/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.macosx.cgl; import javax.media.opengl.*; import com.sun.opengl.impl.*; public class MacOSXPbufferCGLDrawable extends MacOSXCGLDrawable { private static final boolean DEBUG = Debug.debug("MacOSXPbufferCGLDrawable"); // State for render-to-texture and render-to-texture-rectangle support private int textureTarget; // e.g. GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_NV private int texture; // actual texture object public MacOSXPbufferCGLDrawable(GLDrawableFactory factory, GLCapabilities capabilities, int initialWidth, int initialHeight) { super(factory, new NullWindow(), true, capabilities, null); NullWindow nw = (NullWindow) getNativeWindow(); nw.setSize(initialWidth, initialHeight); initOpenGLImpl(); createPbuffer(); } public GLContext createContext(GLContext shareWith) { return new MacOSXPbufferCGLContext(this, shareWith); } public void destroy() { getFactory().lockToolkit(); try { NullWindow nw = (NullWindow) getNativeWindow(); if (nw.getSurfaceHandle() != 0) { impl.destroy(nw.getSurfaceHandle()); nw.setSurfaceHandle(0); if (DEBUG) { System.err.println("Destroyed pbuffer: " + nw); } } } finally { getFactory().unlockToolkit(); } super.destroy(); } public void setSize(int width, int height) { super.setSize(width, height); destroy(); createPbuffer(); } public long getPbuffer() { return getNativeWindow().getSurfaceHandle(); } public void swapBuffers() throws GLException { // FIXME: do we need to do anything if the pbuffer is double-buffered? } protected void createPbuffer() { NullWindow nw = (NullWindow) getNativeWindow(); getFactory().lockToolkit(); try { int renderTarget; GLCapabilities capabilities = getCapabilities(); if (GLProfile.isGL2() && capabilities.getPbufferRenderToTextureRectangle()) { renderTarget = GL2.GL_TEXTURE_RECTANGLE; } else { int w = getNextPowerOf2(getWidth()); int h = getNextPowerOf2(getHeight()); nw.setSize(w, h); renderTarget = GL.GL_TEXTURE_2D; } int internalFormat = GL.GL_RGBA; if (capabilities.getPbufferFloatingPointBuffers()) { // FIXME: want to check availability of GL_APPLE_float_pixels // extension, but need valid OpenGL context in order to do so -- // in worst case would need to create dummy window / GLCanvas // (undesirable) -- could maybe also do this with pbuffers /* if (!gl.isExtensionAvailable("GL_APPLE_float_pixels")) { throw new GLUnsupportedException("Floating-point support (GL_APPLE_float_pixels) not available"); } */ if(GLProfile.isGL2()) { switch (capabilities.getRedBits()) { case 16: internalFormat = GL2.GL_RGBA_FLOAT16_APPLE; break; case 32: internalFormat = GL2.GL_RGBA_FLOAT32_APPLE; break; default: throw new GLException("Invalid floating-point bit depth (only 16 and 32 supported)"); } } else { internalFormat = GL.GL_RGBA; } } long pBuffer = impl.create(renderTarget, internalFormat, getWidth(), getHeight()); if (pBuffer == 0) { throw new GLException("pbuffer creation error: CGL.createPBuffer() failed"); } nw.setSurfaceHandle(pBuffer); } finally { getFactory().unlockToolkit(); } if (DEBUG) { System.err.println("Created pbuffer " + nw + " for " + this); } } private int getNextPowerOf2(int number) { if (((number-1) & number) == 0) { //ex: 8 -> 0b1000; 8-1=7 -> 0b0111; 0b1000&0b0111 == 0 return number; } int power = 0; while (number > 0) { number = number>>1; power++; } return (1<