/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package com.sun.opengl.impl.x11.glx; import java.nio.*; import java.util.*; import javax.media.opengl.*; import com.sun.opengl.impl.*; import com.sun.opengl.impl.x11.*; import com.sun.gluegen.runtime.ProcAddressTable; public abstract class X11GLXContext extends GLContextImpl { protected X11GLXDrawable drawable; protected long context; private boolean glXQueryExtensionsStringInitialized; private boolean glXQueryExtensionsStringAvailable; private static final Map/**/ functionNameMap; private GLXExt glXExt; // Table that holds the addresses of the native C-language entry points for // GLX extension functions. private GLXExtProcAddressTable glXExtProcAddressTable; static { functionNameMap = new HashMap(); functionNameMap.put("glAllocateMemoryNV", "glXAllocateMemoryNV"); functionNameMap.put("glFreeMemoryNV", "glXFreeMemoryNV"); } public X11GLXContext(X11GLXDrawable drawable, GLContext shareWith) { super(shareWith); this.drawable = drawable; } public final ProcAddressTable getPlatformExtProcAddressTable() { return getGLXExtProcAddressTable(); } public final GLXExtProcAddressTable getGLXExtProcAddressTable() { return glXExtProcAddressTable; } public Object getPlatformGLExtensions() { return getGLXExt(); } public GLXExt getGLXExt() { if (glXExt == null) { glXExt = new GLXExtImpl(this); } return glXExt; } public GLDrawable getGLDrawable() { return drawable; } protected String mapToRealGLFunctionName(String glFunctionName) { String lookup = (String) functionNameMap.get(glFunctionName); if (lookup != null) { return lookup; } return glFunctionName; } protected String mapToRealGLExtensionName(String glExtensionName) { return glExtensionName; } /** Helper routine which usually just turns around and calls * createContext (except for pbuffers, which use a different context * creation mechanism). Should only be called by {@link * makeCurrentImpl()}. */ protected abstract void create(); /** * Creates and initializes an appropriate OpenGL context. Should only be * called by {@link create()}. */ protected void createContext(boolean onscreen) { XVisualInfo vis = drawable.chooseVisual(onscreen); X11GLXContext other = (X11GLXContext) GLContextShareSet.getShareContext(this); long share = 0; if (other != null) { share = other.getContext(); if (share == 0) { throw new GLException("GLContextShareSet returned an invalid OpenGL context"); } } context = GLX.glXCreateContext(drawable.getNativeWindow().getDisplayHandle(), vis, share, onscreen); if (context == 0) { throw new GLException("Unable to create OpenGL context"); } GLContextShareSet.contextCreated(this); } protected int makeCurrentImpl() throws GLException { if (drawable.getNativeWindow().getSurfaceHandle() == 0) { if (DEBUG) { System.err.println("drawable not properly initialized"); } return CONTEXT_NOT_CURRENT; } boolean created = false; if (context == 0) { create(); if (DEBUG) { System.err.println(getThreadName() + ": !!! Created GL context for " + getClass().getName()); } created = true; } if (GLX.glXGetCurrentContext() != context) { if (!GLX.glXMakeContextCurrent(drawable.getNativeWindow().getDisplayHandle(), drawable.getNativeWindow().getSurfaceHandle(), drawable.getNativeWindow().getSurfaceHandle(), context)) { throw new GLException("Error making context current"); } else { if (DEBUG && (VERBOSE || created)) { System.err.println(getThreadName() + ": glXMakeCurrent(display " + toHexString(drawable.getNativeWindow().getDisplayHandle()) + ", drawable " + toHexString(drawable.getNativeWindow().getSurfaceHandle()) + ", context " + toHexString(context) + ") succeeded"); } } } if (created) { resetGLFunctionAvailability(); return CONTEXT_CURRENT_NEW; } return CONTEXT_CURRENT; } protected void releaseImpl() throws GLException { getDrawableImpl().getFactoryImpl().lockToolkit(); try { if (!GLX.glXMakeContextCurrent(drawable.getNativeWindow().getDisplayHandle(), 0, 0, 0)) { throw new GLException("Error freeing OpenGL context"); } } finally { getDrawableImpl().getFactoryImpl().unlockToolkit(); } } protected void destroyImpl() throws GLException { getDrawableImpl().getFactoryImpl().lockToolkit(); try { if (context != 0) { if (DEBUG) { System.err.println("glXDestroyContext(0x" + Long.toHexString(drawable.getNativeWindow().getDisplayHandle()) + ", 0x" + Long.toHexString(context) + ")"); } GLX.glXDestroyContext(drawable.getNativeWindow().getDisplayHandle(), context); if (DEBUG) { System.err.println("!!! Destroyed OpenGL context " + context); } context = 0; GLContextShareSet.contextDestroyed(this); } } finally { getDrawableImpl().getFactoryImpl().unlockToolkit(); } } public boolean isCreated() { return (context != 0); } public void copy(GLContext source, int mask) throws GLException { long dst = getContext(); long src = ((X11GLXContext) source).getContext(); if (src == 0) { throw new GLException("Source OpenGL context has not been created"); } if (dst == 0) { throw new GLException("Destination OpenGL context has not been created"); } if (drawable.getNativeWindow().getDisplayHandle() == 0) { throw new GLException("Connection to X display not yet set up"); } getDrawableImpl().getFactoryImpl().lockToolkit(); try { GLX.glXCopyContext(drawable.getNativeWindow().getDisplayHandle(), src, dst, mask); // Should check for X errors and raise GLException } finally { getDrawableImpl().getFactoryImpl().unlockToolkit(); } } protected void resetGLFunctionAvailability() { super.resetGLFunctionAvailability(); if (DEBUG) { System.err.println(getThreadName() + ": !!! Initializing GLX extension address table"); } if (glXExtProcAddressTable == null) { // FIXME: cache ProcAddressTables by capability bits so we can // share them among contexts with the same capabilities glXExtProcAddressTable = new GLXExtProcAddressTable(); } resetProcAddressTable(getGLXExtProcAddressTable()); } public synchronized String getPlatformExtensionsString() { if (!glXQueryExtensionsStringInitialized) { glXQueryExtensionsStringAvailable = getDrawableImpl().getFactoryImpl().dynamicLookupFunction("glXQueryExtensionsString") != 0; glXQueryExtensionsStringInitialized = true; } if (glXQueryExtensionsStringAvailable) { GLDrawableFactoryImpl factory = getDrawableImpl().getFactoryImpl(); factory.lockToolkit(); try { String ret = GLX.glXQueryExtensionsString(drawable.getNativeWindow().getDisplayHandle(), drawable.getNativeWindow().getScreenIndex()); if (DEBUG) { System.err.println("!!! GLX extensions: " + ret); } return ret; } finally { factory.unlockToolkit(); } } else { return ""; } } /** * using dynamic ProcAddressTable verification always * public boolean isFunctionAvailable(String glFunctionName) { boolean available = super.isFunctionAvailable(glFunctionName); // Sanity check for implementations that use proc addresses for run-time // linking: if the function IS available, then make sure there's a proc // address for it if it's an extension or not part of the OpenGL 1.1 core // (post GL 1.1 functions are run-time linked on windows). assert(!available || (getGLProcAddressTable().getAddressFor(mapToRealGLFunctionName(glFunctionName)) != 0 || FunctionAvailabilityCache.isPartOfGLCore("1.1", mapToRealGLFunctionName(glFunctionName))) ); return available; }*/ public boolean isExtensionAvailable(String glExtensionName) { if (glExtensionName.equals("GL_ARB_pbuffer") || glExtensionName.equals("GL_ARB_pixel_format")) { return getGLDrawable().getFactory().canCreateGLPbuffer(); } return super.isExtensionAvailable(glExtensionName); } public void setSwapInterval(int interval) { getDrawableImpl().getFactoryImpl().lockToolkit(); try { // FIXME: make the context current first? Currently assumes that // will not be necessary. Make the caller do this? GLXExt glXExt = getGLXExt(); if (glXExt.isExtensionAvailable("GLX_SGI_swap_control")) { glXExt.glXSwapIntervalSGI(interval); } } finally { getDrawableImpl().getFactoryImpl().unlockToolkit(); } } public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { return getGLXExt().glXAllocateMemoryNV(arg0, arg1, arg2, arg3); } public int getOffscreenContextPixelDataType() { throw new GLException("Should not call this"); } public int getOffscreenContextReadBuffer() { throw new GLException("Should not call this"); } public boolean offscreenImageNeedsVerticalFlip() { throw new GLException("Should not call this"); } public void bindPbufferToTexture() { throw new GLException("Should not call this"); } public void releasePbufferFromTexture() { throw new GLException("Should not call this"); } public boolean isOptimizable() { return (super.isOptimizable() && !X11Util.isVendorATI()); } //---------------------------------------------------------------------- // Internals only below this point // public long getContext() { return context; } }