/* * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl; import java.util.*; import javax.media.opengl.*; /** * Tracks as closely as possible which OpenGL buffer object is bound * to which binding target in the current OpenGL context. * GLBufferStateTracker objects are allocated on a per-GLImpl basis, * which is basically identical to a per-OpenGL-context basis * (assuming correct usage of the GLImpl objects, which is checked by * the DebugGL). This class is used to verify that e.g. the vertex * buffer object extension is in use when the glVertexPointer variant * taking a long as argument is called.
* * Note that because the enumerated value used for the binding of a * buffer object (e.g. GL_ARRAY_BUFFER) is different than that used to * query the binding using glGetIntegerv (e.g. * GL_ARRAY_BUFFER_BINDING), then in the face of new binding targets * being added to the GL (e.g. GL_TRANSFORM_FEEDBACK_BUFFER_NV) it is * impossible to set up a query of the buffer object currently bound * to a particular state. It turns out that for some uses, such as * finding the size of the currently bound buffer, this doesn't * matter, though of course without knowing the buffer object we can't * re-associate the queried size with the buffer object ID.
*
* Because the namespace of buffer objects is the unsigned integers
* with 0 reserved by the GL, and because we have to be able to return
* both 0 and other integers as valid answers from
* getBoundBufferObject(), we need a second query, which is to ask
* whether we know the state of the binding for a given target. For
* "unknown" targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV we return
* false from this, but we also clear the valid bit and later refresh
* the binding state if glPushClientAttrib / glPopClientAttrib are
* called, since we don't want the complexity of tracking stacks of
* these attributes.
*
*/
public class GLBufferStateTracker {
private static final boolean DEBUG = Debug.debug("GLBufferStateTracker");
private static final Integer arrayBufferEnum = new Integer(GL.GL_ARRAY_BUFFER);
private static final Integer elementArrayBufferEnum = new Integer(GL.GL_ELEMENT_ARRAY_BUFFER);
private static final Integer pixelPackBufferEnum = new Integer(GL.GL_PIXEL_PACK_BUFFER);
private static final Integer pixelUnpackBufferEnum = new Integer(GL.GL_PIXEL_UNPACK_BUFFER);
private static final Integer zero = new Integer(0);
// Maps binding targets to buffer objects. A null value indicates
// that the binding is unknown. A zero value indicates that it is
// known that no buffer is bound to the target.
private Map/*