/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.windows; import java.nio.*; import java.util.*; import javax.media.opengl.*; import com.sun.opengl.impl.*; public class WindowsExternalGLContext extends WindowsGLContext { private boolean firstMakeCurrent = true; private boolean created = true; private GLContext lastContext; public WindowsExternalGLContext() { super(null, null, true); hglrc = WGL.wglGetCurrentContext(); if (hglrc == 0) { throw new GLException("Error: attempted to make an external GLContext without a drawable/context current"); } if (DEBUG) { System.err.println(getThreadName() + ": !!! Created external OpenGL context " + toHexString(hglrc) + " for " + this); } GLContextShareSet.contextCreated(this); resetGLFunctionAvailability(); } public int makeCurrent() throws GLException { // Save last context if necessary to allow external GLContexts to // talk to other GLContexts created by this library GLContext cur = getCurrent(); if (cur != null && cur != this) { lastContext = cur; setCurrent(null); } return super.makeCurrent(); } public void release() throws GLException { super.release(); setCurrent(lastContext); lastContext = null; } protected int makeCurrentImpl() throws GLException { if (firstMakeCurrent) { firstMakeCurrent = false; return CONTEXT_CURRENT_NEW; } return CONTEXT_CURRENT; } protected void releaseImpl() throws GLException { } protected void destroyImpl() throws GLException { created = false; GLContextShareSet.contextDestroyed(this); } public boolean isCreated() { return created; } }