/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.windows; import java.util.*; import javax.media.opengl.*; import com.sun.opengl.impl.*; public class WindowsOnscreenGLContext extends WindowsGLContext { protected WindowsOnscreenGLDrawable drawable; public WindowsOnscreenGLContext(WindowsOnscreenGLDrawable drawable, GLContext shareWith) { super(drawable, shareWith); this.drawable = drawable; } protected int makeCurrentImpl() throws GLException { int lockRes = drawable.lockSurface(); boolean exceptionOccurred = false; try { if (lockRes == WindowsOnscreenGLDrawable.LOCK_SURFACE_NOT_READY) { return CONTEXT_NOT_CURRENT; } if (lockRes == WindowsOnscreenGLDrawable.LOCK_SURFACE_CHANGED) { destroyImpl(); } int ret = super.makeCurrentImpl(); return ret; } catch (RuntimeException e) { exceptionOccurred = true; throw e; } finally { if (exceptionOccurred || (isOptimizable() && lockRes != WindowsOnscreenGLDrawable.LOCK_SURFACE_NOT_READY)) { drawable.unlockSurface(); } } } protected void releaseImpl() throws GLException { try { super.releaseImpl(); } finally { if (!isOptimizable()) { drawable.unlockSurface(); } } } }