/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package com.sun.opengl.impl;
import java.nio.*;
import java.lang.reflect.*;
import javax.media.opengl.*;
import com.sun.gluegen.runtime.*;
public abstract class GLContextImpl extends GLContext {
protected GLContextLock lock = new GLContextLock();
protected static final boolean DEBUG = Debug.debug("GLContextImpl");
protected static final boolean VERBOSE = Debug.verbose();
protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree");
// NOTE: default sense of GLContext optimization disabled in JSR-231
// 1.0 beta 5 due to problems on X11 platforms (both Linux and
// Solaris) when moving and resizing windows. Apparently GLX tokens
// get sent to the X server under the hood (and out from under the
// cover of the AWT lock) in these situations. Users requiring
// multi-screen X11 applications can manually enable this flag. It
// basically had no tangible effect on the Windows or Mac OS X
// platforms anyway in particular with the disabling of the
// GLWorkerThread which we found to be necessary in 1.0 beta 4.
protected boolean optimizationEnabled = Debug.isPropertyDefined("jogl.GLContext.optimize");
// Cache of the functions that are available to be called at the current
// moment in time
protected FunctionAvailabilityCache functionAvailability;
// Table that holds the addresses of the native C-language entry points for
// OpenGL functions.
private ProcAddressTable glProcAddressTable;
// Tracks creation and initialization of buffer objects to avoid
// repeated glGet calls upon glMapBuffer operations
private GLBufferSizeTracker bufferSizeTracker;
protected GL gl;
public GLContextImpl(GLContext shareWith) {
functionAvailability = new FunctionAvailabilityCache(this);
if (shareWith != null) {
GLContextShareSet.registerSharing(this, shareWith);
}
// This must occur after the above calls into the
// GLContextShareSet, which set up state needed by the GL object
setGL(createGL());
}
public int makeCurrent() throws GLException {
// Support calls to makeCurrent() over and over again with
// different contexts without releasing them
// Could implement this more efficiently without explicit
// releasing of the underlying context; would require more error
// checking during the makeCurrentImpl phase
GLContext current = getCurrent();
if (current != null) {
if (current == this) {
// Assume we don't need to make this context current again
// For Mac OS X, however, we need to update the context to track resizes
update();
return CONTEXT_CURRENT;
} else {
current.release();
}
}
if (GLWorkerThread.isStarted() &&
!GLWorkerThread.isWorkerThread()) {
// Kick the GLWorkerThread off its current context
GLWorkerThread.invokeLater(new Runnable() { public void run() {} });
}
lock.lock();
int res = 0;
try {
res = makeCurrentImpl();
/* FIXME: refactor dependence on Java 2D / JOGL bridge
if ((tracker != null) &&
(res == CONTEXT_CURRENT_NEW)) {
// Increase reference count of GLObjectTracker
tracker.ref();
}
*/
} catch (GLException e) {
lock.unlock();
throw(e);
}
if (res == CONTEXT_NOT_CURRENT) {
lock.unlock();
} else {
setCurrent(this);
/* FIXME: refactor dependence on Java 2D / JOGL bridge
// Try cleaning up any stale server-side OpenGL objects
// FIXME: not sure what to do here if this throws
if (deletedObjectTracker != null) {
deletedObjectTracker.clean(getGL());
}
*/
}
return res;
}
protected abstract int makeCurrentImpl() throws GLException;
public void release() throws GLException {
if (!lock.isHeld()) {
throw new GLException("Context not current on current thread");
}
setCurrent(null);
try {
releaseImpl();
} finally {
lock.unlock();
}
}
protected abstract void releaseImpl() throws GLException;
public void destroy() {
if (lock.isHeld()) {
throw new GLException("Can not destroy context while it is current");
}
/* FIXME: refactor dependence on Java 2D / JOGL bridge
if (tracker != null) {
// Don't need to do anything for contexts that haven't been
// created yet
if (isCreated()) {
// If we are tracking creation and destruction of server-side
// OpenGL objects, we must decrement the reference count of the
// GLObjectTracker upon context destruction.
//
// Note that we can only eagerly delete these server-side
// objects if there is another context currrent right now
// which shares textures and display lists with this one.
tracker.unref(deletedObjectTracker);
}
}
*/
// Because we don't know how many other contexts we might be
// sharing with (and it seems too complicated to implement the
// GLObjectTracker's ref/unref scheme for the buffer-related
// optimizations), simply clear the cache of known buffers' sizes
// when we destroy contexts
if (bufferSizeTracker != null) {
bufferSizeTracker.clearCachedBufferSizes();
}
// Must hold the lock around the destroy operation to make sure we
// don't destroy the context out from under another thread rendering to it
lock.lock();
try {
destroyImpl();
} finally {
lock.unlock();
}
}
protected abstract void destroyImpl() throws GLException;
// This is only needed for Mac OS X on-screen contexts
protected void update() throws GLException {
}
public boolean isSynchronized() {
return !lock.getFailFastMode();
}
public void setSynchronized(boolean isSynchronized) {
lock.setFailFastMode(!isSynchronized);
}
public final GL getGL() {
return gl;
}
public void setGL(GL gl) {
this.gl = gl;
}
public abstract Object getPlatformGLExtensions();
//----------------------------------------------------------------------
// Helpers for various context implementations
//
private Object createInstance(String suffix, Class[] cstrArgTypes, Object[] cstrArgs) {
String clazzName = null;
try {
if(GLProfile.isGL2()) {
clazzName="com.sun.opengl.impl.gl2.GL2"+suffix;
} else if(GLProfile.isGLES1()) {
clazzName="com.sun.opengl.impl.es1.GLES1"+suffix;
} else if(GLProfile.isGLES1()) {
clazzName="com.sun.opengl.impl.es2.GLES2"+suffix;
} else {
throw new GLException("uncovered profile");
}
return GLReflection.createInstance(clazzName, cstrArgTypes, cstrArgs);
} catch (Exception e) {
throw new GLException(e);
}
}
/** Create the GL for this context. */
protected GL createGL() {
GL gl = (GL) createInstance("Impl", new Class[] { GLContextImpl.class }, new Object[] { this } );
/* FIXME: refactor dependence on Java 2D / JOGL bridge
if (tracker != null) {
gl.setObjectTracker(tracker);
}
*/
return gl;
}
public final ProcAddressTable getGLProcAddressTable() {
return glProcAddressTable;
}
/**
* Pbuffer support; given that this is a GLContext associated with a
* pbuffer, binds this pbuffer to its texture target.
*/
public abstract void bindPbufferToTexture();
/**
* Pbuffer support; given that this is a GLContext associated with a
* pbuffer, releases this pbuffer from its texture target.
*/
public abstract void releasePbufferFromTexture();
public abstract ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
/*
* Sets the swap interval for onscreen OpenGL contexts. Has no
* effect for offscreen contexts.
*/
public void setSwapInterval(final int interval) {
}
/** Maps the given "platform-independent" function name to a real function
name. Currently this is only used to map "glAllocateMemoryNV" and
associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */
protected abstract String mapToRealGLFunctionName(String glFunctionName);
/** Maps the given "platform-independent" extension name to a real
function name. Currently this is only used to map
"GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer"
and "WGL_ARB_pixel_format" (not yet mapped to X11). */
protected abstract String mapToRealGLExtensionName(String glExtensionName);
/** Returns a non-null (but possibly empty) string containing the
space-separated list of available platform-dependent (e.g., WGL,
GLX) extensions. Can only be called while this context is
current. */
public abstract String getPlatformExtensionsString();
/** Helper routine which resets a ProcAddressTable generated by the
GLEmitter by looking up anew all of its function pointers. */
protected void resetProcAddressTable(Object table) {
ProcAddressHelper.resetProcAddressTable(table, (GLDrawableFactoryImpl)getGLDrawable().getFactory());
}
/** Indicates whether the underlying OpenGL context has been
created. This is used to manage sharing of display lists and
textures between contexts. */
public abstract boolean isCreated();
/**
* Resets the cache of which GL functions are available for calling through this
* context. See {@link #isFunctionAvailable(String)} for more information on
* the definition of "available".
*/
protected void resetGLFunctionAvailability() {
// In order to be able to allow the user to uniformly install the
// debug and trace pipelines in their GLEventListener.init()
// method (for both GLCanvas and GLJPanel), we need to reset the
// actual GL object in the GLDrawable as well
setGL(createGL());
functionAvailability.flush();
if (DEBUG) {
System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table for " + this);
}
if (glProcAddressTable == null) {
glProcAddressTable = (ProcAddressTable) createInstance("ProcAddressTable", new Class[0], null);
// FIXME: cache ProcAddressTables by capability bits so we can
// share them among contexts with the same capabilities
}
resetProcAddressTable(getGLProcAddressTable());
}
/**
* Returns true if the specified OpenGL core- or extension-function can be
* successfully called using this GL context given the current host (OpenGL
* client) and display (OpenGL server) configuration.
*
* See {@link GL#isFunctionAvailable(String)} for more details.
*
* @param glFunctionName the name of the OpenGL function (e.g., use
* "glPolygonOffsetEXT" to check if the {@link
* javax.media.opengl.GL#glPolygonOffsetEXT(float,float)} is available).
*/
public boolean isFunctionAvailable(String glFunctionName) {
return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName));
}
/**
* Returns true if the specified OpenGL extension can be
* successfully called using this GL context given the current host (OpenGL
* client) and display (OpenGL server) configuration.
*
* See {@link GL#isExtensionAvailable(String)} for more details.
*
* @param glExtensionName the name of the OpenGL extension (e.g.,
* "GL_VERTEX_PROGRAM_ARB").
*/
public boolean isExtensionAvailable(String glExtensionName) {
return functionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName));
}
/** Indicates which floating-point pbuffer implementation is in
use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT,
or GLPbuffer.NV_FLOAT. */
public int getFloatingPointMode() throws GLException {
throw new GLException("Not supported on non-pbuffer contexts");
}
/** On some platforms the mismatch between OpenGL's coordinate
system (origin at bottom left) and the window system's
coordinate system (origin at top left) necessitates a vertical
flip of pixels read from offscreen contexts. */
public abstract boolean offscreenImageNeedsVerticalFlip();
/** Only called for offscreen contexts; needed by glReadPixels */
public abstract int getOffscreenContextPixelDataType();
protected static String getThreadName() {
return Thread.currentThread().getName();
}
public static String toHexString(long hex) {
return "0x" + Long.toHexString(hex);
}
//----------------------------------------------------------------------
// Helpers for buffer object optimizations
public void setBufferSizeTracker(GLBufferSizeTracker bufferSizeTracker) {
this.bufferSizeTracker = bufferSizeTracker;
}
public GLBufferSizeTracker getBufferSizeTracker() {
return bufferSizeTracker;
}
//---------------------------------------------------------------------------
// Helpers for context optimization where the last context is left
// current on the OpenGL worker thread
//
public boolean isOptimizable() {
return optimizationEnabled;
}
public boolean hasWaiters() {
return lock.hasWaiters();
}
/* FIXME: needed only by the Java 2D / JOGL bridge; refactor
public GLContextImpl(GLContext shareWith) {
this(shareWith, false);
}
public GLContextImpl(GLContext shareWith, boolean dontShareWithJava2D) {
functionAvailability = new FunctionAvailabilityCache(this);
GLContext shareContext = shareWith;
if (!dontShareWithJava2D) {
shareContext = Java2D.filterShareContext(shareWith);
}
if (shareContext != null) {
GLContextShareSet.registerSharing(this, shareContext);
}
// Always indicate real behind-the-scenes sharing to track deleted objects
if (shareContext == null) {
shareContext = Java2D.filterShareContext(shareWith);
}
GLContextShareSet.registerForObjectTracking(shareWith, this, shareContext);
GLContextShareSet.registerForBufferObjectSharing(shareWith, this);
// This must occur after the above calls into the
// GLContextShareSet, which set up state needed by the GL object
setGL(createGL());
}
//---------------------------------------------------------------------------
// Helpers for integration with Java2D/OpenGL pipeline when FBOs are
// being used
//
public void setObjectTracker(GLObjectTracker tracker) {
this.tracker = tracker;
}
public GLObjectTracker getObjectTracker() {
return tracker;
}
public void setDeletedObjectTracker(GLObjectTracker deletedObjectTracker) {
this.deletedObjectTracker = deletedObjectTracker;
}
public GLObjectTracker getDeletedObjectTracker() {
return deletedObjectTracker;
}
// Tracks creation and deletion of server-side OpenGL objects when
// the Java2D/OpenGL pipeline is active and using FBOs to render
private GLObjectTracker tracker;
// Supports deletion of these objects when no other context is
// current which can support immediate deletion of them
private GLObjectTracker deletedObjectTracker;
*/
}