/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.x11; import javax.media.opengl.*; import com.sun.opengl.impl.*; public class X11OffscreenGLContext extends X11GLContext { private X11OffscreenGLDrawable drawable; public X11OffscreenGLContext(X11OffscreenGLDrawable drawable, GLContext shareWith) { super(drawable, shareWith); this.drawable = drawable; } public int getOffscreenContextPixelDataType() { return GL.GL_UNSIGNED_INT_8_8_8_8_REV; } public int getOffscreenContextReadBuffer() { if (drawable.isDoubleBuffered()) { return GL.GL_BACK; } return GL.GL_FRONT; } public boolean offscreenImageNeedsVerticalFlip() { // There doesn't seem to be a way to do this in the construction // of the Pixmap or GLXPixmap return true; } protected int makeCurrentImpl() throws GLException { lockToolkit(); try { return super.makeCurrentImpl(); } finally { unlockToolkit(); } } protected void create() { createContext(false); } }