package com.sun.opengl.impl.glsl; import com.sun.opengl.impl.*; import javax.media.opengl.*; import javax.media.opengl.glsl.ShaderState; import java.nio.*; public class GLSLArrayHandler implements GLArrayHandler { private GLArrayDataEditable ad; public GLSLArrayHandler(GLArrayDataEditable ad) { this.ad = ad; } protected final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) { st.glVertexAttribPointer(gl, ad); } public void enableBuffer(GL gl, boolean enable) { GL2ES2 glsl = gl.getGL2ES2(); ShaderState st = ShaderState.getCurrent(); if(null==st) { throw new GLException("No ShaderState current"); } if(enable) { st.glEnableVertexAttribArray(glsl, ad.getName()); Buffer buffer = ad.getBuffer(); if(ad.isVBO()) { // always bind and refresh the VBO mgr, // in case more than one gl*Pointer objects are in use gl.glBindBuffer(GL.GL_ARRAY_BUFFER, ad.getVBOName()); if(!ad.isBufferWritten()) { if(null!=buffer) { gl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * ad.getComponentSize(), buffer, ad.getBufferUsage()); } ad.setBufferWritten(true); } passVertexAttribPointer(glsl, st); } else if(null!=buffer) { passVertexAttribPointer(glsl, st); ad.setBufferWritten(true); } } else { if(ad.isVBO()) { gl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); } st.glDisableVertexAttribArray(glsl, ad.getName()); } } }