/* * License Applicability. Except to the extent portions of this file are * made subject to an alternative license as permitted in the SGI Free * Software License B, Version 1.1 (the "License"), the contents of this * file are subject only to the provisions of the License. You may not use * this file except in compliance with the License. You may obtain a copy * of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 * Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: * * http://oss.sgi.com/projects/FreeB * * Note that, as provided in the License, the Software is distributed on an * "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS * DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND * CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A * PARTICULAR PURPOSE, AND NON-INFRINGEMENT. * * NOTE: The Original Code (as defined below) has been licensed to Sun * Microsystems, Inc. ("Sun") under the SGI Free Software License B * (Version 1.1), shown above ("SGI License"). Pursuant to Section * 3.2(3) of the SGI License, Sun is distributing the Covered Code to * you under an alternative license ("Alternative License"). This * Alternative License includes all of the provisions of the SGI License * except that Section 2.2 and 11 are omitted. Any differences between * the Alternative License and the SGI License are offered solely by Sun * and not by SGI. * * Original Code. The Original Code is: OpenGL Sample Implementation, * Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, * Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. * Copyright in any portions created by third parties is as indicated * elsewhere herein. All Rights Reserved. * * Additional Notice Provisions: The application programming interfaces * established by SGI in conjunction with the Original Code are The * OpenGL(R) Graphics System: A Specification (Version 1.2.1), released * April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version * 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X * Window System(R) (Version 1.3), released October 19, 1998. This software * was created using the OpenGL(R) version 1.2.1 Sample Implementation * published by SGI, but has not been independently verified as being * compliant with the OpenGL(R) version 1.2.1 Specification. */ package com.sun.opengl.impl.mipmap; import javax.media.opengl.GL; import javax.media.opengl.glu.GLU; import javax.media.opengl.GLException; import java.nio.*; /** * * @author Administrator */ public class Mipmap { /** Creates a new instance of Mipmap */ public Mipmap() { } public static int computeLog( int value ) { int i = 0; // Error if( value == 0 ) { return( -1 ); } for( ;; ) { if( (value & 1) >= 1 ) { if( value != 1 ) { return( -1 ); } return( i ); } value = value >> 1; i++; } } /* Compute the nearest power of 2 number. This algorithm is a little strange * but it works quite well. */ public static int nearestPower( int value ) { int i = 1; // Error! if( value == 0 ) { return( -1 ); } for( ;; ) { if( value == 1 ) { return( i ); } else if( value == 3 ) { return( i * 4 ); } value = value >> 1; i *= 2; } } public static short GLU_SWAP_2_BYTES( short s ) { byte b = 0; b = (byte)( s >>> 8 ); s = (short)( s << 8 ); s = (short)( s | (0x00FF & b) ); return( s ); } public static int GLU_SWAP_4_BYTES( int i ) { int t = i << 24; t |= 0x00FF0000 & ( i << 8 ); t |= 0x0000FF00 & ( i >>> 8 ); t |= 0x000000FF & ( i >>> 24 ); return( t ); } public static float GLU_SWAP_4_BYTES( float f ) { int i = Float.floatToRawIntBits( f ); float temp = Float.intBitsToFloat( i ); return( temp ); } public static int checkMipmapArgs( int internalFormat, int format, int type ) { if( !legalFormat( format ) || !legalType( type ) ) { return( GLU.GLU_INVALID_ENUM ); } if( format == GL.GL_STENCIL_INDEX ) { return( GLU.GLU_INVALID_ENUM ); } if( !isLegalFormatForPackedPixelType( format, type ) ) { return( GLU.GLU_INVALID_OPERATION ); } return( 0 ); } public static boolean legalFormat( int format ) { switch( format ) { case( GL.GL_COLOR_INDEX ): case( GL.GL_STENCIL_INDEX ): case( GL.GL_DEPTH_COMPONENT ): case( GL.GL_RED ): case( GL.GL_GREEN ): case( GL.GL_BLUE ): case( GL.GL_ALPHA ): case( GL.GL_RGB ): case( GL.GL_RGBA ): case( GL.GL_LUMINANCE ): case( GL.GL_LUMINANCE_ALPHA ): case( GL.GL_BGR ): case( GL.GL_BGRA ): return( true ); default: return( false ); } } public static boolean legalType( int type ) { switch( type ) { case( GL.GL_BITMAP ): case( GL.GL_BYTE ): case( GL.GL_UNSIGNED_BYTE ): case( GL.GL_SHORT ): case( GL.GL_UNSIGNED_SHORT ): case( GL.GL_INT ): case( GL.GL_UNSIGNED_INT ): case( GL.GL_FLOAT ): case( GL.GL_UNSIGNED_BYTE_3_3_2 ): case( GL.GL_UNSIGNED_BYTE_2_3_3_REV ): case( GL.GL_UNSIGNED_SHORT_5_6_5 ): case( GL.GL_UNSIGNED_SHORT_5_6_5_REV ): case( GL.GL_UNSIGNED_SHORT_4_4_4_4 ): case( GL.GL_UNSIGNED_SHORT_4_4_4_4_REV ): case( GL.GL_UNSIGNED_SHORT_5_5_5_1 ): case( GL.GL_UNSIGNED_SHORT_1_5_5_5_REV ): case( GL.GL_UNSIGNED_INT_8_8_8_8 ): case( GL.GL_UNSIGNED_INT_8_8_8_8_REV ): case( GL.GL_UNSIGNED_INT_10_10_10_2 ): case( GL.GL_UNSIGNED_INT_2_10_10_10_REV ): return( true ); default: return( false ); } } public static boolean isTypePackedPixel( int type ) { assert( legalType( type ) ); if( type == GL.GL_UNSIGNED_BYTE_3_3_2 || type == GL.GL_UNSIGNED_BYTE_2_3_3_REV || type == GL.GL_UNSIGNED_SHORT_5_6_5 || type == GL.GL_UNSIGNED_SHORT_5_6_5_REV || type == GL.GL_UNSIGNED_SHORT_4_4_4_4 || type == GL.GL_UNSIGNED_SHORT_4_4_4_4_REV || type == GL.GL_UNSIGNED_SHORT_5_5_5_1 || type == GL.GL_UNSIGNED_SHORT_1_5_5_5_REV || type == GL.GL_UNSIGNED_INT_8_8_8_8 || type == GL.GL_UNSIGNED_INT_8_8_8_8_REV || type == GL.GL_UNSIGNED_INT_10_10_10_2 || type == GL.GL_UNSIGNED_INT_2_10_10_10_REV ) { return( true ); } return( false ); } public static boolean isLegalFormatForPackedPixelType( int format, int type ) { // if not a packed pixel type then return true if( isTypePackedPixel( type ) ) { return( true ); } // 3_3_2/2_3_3_REV & 5_6_5/5_6_5_REV are only compatible with RGB if( (type == GL.GL_UNSIGNED_BYTE_3_3_2 || type == GL.GL_UNSIGNED_BYTE_2_3_3_REV || type == GL.GL_UNSIGNED_SHORT_5_6_5 || type == GL.GL_UNSIGNED_SHORT_5_6_5_REV ) & format != GL.GL_RGB ) { return( false ); } // 4_4_4_4/4_4_4_4_REV & 5_5_5_1/1_5_5_5_REV & 8_8_8_8/8_8_8_8_REV & // 10_10_10_2/2_10_10_10_REV are only campatible with RGBA, BGRA & ARGB_EXT if( ( type == GL.GL_UNSIGNED_SHORT_4_4_4_4 || type == GL.GL_UNSIGNED_SHORT_4_4_4_4_REV || type == GL.GL_UNSIGNED_SHORT_5_5_5_1 || type == GL.GL_UNSIGNED_SHORT_1_5_5_5_REV || type == GL.GL_UNSIGNED_INT_8_8_8_8 || type == GL.GL_UNSIGNED_INT_8_8_8_8_REV || type == GL.GL_UNSIGNED_INT_10_10_10_2 || type == GL.GL_UNSIGNED_INT_2_10_10_10_REV ) && (format != GL.GL_RGBA && format != GL.GL_BGRA) ) { return( false ); } return( true ); } public static boolean isLegalLevels( int userLevel, int baseLevel, int maxLevel, int totalLevels ) { if( (baseLevel < 0) || (baseLevel < userLevel) || (maxLevel < baseLevel) || (totalLevels < maxLevel) ) { return( false ); } return( true ); } /* Given user requested textures size, determine if it fits. If it doesn't then * halve both sides and make the determination again until it does fit ( for * IR only ). * Note that proxy textures are not implemented in RE* even though they * advertise the texture extension. * Note that proxy textures are implemented but not according to spec in IMPACT* */ public static void closestFit( GL gl, int target, int width, int height, int internalFormat, int format, int type, int[] newWidth, int[] newHeight ) { // Use proxy textures if OpenGL version >= 1.1 if( Double.parseDouble( gl.glGetString( GL.GL_VERSION ).trim().substring( 0, 3 ) ) >= 1.1 ) { int widthPowerOf2 = nearestPower( width ); int heightPowerOf2 = nearestPower( height ); int[] proxyWidth = new int[1]; boolean noProxyTextures = false; // Some drivers (in particular, ATI's) seem to set a GL error // when proxy textures are used even though this is in violation // of the spec. Guard against this and interactions with the // DebugGL by watching for GLException. try { do { // compute level 1 width & height, clamping each at 1 int widthAtLevelOne = ( ( width > 1 ) ? (widthPowerOf2 >> 1) : widthPowerOf2 ); int heightAtLevelOne = ( ( height > 1 ) ? (heightPowerOf2 >> 1) : heightPowerOf2 ); int proxyTarget; assert( widthAtLevelOne > 0 ); assert( heightAtLevelOne > 0 ); // does width x height at level 1 & all their mipmaps fit? if( target == GL.GL_TEXTURE_2D || target == GL.GL_PROXY_TEXTURE_2D ) { proxyTarget = GL.GL_PROXY_TEXTURE_2D; gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, heightAtLevelOne, 0, format, type, null ); } else if( (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_X) || (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_X) || (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Y) || (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y) || (target == GL.GL_TEXTURE_CUBE_MAP_POSITIVE_Z) || (target == GL.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) ) { proxyTarget = GL.GL_PROXY_TEXTURE_CUBE_MAP; gl.glTexImage2D( proxyTarget, 1, internalFormat, widthAtLevelOne, heightAtLevelOne, 0, format, type, null ); } else { assert( target == GL.GL_TEXTURE_1D || target == GL.GL_PROXY_TEXTURE_1D ); proxyTarget = GL.GL_PROXY_TEXTURE_1D; gl.glTexImage1D( proxyTarget, 1, internalFormat, widthAtLevelOne, 0, format, type, null ); } gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth, 0 ); // does it fit? if( proxyWidth[0] == 0 ) { // nope, so try again with theses sizes if( widthPowerOf2 == 1 && heightPowerOf2 == 1 ) { /* A 1x1 texture couldn't fit for some reason so break out. This * should never happen. But things happen. The disadvantage with * this if-statement is that we will never be aware of when this * happens since it will silently branch out. */ noProxyTextures = true; break; } widthPowerOf2 = widthAtLevelOne; heightPowerOf2 = heightAtLevelOne; } // else it does fit } while( proxyWidth[0] == 0 ); } catch (GLException e) { noProxyTextures = true; } // loop must terminate // return the width & height at level 0 that fits if( !noProxyTextures ) { newWidth[0] = widthPowerOf2; newHeight[0] = heightPowerOf2; return; } } int[] maxsize = new int[1]; gl.glGetIntegerv( GL.GL_MAX_TEXTURE_SIZE, maxsize , 0); // clamp user's texture sizes to maximum sizes, if necessary newWidth[0] = nearestPower( width ); if( newWidth[0] > maxsize[0] ) { newWidth[0] = maxsize[0]; } newHeight[0] = nearestPower( height ); if( newHeight[0] > maxsize[0] ) { newHeight[0] = maxsize[0]; } } public static void closestFit3D( GL gl, int target, int width, int height, int depth, int internalFormat, int format, int type, int[] newWidth, int[] newHeight, int[] newDepth ) { int widthPowerOf2 = nearestPower( width ); int heightPowerOf2 = nearestPower( height ); int depthPowerOf2 = nearestPower( depth ); int[] proxyWidth = new int[1]; do { // compute level 1 width & height & depth, clamping each at 1 int widthAtLevelOne = (widthPowerOf2 > 1) ? widthPowerOf2 >> 1 : widthPowerOf2; int heightAtLevelOne = (heightPowerOf2 > 1) ? heightPowerOf2 >> 1 : heightPowerOf2; int depthAtLevelOne = (depthPowerOf2 > 1) ? depthPowerOf2 >> 1 : depthPowerOf2; int proxyTarget = 0; assert( widthAtLevelOne > 0 ); assert( heightAtLevelOne > 0 ); assert( depthAtLevelOne > 0 ); // does width x height x depth at level 1 & all their mipmaps fit? if( target == GL.GL_TEXTURE_3D || target == GL.GL_PROXY_TEXTURE_3D ) { proxyTarget = GL.GL_PROXY_TEXTURE_3D; gl.glTexImage3D( proxyTarget, 1, internalFormat, widthAtLevelOne, heightAtLevelOne, depthAtLevelOne, 0, format, type, null ); } gl.glGetTexLevelParameteriv( proxyTarget, 1, GL.GL_TEXTURE_WIDTH, proxyWidth, 0 ); // does it fit if( proxyWidth[0] == 0 ) { if( widthPowerOf2 == 1 && heightPowerOf2 == 1 && depthPowerOf2 == 1 ) { newWidth[0] = newHeight[0] = newDepth[0] = 1; return; } widthPowerOf2 = widthAtLevelOne; heightPowerOf2 = heightAtLevelOne; depthPowerOf2 = depthAtLevelOne; } } while( proxyWidth[0] == 0 ); // loop must terminate // return the width & height at level 0 that fits newWidth[0] = widthPowerOf2; newHeight[0] = heightPowerOf2; newDepth[0] = depthPowerOf2; } public static int elements_per_group( int format, int type ) { // Return the number of elements per grtoup of a specified gromat // If the type is packedpixels then answer is 1 if( type == GL.GL_UNSIGNED_BYTE_3_3_2 || type == GL.GL_UNSIGNED_BYTE_2_3_3_REV || type == GL.GL_UNSIGNED_SHORT_5_6_5 || type == GL.GL_UNSIGNED_SHORT_5_6_5_REV || type == GL.GL_UNSIGNED_SHORT_4_4_4_4 || type == GL.GL_UNSIGNED_SHORT_4_4_4_4_REV || type == GL.GL_UNSIGNED_SHORT_5_5_5_1 || type == GL.GL_UNSIGNED_SHORT_1_5_5_5_REV || type == GL.GL_UNSIGNED_INT_8_8_8_8 || type == GL.GL_UNSIGNED_INT_8_8_8_8_REV || type == GL.GL_UNSIGNED_INT_10_10_10_2 || type == GL.GL_UNSIGNED_INT_2_10_10_10_REV ) { return( 1 ); } // Types are not packed pixels so get elements per group switch( format ) { case( GL.GL_RGB ): case( GL.GL_BGR ): return( 3 ); case( GL.GL_LUMINANCE_ALPHA ): return( 2 ); case( GL.GL_RGBA ): case( GL.GL_BGRA ): return( 4 ); default: return( 1 ); } } public static int bytes_per_element( int type ) { // return the number of bytes per element, based on the element type switch( type ) { case( GL.GL_BITMAP ): case( GL.GL_BYTE ): case( GL.GL_UNSIGNED_BYTE ): case( GL.GL_UNSIGNED_BYTE_3_3_2 ): case( GL.GL_UNSIGNED_BYTE_2_3_3_REV ): return( 1 ); case( GL.GL_SHORT ): case( GL.GL_UNSIGNED_SHORT ): case( GL.GL_UNSIGNED_SHORT_5_6_5 ): case( GL.GL_UNSIGNED_SHORT_5_6_5_REV ): case( GL.GL_UNSIGNED_SHORT_4_4_4_4 ): case( GL.GL_UNSIGNED_SHORT_4_4_4_4_REV ): case( GL.GL_UNSIGNED_SHORT_5_5_5_1 ): case( GL.GL_UNSIGNED_SHORT_1_5_5_5_REV ): return( 2 ); case( GL.GL_INT ): case( GL.GL_UNSIGNED_INT ): case( GL.GL_UNSIGNED_INT_8_8_8_8 ): case( GL.GL_UNSIGNED_INT_8_8_8_8_REV ): case( GL.GL_UNSIGNED_INT_10_10_10_2 ): case( GL.GL_UNSIGNED_INT_2_10_10_10_REV ): case( GL.GL_FLOAT ): return( 4 ); default: return( 4 ); } } public static boolean is_index( int format ) { return( format == GL.GL_COLOR_INDEX || format == GL.GL_STENCIL_INDEX ); } /* Compute memory required for internal packed array of data of given type and format. */ public static int image_size( int width, int height, int format, int type ) { int bytes_per_row; int components; assert( width > 0 ); assert( height > 0 ); components = elements_per_group( format, type ); if( type == GL.GL_BITMAP ) { bytes_per_row = (width + 7) / 8; } else { bytes_per_row = bytes_per_element( type ) * width; } return( bytes_per_row * height * components ); } public static int imageSize3D( int width, int height, int depth, int format, int type ) { int components = elements_per_group( format, type ); int bytes_per_row = bytes_per_element( type ) * width; assert( width > 0 && height > 0 && depth > 0 ); assert( type != GL.GL_BITMAP ); return( bytes_per_row * height * depth * components ); } public static void retrieveStoreModes( GL gl, PixelStorageModes psm ) { int[] a = new int[1]; gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a, 0); psm.setUnpackAlignment( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a, 0); psm.setUnpackRowLength( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a, 0); psm.setUnpackSkipRows( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a, 0); psm.setUnpackSkipPixels( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a, 0); psm.setUnpackLsbFirst( ( a[0] == 1 ) ); gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a, 0); psm.setUnpackSwapBytes( ( a[0] == 1 ) ); gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a, 0); psm.setPackAlignment( a[0] ); gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a, 0); psm.setPackRowLength( a[0] ); gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a, 0); psm.setPackSkipRows( a[0] ); gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a, 0); psm.setPackSkipPixels( a[0] ); gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a, 0); psm.setPackLsbFirst( ( a[0] == 1 ) ); gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a, 0); psm.setPackSwapBytes( ( a[0] == 1 ) ); } public static void retrieveStoreModes3D( GL gl, PixelStorageModes psm ) { int[] a = new int[1]; gl.glGetIntegerv( GL.GL_UNPACK_ALIGNMENT, a, 0); psm.setUnpackAlignment( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_ROW_LENGTH, a, 0); psm.setUnpackRowLength( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_SKIP_ROWS, a, 0); psm.setUnpackSkipRows( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_SKIP_PIXELS, a, 0); psm.setUnpackSkipPixels( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_LSB_FIRST, a, 0); psm.setUnpackLsbFirst( ( a[0] == 1 ) ); gl.glGetIntegerv( GL.GL_UNPACK_SWAP_BYTES, a, 0); psm.setUnpackSwapBytes( ( a[0] == 1 ) ); gl.glGetIntegerv( GL.GL_UNPACK_SKIP_IMAGES, a, 0); psm.setUnpackSkipImages( a[0] ); gl.glGetIntegerv( GL.GL_UNPACK_IMAGE_HEIGHT, a, 0); psm.setUnpackImageHeight( a[0] ); gl.glGetIntegerv( GL.GL_PACK_ALIGNMENT, a, 0); psm.setPackAlignment( a[0] ); gl.glGetIntegerv( GL.GL_PACK_ROW_LENGTH, a, 0); psm.setPackRowLength( a[0] ); gl.glGetIntegerv( GL.GL_PACK_SKIP_ROWS, a, 0); psm.setPackSkipRows( a[0] ); gl.glGetIntegerv( GL.GL_PACK_SKIP_PIXELS, a, 0 ); psm.setPackSkipPixels( a[0] ); gl.glGetIntegerv( GL.GL_PACK_LSB_FIRST, a, 0 ); psm.setPackLsbFirst( ( a[0] == 1 ) ); gl.glGetIntegerv( GL.GL_PACK_SWAP_BYTES, a, 0 ); psm.setPackSwapBytes( ( a[0] == 1 ) ); gl.glGetIntegerv( GL.GL_PACK_SKIP_IMAGES, a, 0 ); psm.setPackSkipImages( a[0] ); gl.glGetIntegerv( GL.GL_PACK_IMAGE_HEIGHT, a, 0 ); psm.setPackImageHeight( a[0] ); } public static int gluScaleImage( GL gl, int format, int widthin, int heightin, int typein, ByteBuffer datain, int widthout, int heightout, int typeout, ByteBuffer dataout ) { int datainPos = datain.position(); int dataoutPos = dataout.position(); try { int components; ByteBuffer beforeimage; ByteBuffer afterimage; PixelStorageModes psm = new PixelStorageModes(); if( (widthin == 0) || (heightin == 0) || (widthout == 0) || (heightout == 0) ) { return( 0 ); } if( (widthin < 0) || (heightin < 0) || (widthout < 0) || (heightout < 0) ) { return( GLU.GLU_INVALID_VALUE ); } if( !legalFormat( format ) || !legalType( typein ) || !legalType( typeout ) ) { return( GLU.GLU_INVALID_ENUM ); } if( !isLegalFormatForPackedPixelType( format, typein ) ) { return( GLU.GLU_INVALID_OPERATION ); } if( !isLegalFormatForPackedPixelType( format, typeout ) ) { return( GLU.GLU_INVALID_OPERATION ); } beforeimage = ByteBuffer.allocateDirect( image_size( widthin, heightin, format, GL.GL_UNSIGNED_SHORT ) ).order( ByteOrder.nativeOrder() ); afterimage = ByteBuffer.allocateDirect( image_size( widthout, heightout, format, GL.GL_UNSIGNED_SHORT ) ).order( ByteOrder.nativeOrder() ); if( beforeimage == null || afterimage == null ) { return( GLU.GLU_OUT_OF_MEMORY ); } retrieveStoreModes( gl, psm ); Image.fill_image( psm, widthin, heightin, format, typein, is_index( format ), datain, beforeimage.asShortBuffer() ); components = elements_per_group( format, 0 ); ScaleInternal.scale_internal( components, widthin, heightin, beforeimage.asShortBuffer(), widthout, heightout, afterimage.asShortBuffer() ); Image.empty_image( psm, widthout, heightout, format, typeout, is_index( format ), afterimage.asShortBuffer(), dataout ); return( 0 ); } finally { datain.position(datainPos); dataout.position(dataoutPos); } } public static int gluBuild1DMipmapLevels( GL gl, int target, int internalFormat, int width, int format, int type, int userLevel, int baseLevel, int maxLevel, ByteBuffer data ) { int dataPos = data.position(); try { int levels; int rc = checkMipmapArgs( internalFormat, format, type ); if( rc != 0 ) { return( rc ); } if( width < 1 ) { return( GLU.GLU_INVALID_VALUE ); } levels = computeLog( width ); levels += userLevel; if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) { return( GLU.GLU_INVALID_VALUE ); } return( BuildMipmap.gluBuild1DMipmapLevelsCore( gl, target, internalFormat, width, width, format, type, userLevel, baseLevel, maxLevel, data ) ); } finally { data.position(dataPos); } } public static int gluBuild1DMipmaps( GL gl, int target, int internalFormat, int width, int format, int type, ByteBuffer data ) { int dataPos = data.position(); try { int[] widthPowerOf2 = new int[1]; int levels; int[] dummy = new int[1]; int rc = checkMipmapArgs( internalFormat, format, type ); if( rc != 0 ) { return( rc ); } if( width < 1 ) { return( GLU.GLU_INVALID_VALUE ); } closestFit( gl, target, width, 1, internalFormat, format, type, widthPowerOf2, dummy ); levels = computeLog( widthPowerOf2[0] ); return( BuildMipmap.gluBuild1DMipmapLevelsCore( gl, target, internalFormat, width, widthPowerOf2[0], format, type, 0, 0, levels, data ) ); } finally { data.position(dataPos); } } public static int gluBuild2DMipmapLevels( GL gl, int target, int internalFormat, int width, int height, int format, int type, int userLevel, int baseLevel, int maxLevel, Object data ) { int dataPos = 0; int level, levels; int rc = checkMipmapArgs( internalFormat, format, type ); if( rc != 0 ) { return( rc ); } if( width < 1 || height < 1 ) { return( GLU.GLU_INVALID_VALUE ); } levels = computeLog( width ); level = computeLog( height ); if( level > levels ) { levels = level; } levels += userLevel; if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) { return( GLU.GLU_INVALID_VALUE ); } //PointerWrapper pointer = PointerWrapperFactory.getPointerWrapper( data ); ByteBuffer buffer = null; if( data instanceof ByteBuffer ) { buffer = (ByteBuffer)data; dataPos = buffer.position(); } else if( data instanceof byte[] ) { byte[] array = (byte[])data; buffer = ByteBuffer.allocateDirect(array.length); buffer.put(array); } else if( data instanceof short[] ) { short[] array = (short[])data; buffer = ByteBuffer.allocateDirect( array.length * 2 ); ShortBuffer sb = buffer.asShortBuffer(); sb.put( array ); } else if( data instanceof int[] ) { int[] array = (int[])data; buffer = ByteBuffer.allocateDirect( array.length * 4 ); IntBuffer ib = buffer.asIntBuffer(); ib.put( array ); } else if( data instanceof float[] ) { float[] array = (float[])data; buffer = ByteBuffer.allocateDirect( array.length * 4 ); FloatBuffer fb = buffer.asFloatBuffer(); fb.put( array ); } try { return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat, width, height, width, height, format, type, userLevel, baseLevel, maxLevel, buffer ) ); } finally { buffer.position(dataPos); } } public static int gluBuild2DMipmaps( GL gl, int target, int internalFormat, int width, int height, int format, int type, Object data ) { int dataPos = 0; int[] widthPowerOf2 = new int[1]; int[] heightPowerOf2 = new int[1]; int level, levels; int rc = checkMipmapArgs( internalFormat, format, type ); if( rc != 0 ) { return( rc ); } if( width < 1 || height < 1 ) { return( GLU.GLU_INVALID_VALUE ); } closestFit( gl, target, width, height, internalFormat, format, type, widthPowerOf2, heightPowerOf2 ); levels = computeLog( widthPowerOf2[0] ); level = computeLog( heightPowerOf2[0] ); if( level > levels ) { levels = level; } //PointerWrapper pointer = PointerWrapperFactory.getPointerWrapper( data ); ByteBuffer buffer = null; if( data instanceof ByteBuffer ) { buffer = (ByteBuffer)data; dataPos = buffer.position(); } else if( data instanceof byte[] ) { byte[] array = (byte[])data; buffer = ByteBuffer.allocateDirect(array.length); buffer.put(array); } else if( data instanceof short[] ) { short[] array = (short[])data; buffer = ByteBuffer.allocateDirect( array.length * 2 ); ShortBuffer sb = buffer.asShortBuffer(); sb.put( array ); } else if( data instanceof int[] ) { int[] array = (int[])data; buffer = ByteBuffer.allocateDirect( array.length * 4 ); IntBuffer ib = buffer.asIntBuffer(); ib.put( array ); } else if( data instanceof float[] ) { float[] array = (float[])data; buffer = ByteBuffer.allocateDirect( array.length * 4 ); FloatBuffer fb = buffer.asFloatBuffer(); fb.put( array ); } try { return( BuildMipmap.gluBuild2DMipmapLevelsCore( gl, target, internalFormat, width, height, widthPowerOf2[0], heightPowerOf2[0], format, type, 0, 0, levels, buffer ) ); } finally { buffer.position(dataPos); } } public static int gluBuild3DMipmaps( GL gl, int target, int internalFormat, int width, int height, int depth, int format, int type, ByteBuffer data ) { int dataPos = data.position(); try { int[] widthPowerOf2 = new int[1]; int[] heightPowerOf2 = new int[1]; int[] depthPowerOf2 = new int[1]; int level, levels; int rc = checkMipmapArgs( internalFormat, format, type ); if( rc != 0 ) { return( rc ); } if( width < 1 || height < 1 || depth < 1 ) { return( GLU.GLU_INVALID_VALUE ); } if( type == GL.GL_BITMAP ) { return( GLU.GLU_INVALID_ENUM ); } closestFit3D( gl, target, width, height, depth, internalFormat, format, type, widthPowerOf2, heightPowerOf2, depthPowerOf2 ); levels = computeLog( widthPowerOf2[0] ); level = computeLog( heightPowerOf2[0] ); if( level > levels ) { levels = level; } level = computeLog( depthPowerOf2[0] ); if( level > levels ) { levels = level; } return( BuildMipmap.gluBuild3DMipmapLevelsCore( gl, target, internalFormat, width, height, depth, widthPowerOf2[0], heightPowerOf2[0], depthPowerOf2[0], format, type, 0, 0, levels, data ) ); } finally { data.position(dataPos); } } public static int gluBuild3DMipmapLevels( GL gl, int target, int internalFormat, int width, int height, int depth, int format, int type, int userLevel, int baseLevel, int maxLevel, ByteBuffer data ) { int dataPos = data.position(); try { int level, levels; int rc = checkMipmapArgs( internalFormat, format, type ); if( rc != 0 ) { return( rc ); } if( width < 1 || height < 1 || depth < 1 ) { return( GLU.GLU_INVALID_VALUE ); } if( type == GL.GL_BITMAP ) { return( GLU.GLU_INVALID_ENUM ); } levels = computeLog( width ); level = computeLog( height ); if( level > levels ) { levels = level; } level = computeLog( depth ); if( level > levels ) { levels = level; } levels += userLevel; if( !isLegalLevels( userLevel, baseLevel, maxLevel, levels ) ) { return( GLU.GLU_INVALID_VALUE ); } return( BuildMipmap.gluBuild3DMipmapLevelsCore( gl, target, internalFormat, width, height, depth, width, height, depth, format, type, userLevel, baseLevel, maxLevel, data ) ); } finally { data.position(dataPos); } } }