/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.windows.wgl; import javax.media.opengl.*; import com.sun.opengl.impl.*; public class WindowsDummyWGLDrawable extends WindowsWGLDrawable { private long hwnd, hdc; public WindowsDummyWGLDrawable(GLDrawableFactory factory) { super(factory, new NullWindow(), true, new GLCapabilities(), null); // All entries to CreateDummyWindow must synchronize on one object // to avoid accidentally registering the dummy window class twice synchronized (WindowsDummyWGLDrawable.class) { hwnd = WGL.CreateDummyWindow(0, 0, 1, 1); } hdc = WGL.GetDC(hwnd); NullWindow nw = (NullWindow) getNativeWindow(); nw.setSurfaceHandle(hdc); // Choose a (hopefully hardware-accelerated) OpenGL pixel format for this device context GLCapabilities caps = new GLCapabilities(); caps.setDepthBits(16); PIXELFORMATDESCRIPTOR pfd = glCapabilities2PFD(caps, true); int pixelFormat = WGL.ChoosePixelFormat(hdc, pfd); if ((pixelFormat == 0) || (!WGL.SetPixelFormat(hdc, pixelFormat, pfd))) { destroy(); } } public void setSize(int width, int height) { } public int getWidth() { return 1; } public int getHeight() { return 1; } public GLContext createContext(GLContext shareWith) { if (hdc == 0) { // Construction failed return null; } // FIXME: figure out how to hook back in the Java 2D / JOGL bridge return new WindowsWGLContext(this, shareWith); } public void destroy() { if (hdc != 0) { WGL.ReleaseDC(hwnd, hdc); hdc = 0; } if (hwnd != 0) { WGL.ShowWindow(hwnd, WGL.SW_HIDE); WGL.DestroyWindow(hwnd); hwnd = 0; } super.destroy(); } }