/* * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl; import java.util.*; import javax.media.opengl.*; /** * Tracks as closely as possible the sizes of allocated OpenGL buffer * objects. When glMapBuffer or glMapBufferARB is called, in order to * turn the resulting base address into a java.nio.ByteBuffer, we need * to know the size in bytes of the allocated OpenGL buffer object. * Previously we would compute this size by using * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but * it appears doing so each time glMapBuffer is called is too costly * on at least Apple's new multithreaded OpenGL implementation.
* * Instead we now try to track the sizes of allocated buffer objects. * We watch calls to glBindBuffer to see which buffer is bound to * which target and to glBufferData to see how large the buffer's * allocated size is. When glMapBuffer is called, we consult our table * of buffer sizes to see if we can return an answer without a glGet * call.
* * We share the GLBufferSizeTracker objects among all GLContexts for * which sharing is enabled, because the namespace for buffer objects * is the same for these contexts.
* * Tracking the state of which buffer objects are bound is done in the * GLBufferStateTracker and is not completely trivial. In the face of * calls to glPushClientAttrib / glPopClientAttrib we currently punt * and re-fetch the bound buffer object for the state in question; * see, for example, glVertexPointer and the calls down to * GLBufferStateTracker.getBoundBufferObject(). Note that we currently * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV; * the fact that new binding targets may be added in the future makes * it impossible to cache state for these new targets.
*
* Ignoring new binding targets, the primary situation in which we may
* not be able to return a cached answer is in the case of an error,
* where glBindBuffer may not have been called before trying to call
* glBufferData. Also, if external native code modifies a buffer
* object, we may return an incorrect answer. (FIXME: this case
* requires more thought, and perhaps stochastic and
* exponential-fallback checking. However, note that it can only occur
* in the face of external native code which requires that the
* application be signed anyway, so there is no security risk in this
* area.)
*/
public class GLBufferSizeTracker {
// Map from buffer names to sizes.
// Note: should probably have some way of shrinking this map, but
// can't just make it a WeakHashMap because nobody holds on to the
// keys; would have to always track creation and deletion of buffer
// objects, which is probably sub-optimal. The expected usage
// pattern of buffer objects indicates that the fact that this map
// never shrinks is probably not that bad.
private Map/*