/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.macosx.cgl; import java.lang.ref.WeakReference; import java.security.*; import java.util.*; import javax.media.nwi.*; import javax.media.opengl.*; import com.sun.opengl.impl.*; public class MacOSXOnscreenCGLDrawable extends MacOSXCGLDrawable { private List/*>*/ createdContexts = new ArrayList(); protected MacOSXOnscreenCGLDrawable(GLDrawableFactory factory, NativeWindow component, NWCapabilities capabilities, NWCapabilitiesChooser chooser) { super(factory, component, false, capabilities, chooser); } public GLContext createContext(GLContext shareWith) { MacOSXOnscreenCGLContext context = new MacOSXOnscreenCGLContext(this, shareWith); // NOTE: we need to keep track of the created contexts in order to // implement swapBuffers() because of how Mac OS X implements its // OpenGL window interface synchronized (this) { List newContexts = new ArrayList(); newContexts.addAll(createdContexts); newContexts.add(new WeakReference(context)); createdContexts = newContexts; } return context; } public int getWidth() { return component.getWidth(); } public int getHeight() { return component.getHeight(); } public void swapBuffers() throws GLException { for (Iterator iter = createdContexts.iterator(); iter.hasNext(); ) { WeakReference ref = (WeakReference) iter.next(); MacOSXOnscreenCGLContext ctx = (MacOSXOnscreenCGLContext) ref.get(); // FIXME: clear out unreachable contexts if (ctx != null) { ctx.swapBuffers(); } } } public void setOpenGLMode(int mode) { if (mode != NSOPENGL_MODE) throw new GLException("OpenGL mode switching not supported for on-screen GLDrawables"); } public int getOpenGLMode() { return NSOPENGL_MODE; } }