/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.windows; import java.awt.Component; import javax.media.opengl.*; import com.sun.opengl.impl.*; public class WindowsOnscreenGLDrawable extends WindowsGLDrawable { public static final int LOCK_SURFACE_NOT_READY = 1; public static final int LOCK_SURFACE_CHANGED = 2; public static final int LOCK_SUCCESS = 3; protected Component component; // Variables for lockSurface/unlockSurface private JAWT_DrawingSurface ds; private JAWT_DrawingSurfaceInfo dsi; private JAWT_Win32DrawingSurfaceInfo win32dsi; // Indicates whether the component (if an onscreen context) has been // realized. Plausibly, before the component is realized the JAWT // should return an error or NULL object from some of its // operations; this appears to be the case on Win32 but is not true // at least with Sun's current X11 implementation (1.4.x), which // crashes with no other error reported if the DrawingSurfaceInfo is // fetched from a locked DrawingSurface during the validation as a // result of calling show() on the main thread. To work around this // we prevent any JAWT or OpenGL operations from being done until // addNotify() is called on the component. protected boolean realized; private static final boolean PROFILING = Debug.debug("WindowsOnscreenGLDrawable.profiling"); private static final int PROFILING_TICKS = 200; private int profilingLockSurfaceTicks; private long profilingLockSurfaceTime; private int profilingUnlockSurfaceTicks; private long profilingUnlockSurfaceTime; private int profilingSwapBuffersTicks; private long profilingSwapBuffersTime; // Workaround for problems on Intel 82855 cards private int setPixelFormatFailCount; private static final int MAX_SET_PIXEL_FORMAT_FAIL_COUNT = 5; public WindowsOnscreenGLDrawable(Component component, GLCapabilities capabilities, GLCapabilitiesChooser chooser) { super(capabilities, chooser); this.component = component; } public GLContext createContext(GLContext shareWith) { return new WindowsOnscreenGLContext(this, shareWith); } public void setRealized(boolean realized) { this.realized = realized; if (!realized) { // Assume heavyweight widget was destroyed setChosenGLCapabilities(null); pixelFormatChosen = false; } } public void setSize(int width, int height) { component.setSize(width, height); } public int getWidth() { return component.getWidth(); } public int getHeight() { return component.getHeight(); } public void swapBuffers() throws GLException { boolean didLock = false; if (hdc == 0) { if (lockSurface() == LOCK_SURFACE_NOT_READY) { return; } didLock = true; } long startTime = 0; if (PROFILING) { startTime = System.currentTimeMillis(); } if (!WGL.SwapBuffers(hdc) && (WGL.GetLastError() != 0)) { throw new GLException("Error swapping buffers"); } if (PROFILING) { long endTime = System.currentTimeMillis(); profilingSwapBuffersTime += (endTime - startTime); int ticks = PROFILING_TICKS; if (++profilingSwapBuffersTicks == ticks) { System.err.println("SwapBuffers calls: " + profilingSwapBuffersTime + " ms / " + ticks + " calls (" + ((float) profilingSwapBuffersTime / (float) ticks) + " ms/call)"); profilingSwapBuffersTime = 0; profilingSwapBuffersTicks = 0; } } if (didLock) { unlockSurface(); } } public int lockSurface() throws GLException { if (!realized) { return LOCK_SURFACE_NOT_READY; } if (hdc != 0) { throw new GLException("Surface already locked"); } long startTime = 0; if (PROFILING) { startTime = System.currentTimeMillis(); } ds = JAWT.getJAWT().GetDrawingSurface(component); if (ds == null) { // Widget not yet realized return LOCK_SURFACE_NOT_READY; } int res = ds.Lock(); if ((res & JAWTFactory.JAWT_LOCK_ERROR) != 0) { throw new GLException("Unable to lock surface"); } // See whether the surface changed and if so destroy the old // OpenGL context so it will be recreated (NOTE: removeNotify // should handle this case, but it may be possible that race // conditions can cause this code to be triggered -- should test // more) int ret = LOCK_SUCCESS; if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) { ret = LOCK_SURFACE_CHANGED; } dsi = ds.GetDrawingSurfaceInfo(); if (dsi == null) { // Widget not yet realized ds.Unlock(); JAWT.getJAWT().FreeDrawingSurface(ds); ds = null; return LOCK_SURFACE_NOT_READY; } win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo(); hdc = win32dsi.hdc(); if (hdc == 0) { // Widget not yet realized ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); JAWT.getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; win32dsi = null; return LOCK_SURFACE_NOT_READY; } if (!pixelFormatChosen) { try { choosePixelFormat(true); setPixelFormatFailCount = 0; } catch (RuntimeException e) { // Workaround for problems seen on Intel 82855 cards in particular // Make it look like the lockSurface() call didn't succeed unlockSurface(); if (e instanceof GLException) { if (++setPixelFormatFailCount == MAX_SET_PIXEL_FORMAT_FAIL_COUNT) { setPixelFormatFailCount = 0; throw e; } return LOCK_SURFACE_NOT_READY; } else { // Probably a user error in the GLCapabilitiesChooser or similar. // Don't propagate non-GLExceptions out because calling code // expects to catch only that exception type throw new GLException(e); } } } if (PROFILING) { long endTime = System.currentTimeMillis(); profilingLockSurfaceTime += (endTime - startTime); int ticks = PROFILING_TICKS; if (++profilingLockSurfaceTicks == ticks) { System.err.println("LockSurface calls: " + profilingLockSurfaceTime + " ms / " + ticks + " calls (" + ((float) profilingLockSurfaceTime / (float) ticks) + " ms/call)"); profilingLockSurfaceTime = 0; profilingLockSurfaceTicks = 0; } } return ret; } public void unlockSurface() { if (hdc == 0) { throw new GLException("Surface already unlocked"); } long startTime = 0; if (PROFILING) { startTime = System.currentTimeMillis(); } ds.FreeDrawingSurfaceInfo(dsi); ds.Unlock(); JAWT.getJAWT().FreeDrawingSurface(ds); ds = null; dsi = null; win32dsi = null; hdc = 0; if (PROFILING) { long endTime = System.currentTimeMillis(); profilingUnlockSurfaceTime += (endTime - startTime); int ticks = PROFILING_TICKS; if (++profilingUnlockSurfaceTicks == ticks) { System.err.println("UnlockSurface calls: " + profilingUnlockSurfaceTime + " ms / " + ticks + " calls (" + ((float) profilingUnlockSurfaceTime / (float) ticks) + " ms/call)"); profilingUnlockSurfaceTime = 0; profilingUnlockSurfaceTicks = 0; } } } }