/* * License Applicability. Except to the extent portions of this file are * made subject to an alternative license as permitted in the SGI Free * Software License B, Version 1.1 (the "License"), the contents of this * file are subject only to the provisions of the License. You may not use * this file except in compliance with the License. You may obtain a copy * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: * * http://oss.sgi.com/projects/FreeB * * Note that, as provided in the License, the Software is distributed on an * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A * PARTICULAR PURPOSE, AND NON-INFRINGEMENT. * * NOTE: The Original Code (as defined below) has been licensed to Sun * Microsystems, Inc. ("Sun") under the SGI Free Software License B * (Version 1.1), shown above ("SGI License"). Pursuant to Section * 3.2(3) of the SGI License, Sun is distributing the Covered Code to * you under an alternative license ("Alternative License"). This * Alternative License includes all of the provisions of the SGI License * except that Section 2.2 and 11 are omitted. Any differences between * the Alternative License and the SGI License are offered solely by Sun * and not by SGI. * * Original Code. The Original Code is: OpenGL Sample Implementation, * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. * Copyright in any portions created by third parties is as indicated * elsewhere herein. All Rights Reserved. * * Additional Notice Provisions: The application programming interfaces * established by SGI in conjunction with the Original Code are The * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X * Window System(R) (Version 1.3), released October 19, 1998. This software * was created using the OpenGL(R) version 1.2.1 Sample Implementation * published by SGI, but has not been independently verified as being * compliant with the OpenGL(R) version 1.2.1 Specification. */ package com.sun.opengl.impl.glu.mipmap; import java.nio.ByteBuffer; /** * * @author Administrator */ public class Extract1555rev implements Extract { /** Creates a new instance of Extract1555rev */ public Extract1555rev() { } public void extract( boolean isSwap, ByteBuffer packedPixel, float[] extractComponents ) { int ushort = 0; if( isSwap ) { ushort = 0x0000FFFF & Mipmap.GLU_SWAP_2_BYTES( packedPixel.getShort() ); } else { ushort = 0x0000FFFF & packedPixel.getShort(); } // 00000000,00011111 == 0x001F // 00000011,11100000 == 0x03E0 // 01111100,00000000 == 0x7C00 // 10000000,00000000 == 0x8000 extractComponents[0] = (float)( ( ushort & 0x001F ) ) / 31.0f; extractComponents[1] = (float)( ( ushort & 0x003E ) >> 5 ) / 31.0f; extractComponents[2] = (float)( ( ushort & 0x7C00 ) >> 10) / 31.0f; extractComponents[3] = (float)( ( ushort & 0x8000 ) >> 15); } public void shove( float[] shoveComponents, int index, ByteBuffer packedPixel ) { // 00000000,00011111 == 0x001F // 00000011,11100000 == 0x03E0 // 01111100,00000000 == 0x7C00 // 10000000,00000000 == 0x8000 assert( 0.0f <= shoveComponents[0] && shoveComponents[0] <= 1.0f ); assert( 0.0f <= shoveComponents[1] && shoveComponents[1] <= 1.0f ); assert( 0.0f <= shoveComponents[2] && shoveComponents[2] <= 1.0f ); assert( 0.0f <= shoveComponents[3] && shoveComponents[3] <= 1.0f ); // due to limited precision, need to round before shoving int ushort = (((int)((shoveComponents[0] * 31) + 0.5f) ) & 0x0000001F ); ushort |= (((int)((shoveComponents[1] * 31) + 0.5f) << 5) & 0x000003E0 ); ushort |= (((int)((shoveComponents[2] * 31) + 0.5f) << 10) & 0x00007C00 ); ushort |= (((int)((shoveComponents[3]) + 0.5f) << 15) & 0x00008000 ); packedPixel.asShortBuffer().put( index, (short)ushort ); } }