/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package com.sun.opengl.impl.jawt; import com.sun.opengl.impl.*; import java.awt.Component; import java.awt.GraphicsEnvironment; import javax.media.opengl.*; import com.sun.opengl.impl.*; public abstract class JAWTWindow implements NativeWindow { protected static final boolean DEBUG = Debug.debug("GLDrawable"); // See whether we're running in headless mode private static boolean headlessMode; static { headlessMode = GraphicsEnvironment.isHeadless(); } // lifetime: forever protected Component component; protected boolean locked; // lifetime: valid after lock, forever until invalidate protected long display; protected long screen; protected long drawable; protected long visualID; protected int screenIndex; public JAWTWindow(Object comp) { init(comp); } protected void init(Object windowObject) throws NativeWindowException { invalidate(); this.component = (Component)windowObject; initNative(); } protected abstract void initNative() throws NativeWindowException; public synchronized void invalidate() { locked = false; component = null; display= 0; screen= 0; screenIndex = -1; drawable= 0; visualID = 0; } public synchronized int lockSurface() throws NativeWindowException { if (locked) { throw new NativeWindowException("Surface already locked"); } locked = true; return LOCK_SUCCESS; } public synchronized void unlockSurface() { if (locked) { locked = false; } } public synchronized boolean isSurfaceLocked() { return locked; } public long getDisplayHandle() { return display; } public long getScreenHandle() { return screen; } public int getScreenIndex() { return screenIndex; } public long getWindowHandle() { return drawable; } public long getVisualID() { return visualID; } public void setSize(int width, int height) { component.setSize(width, height); } public int getWidth() { return component.getWidth(); } public int getHeight() { return component.getHeight(); } public int getX() { return component.getX(); } public int getY() { return component.getY(); } public void setPosition(int x, int y) { component.setLocation(x,y); } public void setVisible(boolean visible) { component.setVisible(visible); } public boolean isVisible() { return component.isVisible(); } public boolean setFullscreen(boolean fullscreen) { return false; // FIXME } public boolean isFullscreen() { return false; // FIXME } }