X11"; /** Mac OS X window type */ public static final String MACOSX = "MacOSX"; /** Generic AWT wrapped window type, if available */ public static final String AWT = "AWT"; /** Creates a Window of the default type for the current operating system. */ public static String getWindowType() { String osName = System.getProperty("os.name"); String osNameLowerCase = osName.toLowerCase(); String windowType; if (osNameLowerCase.startsWith("wind")) { windowType = WINDOWS; } else if (osNameLowerCase.startsWith("mac os x")) { // For the time being, use the AWT on Mac OS X since // there's no advantage to avoiding its usage -- this // would change if we were running on the iPhone and // didn't have an AWT windowType = AWT; } else { windowType = X11; } return windowType; } /** * Create a Display entity, incl native creation */ public static Display createDisplay(String name) { return Display.create(getWindowType(), name); } /** * Create a Display entity using the given implementation type, incl native creation */ public static Display createDisplay(String type, String name) { return Display.create(type, name); } /** * Create a Screen entity, incl native creation */ public static Screen createScreen(Display display, int index) { return Screen.create(getWindowType(), display, index); } /** * Create a Screen entity using the given implementation type, incl native creation */ public static Screen createScreen(String type, Display display, int index) { return Screen.create(type, display, index); } /** * Create a Window entity, incl native creation */ public static Window createWindow(Screen screen, long visualID) { return Window.create(getWindowType(), screen, visualID); } /** * Create a Window entity using the given implementation type, incl native creation */ public static Window createWindow(String type, Screen screen, long visualID) { return Window.create(type, screen, visualID); } /** * Instantiate a Display entity using the native handle. */ public static Display wrapDisplay(String name, long handle) { return Display.wrapHandle(getWindowType(), name, handle); } /** * Instantiate a Screen entity using the native handle. */ public static Screen wrapScreen(Display display, int index, long handle) { return Screen.wrapHandle(getWindowType(), display, index, handle); } /** * Instantiate a Window entity using the native handle. */ public static Window wrapWindow(Screen screen, long visualID, long windowHandle, boolean fullscreen, boolean visible, int x, int y, int width, int height) { return Window.wrapHandle(getWindowType(), screen, visualID, windowHandle, fullscreen, visible, x, y, width, height); } private static final boolean instanceOf(Object obj, String clazzName) { Class clazz = obj.getClass(); do { if(clazz.getName().equals(clazzName)) { return true; } clazz = clazz.getSuperclass(); } while (clazz!=null); return false; } }