/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.macosx; import java.nio.*; import java.util.*; import javax.media.opengl.*; import com.sun.opengl.impl.*; public abstract class MacOSXGLContext extends GLContextImpl { protected MacOSXGLDrawable drawable; protected long nsContext; // NSOpenGLContext private CGLExt cglExt; // Table that holds the addresses of the native C-language entry points for // CGL extension functions. private CGLExtProcAddressTable cglExtProcAddressTable; public MacOSXGLContext(MacOSXGLDrawable drawable, GLContext shareWith) { super(shareWith); this.drawable = drawable; } public Object getPlatformGLExtensions() { return getCGLExt(); } public CGLExt getCGLExt() { if (cglExt == null) { cglExt = new CGLExtImpl(this); } return cglExt; } public GLDrawable getGLDrawable() { return drawable; } protected String mapToRealGLFunctionName(String glFunctionName) { return glFunctionName; } protected String mapToRealGLExtensionName(String glExtensionName) { return glExtensionName; } protected abstract boolean create(); /** * Creates and initializes an appropriate OpenGl nsContext. Should only be * called by {@link makeCurrentImpl()}. */ protected boolean create(boolean pbuffer, boolean floatingPoint) { MacOSXGLContext other = (MacOSXGLContext) GLContextShareSet.getShareContext(this); long share = 0; if (other != null) { share = other.getNSContext(); if (share == 0) { throw new GLException("GLContextShareSet returned an invalid OpenGL context"); } } int[] viewNotReady = new int[1]; GLCapabilities capabilities = drawable.getCapabilities(); int[] iattribs = new int[128]; int[] ivalues = new int[128]; int idx = 0; if (pbuffer) { iattribs[idx] = CGL.NSOpenGLPFAPixelBuffer; ivalues[idx] = 1; idx++; } if (floatingPoint) { iattribs[idx] = CGL.kCGLPFAColorFloat; ivalues[idx] = 1; idx++; } iattribs[idx] = CGL.NSOpenGLPFADoubleBuffer; ivalues[idx] = (capabilities.getDoubleBuffered() ? 1 : 0); idx++; iattribs[idx] = CGL.NSOpenGLPFAStereo; ivalues[idx] = (capabilities.getStereo() ? 1 : 0); idx++; iattribs[idx] = CGL.NSOpenGLPFAColorSize; ivalues[idx] = (capabilities.getRedBits() + capabilities.getGreenBits() + capabilities.getBlueBits()); idx++; iattribs[idx] = CGL.NSOpenGLPFAAlphaSize; ivalues[idx] = capabilities.getAlphaBits(); idx++; iattribs[idx] = CGL.NSOpenGLPFADepthSize; ivalues[idx] = capabilities.getDepthBits(); idx++; iattribs[idx] = CGL.NSOpenGLPFAAccumSize; ivalues[idx] = (capabilities.getAccumRedBits() + capabilities.getAccumGreenBits() + capabilities.getAccumBlueBits() + capabilities.getAccumAlphaBits()); idx++; iattribs[idx] = CGL.NSOpenGLPFAStencilSize; ivalues[idx] = capabilities.getStencilBits(); idx++; if (capabilities.getSampleBuffers()) { iattribs[idx] = CGL.NSOpenGLPFASampleBuffers; ivalues[idx] = 1; idx++; iattribs[idx] = CGL.NSOpenGLPFASamples; ivalues[idx] = capabilities.getNumSamples(); idx++; } long pixelFormat = CGL.createPixelFormat(iattribs, 0, idx, ivalues, 0); if (pixelFormat == 0) { throw new GLException("Unable to allocate pixel format with requested GLCapabilities"); } try { // Try to allocate a context with this nsContext = CGL.createContext(share, drawable.getView(), pixelFormat, viewNotReady, 0); if (nsContext == 0) { if (viewNotReady[0] == 1) { if (DEBUG) { System.err.println("!!! View not ready for " + getClass().getName()); } // View not ready at the window system level -- this is OK return false; } throw new GLException("Error creating NSOpenGLContext with requested pixel format"); } // On this platform the pixel format is associated with the // context and not the drawable. However it's a reasonable // approximation to just store the chosen pixel format up in the // drawable since the public API doesn't provide for a different // GLCapabilities per context. if (drawable.getChosenGLCapabilities() == null) { // Figure out what attributes we really got GLCapabilities caps = new GLCapabilities(); CGL.queryPixelFormat(pixelFormat, iattribs, 0, idx, ivalues, 0); for (int i = 0; i < idx; i++) { int attr = iattribs[i]; switch (attr) { case CGL.kCGLPFAColorFloat: caps.setPbufferFloatingPointBuffers(ivalues[i] != 0); break; case CGL.NSOpenGLPFADoubleBuffer: caps.setDoubleBuffered(ivalues[i] != 0); break; case CGL.NSOpenGLPFAStereo: caps.setStereo(ivalues[i] != 0); break; case CGL.NSOpenGLPFAColorSize: { int bitSize = ivalues[i]; if (bitSize == 32) bitSize = 24; bitSize /= 3; caps.setRedBits(bitSize); caps.setGreenBits(bitSize); caps.setBlueBits(bitSize); } break; case CGL.NSOpenGLPFAAlphaSize: caps.setAlphaBits(ivalues[i]); break; case CGL.NSOpenGLPFADepthSize: caps.setDepthBits(ivalues[i]); break; case CGL.NSOpenGLPFAAccumSize: { int bitSize = ivalues[i] / 4; caps.setAccumRedBits(bitSize); caps.setAccumGreenBits(bitSize); caps.setAccumBlueBits(bitSize); caps.setAccumAlphaBits(bitSize); } break; case CGL.NSOpenGLPFAStencilSize: caps.setStencilBits(ivalues[i]); break; case CGL.NSOpenGLPFASampleBuffers: caps.setSampleBuffers(ivalues[i] != 0); break; case CGL.NSOpenGLPFASamples: caps.setNumSamples(ivalues[i]); break; default: break; } } drawable.setChosenGLCapabilities(caps); } } finally { CGL.deletePixelFormat(pixelFormat); } GLContextShareSet.contextCreated(this); return true; } protected int makeCurrentImpl() throws GLException { boolean created = false; if (nsContext == 0) { if (!create()) { return CONTEXT_NOT_CURRENT; } if (DEBUG) { System.err.println("!!! Created OpenGL context " + toHexString(nsContext) + " for " + getClass().getName()); } created = true; } if (!CGL.makeCurrentContext(nsContext)) { throw new GLException("Error making nsContext current"); } if (created) { resetGLFunctionAvailability(); return CONTEXT_CURRENT_NEW; } return CONTEXT_CURRENT; } protected void releaseImpl() throws GLException { if (!CGL.clearCurrentContext(nsContext)) { throw new GLException("Error freeing OpenGL nsContext"); } } protected void destroyImpl() throws GLException { if (nsContext != 0) { if (!CGL.deleteContext(nsContext)) { throw new GLException("Unable to delete OpenGL context"); } if (DEBUG) { System.err.println("!!! Destroyed OpenGL context " + nsContext); } nsContext = 0; GLContextShareSet.contextDestroyed(this); } } public boolean isCreated() { return (nsContext != 0); } public void copy(GLContext source, int mask) throws GLException { long dst = getNSContext(); long src = ((MacOSXGLContext) source).getNSContext(); if (src == 0) { throw new GLException("Source OpenGL context has not been created"); } if (dst == 0) { throw new GLException("Destination OpenGL context has not been created"); } CGL.copyContext(dst, src, mask); } protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); if (DEBUG) { System.err.println("!!! Initializing CGL extension address table"); } resetProcAddressTable(getCGLExtProcAddressTable()); } public CGLExtProcAddressTable getCGLExtProcAddressTable() { if (cglExtProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities cglExtProcAddressTable = new CGLExtProcAddressTable(); } return cglExtProcAddressTable; } public String getPlatformExtensionsString() { return ""; } public void setSwapInterval(int interval) { if (nsContext == 0) { throw new GLException("OpenGL context not current"); } CGL.setSwapInterval(nsContext, interval); } public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { // FIXME: apparently the Apple extension doesn't require a custom memory allocator throw new GLException("Not yet implemented"); } protected boolean isFunctionAvailable(String glFunctionName) { return super.isFunctionAvailable(glFunctionName); } public boolean isExtensionAvailable(String glExtensionName) { if (glExtensionName.equals("GL_ARB_pbuffer") || glExtensionName.equals("GL_ARB_pixel_format")) { return true; } return super.isExtensionAvailable(glExtensionName); } public int getOffscreenContextPixelDataType() { throw new GLException("Should not call this"); } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } // Support for "mode switching" as described in MacOSXGLDrawable public abstract void setOpenGLMode(int mode); public abstract int getOpenGLMode(); //---------------------------------------------------------------------- // Internals only below this point // public long getNSContext() { return nsContext; } }