/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. */ package com.sun.opengl.util; import java.awt.Component; import java.awt.EventQueue; import java.awt.Rectangle; import java.util.*; import javax.swing.*; import javax.media.opengl.*; /** Abstraction to factor out AWT dependencies from the Animator's implementation in a way that still allows the FPSAnimator to pick up this behavior if desired. */ class AWTAnimatorImpl extends AnimatorImpl { // For efficient rendering of Swing components, in particular when // they overlap one another private List lightweights = new ArrayList(); private Map repaintManagers = new IdentityHashMap(); private Map dirtyRegions = new IdentityHashMap(); public void display(Animator animator, boolean ignoreExceptions, boolean printExceptions) { Iterator iter = animator.drawableIterator(); while (iter.hasNext()) { GLAutoDrawable drawable = (GLAutoDrawable) iter.next(); if (drawable instanceof JComponent) { // Lightweight components need a more efficient drawing // scheme than simply forcing repainting of each one in // turn since drawing one can force another one to be // drawn in turn lightweights.add(drawable); } else { try { drawable.display(); } catch (RuntimeException e) { if (ignoreExceptions) { if (printExceptions) { e.printStackTrace(); } } else { throw(e); } } } } if (lightweights.size() > 0) { try { SwingUtilities.invokeAndWait(drawWithRepaintManagerRunnable); } catch (Exception e) { e.printStackTrace(); } lightweights.clear(); } } // Uses RepaintManager APIs to implement more efficient redrawing of // the Swing widgets we're animating private Runnable drawWithRepaintManagerRunnable = new Runnable() { public void run() { for (Iterator iter = lightweights.iterator(); iter.hasNext(); ) { JComponent comp = (JComponent) iter.next(); RepaintManager rm = RepaintManager.currentManager(comp); rm.markCompletelyDirty(comp); repaintManagers.put(rm, rm); // RepaintManagers don't currently optimize the case of // overlapping sibling components. If we have two // JInternalFrames in a JDesktopPane, the redraw of the // bottom one will cause the top one to be redrawn as // well. The top one will then be redrawn separately. In // order to optimize this case we need to compute the union // of all of the dirty regions on a particular JComponent if // optimized drawing isn't enabled for it. // Walk up the hierarchy trying to find a non-optimizable // ancestor Rectangle visible = comp.getVisibleRect(); int x = visible.x; int y = visible.y; while (comp != null) { x += comp.getX(); y += comp.getY(); Component c = comp.getParent(); if ((c == null) || (!(c instanceof JComponent))) { comp = null; } else { comp = (JComponent) c; if (!comp.isOptimizedDrawingEnabled()) { rm = RepaintManager.currentManager(comp); repaintManagers.put(rm, rm); // Need to dirty this region Rectangle dirty = (Rectangle) dirtyRegions.get(comp); if (dirty == null) { dirty = new Rectangle(x, y, visible.width, visible.height); dirtyRegions.put(comp, dirty); } else { // Compute union with already dirty region // Note we could compute multiple non-overlapping // regions: might want to do that in the future // (prob. need more complex algorithm -- dynamic // programming?) dirty.add(new Rectangle(x, y, visible.width, visible.height)); } } } } } // Dirty any needed regions on non-optimizable components for (Iterator iter = dirtyRegions.keySet().iterator(); iter.hasNext(); ) { JComponent comp = (JComponent) iter.next(); Rectangle rect = (Rectangle) dirtyRegions.get(comp); RepaintManager rm = RepaintManager.currentManager(comp); rm.addDirtyRegion(comp, rect.x, rect.y, rect.width, rect.height); } // Draw all dirty regions for (Iterator iter = repaintManagers.keySet().iterator(); iter.hasNext(); ) { ((RepaintManager) iter.next()).paintDirtyRegions(); } dirtyRegions.clear(); repaintManagers.clear(); } }; public boolean skipWaitForStop(Thread thread) { return ((Thread.currentThread() == thread) || EventQueue.isDispatchThread()); } }