/* * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package com.sun.opengl.util.awt.gl2; import java.awt.image.*; import java.io.*; import java.nio.*; import java.nio.channels.*; import javax.imageio.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import javax.media.opengl.glu.gl2.*; import com.sun.opengl.impl.io.*; import com.sun.opengl.util.io.*; import com.sun.opengl.util.awt.*; /** Utilities for taking screenshots of OpenGL applications. */ public class GL2Screenshot { private GL2Screenshot() {} /** * Takes a fast screenshot of the current OpenGL drawable to a Targa * file. Requires the OpenGL context for the desired drawable to be * current. Takes the screenshot from the last assigned read buffer, * or the OpenGL default read buffer if none has been specified by * the user (GL_FRONT for single-buffered configurations and GL_BACK * for double-buffered configurations). This is the fastest * mechanism for taking a screenshot of an application. Contributed * by Carsten Weisse of Bytonic Software (http://bytonic.de/).
* * No alpha channel is written with this variant. * * @param file the file to write containing the screenshot * @param width the width of the current drawable * @param height the height of the current drawable * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * @throws IOException if an I/O error occurred while writing the * file */ public static void writeToTargaFile(File file, int width, int height) throws GLException, IOException { writeToTargaFile(file, width, height, false); } /** * Takes a fast screenshot of the current OpenGL drawable to a Targa * file. Requires the OpenGL context for the desired drawable to be * current. Takes the screenshot from the last assigned read buffer, * or the OpenGL default read buffer if none has been specified by * the user (GL_FRONT for single-buffered configurations and GL_BACK * for double-buffered configurations). This is the fastest * mechanism for taking a screenshot of an application. Contributed * by Carsten Weisse of Bytonic Software (http://bytonic.de/). * * @param file the file to write containing the screenshot * @param width the width of the current drawable * @param height the height of the current drawable * @param alpha whether the alpha channel should be saved. If true, * requires GL_EXT_abgr extension to be present. * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * @throws IOException if an I/O error occurred while writing the * file */ public static void writeToTargaFile(File file, int width, int height, boolean alpha) throws GLException, IOException { writeToTargaFile(file, 0, 0, width, height, alpha); } /** * Takes a fast screenshot of the current OpenGL drawable to a Targa * file. Requires the OpenGL context for the desired drawable to be * current. Takes the screenshot from the last assigned read buffer, * or the OpenGL default read buffer if none has been specified by * the user (GL_FRONT for single-buffered configurations and GL_BACK * for double-buffered configurations). This is the fastest * mechanism for taking a screenshot of an application. Contributed * by Carsten Weisse of Bytonic Software (http://bytonic.de/). * * @param file the file to write containing the screenshot * @param x the starting x coordinate of the screenshot, measured from the lower-left * @param y the starting y coordinate of the screenshot, measured from the lower-left * @param width the width of the desired screenshot area * @param height the height of the desired screenshot area * @param alpha whether the alpha channel should be saved. If true, * requires GL_EXT_abgr extension to be present. * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * @throws IOException if an I/O error occurred while writing the * file */ public static void writeToTargaFile(File file, int x, int y, int width, int height, boolean alpha) throws GLException, IOException { if (alpha) { checkExtABGR(); } TGAWriter writer = new TGAWriter(); writer.open(file, width, height, alpha); ByteBuffer bgr = writer.getImageData(); GL2 gl = GLUgl2.getCurrentGL2(); // Set up pixel storage modes PixelStorageModes psm = new PixelStorageModes(); psm.save(gl); int readbackType = (alpha ? GL2.GL_ABGR_EXT : GL2.GL_BGR); // read the BGR values into the image buffer gl.glReadPixels(x, y, width, height, readbackType, GL2.GL_UNSIGNED_BYTE, bgr); // Restore pixel storage modes psm.restore(gl); // close the file writer.close(); } /** * Takes a screenshot of the current OpenGL drawable to a * BufferedImage. Requires the OpenGL context for the desired * drawable to be current. Takes the screenshot from the last * assigned read buffer, or the OpenGL default read buffer if none * has been specified by the user (GL_FRONT for single-buffered * configurations and GL_BACK for double-buffered configurations). * Note that the scanlines of the resulting image are flipped * vertically in order to correctly match the OpenGL contents, which * takes time and is therefore not as fast as the Targa screenshot * function.
* * No alpha channel is read back with this variant. * * @param width the width of the current drawable * @param height the height of the current drawable * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred */ public static BufferedImage readToBufferedImage(int width, int height) throws GLException { return readToBufferedImage(width, height, false); } /** * Takes a screenshot of the current OpenGL drawable to a * BufferedImage. Requires the OpenGL context for the desired * drawable to be current. Takes the screenshot from the last * assigned read buffer, or the OpenGL default read buffer if none * has been specified by the user (GL_FRONT for single-buffered * configurations and GL_BACK for double-buffered configurations). * Note that the scanlines of the resulting image are flipped * vertically in order to correctly match the OpenGL contents, which * takes time and is therefore not as fast as the Targa screenshot * function. * * @param width the width of the current drawable * @param height the height of the current drawable * @param alpha whether the alpha channel should be read back. If * true, requires GL_EXT_abgr extension to be present. * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred */ public static BufferedImage readToBufferedImage(int width, int height, boolean alpha) throws GLException { return readToBufferedImage(0, 0, width, height, alpha); } /** * Takes a screenshot of the current OpenGL drawable to a * BufferedImage. Requires the OpenGL context for the desired * drawable to be current. Takes the screenshot from the last * assigned read buffer, or the OpenGL default read buffer if none * has been specified by the user (GL_FRONT for single-buffered * configurations and GL_BACK for double-buffered configurations). * Note that the scanlines of the resulting image are flipped * vertically in order to correctly match the OpenGL contents, which * takes time and is therefore not as fast as the Targa screenshot * function. * * @param x the starting x coordinate of the screenshot, measured from the lower-left * @param y the starting y coordinate of the screenshot, measured from the lower-left * @param width the width of the desired screenshot area * @param height the height of the desired screenshot area * @param alpha whether the alpha channel should be read back. If * true, requires GL_EXT_abgr extension to be present. * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred */ public static BufferedImage readToBufferedImage(int x, int y, int width, int height, boolean alpha) throws GLException { int bufImgType = (alpha ? BufferedImage.TYPE_4BYTE_ABGR : BufferedImage.TYPE_3BYTE_BGR); int readbackType = (alpha ? GL2.GL_ABGR_EXT : GL2.GL_BGR); if (alpha) { checkExtABGR(); } // Allocate necessary storage BufferedImage image = new BufferedImage(width, height, bufImgType); GL2 gl = GLUgl2.getCurrentGL2(); // Set up pixel storage modes PixelStorageModes psm = new PixelStorageModes(); psm.save(gl); // read the BGR values into the image gl.glReadPixels(x, y, width, height, readbackType, GL2.GL_UNSIGNED_BYTE, ByteBuffer.wrap(((DataBufferByte) image.getRaster().getDataBuffer()).getData())); // Restore pixel storage modes psm.restore(gl); // Must flip BufferedImage vertically for correct results ImageUtil.flipImageVertically(image); return image; } /** * Takes a screenshot of the current OpenGL drawable to the * specified file on disk using the ImageIO package. Requires the * OpenGL context for the desired drawable to be current. Takes the * screenshot from the last assigned read buffer, or the OpenGL * default read buffer if none has been specified by the user * (GL_FRONT for single-buffered configurations and GL_BACK for * double-buffered configurations). This is not the fastest * mechanism for taking a screenshot but may be more convenient than * others for getting images for consumption by other packages. The * file format is inferred from the suffix of the given file.
* * No alpha channel is saved with this variant. * * @param file the file to write containing the screenshot * @param width the width of the current drawable * @param height the height of the current drawable * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * * @throws IOException if an I/O error occurred or if the file could * not be written to disk due to the requested file format being * unsupported by ImageIO */ public static void writeToFile(File file, int width, int height) throws IOException, GLException { writeToFile(file, width, height, false); } /** * Takes a screenshot of the current OpenGL drawable to the * specified file on disk using the ImageIO package. Requires the * OpenGL context for the desired drawable to be current. Takes the * screenshot from the last assigned read buffer, or the OpenGL * default read buffer if none has been specified by the user * (GL_FRONT for single-buffered configurations and GL_BACK for * double-buffered configurations). This is not the fastest * mechanism for taking a screenshot but may be more convenient than * others for getting images for consumption by other packages. The * file format is inferred from the suffix of the given file.
* * Note that some file formats, in particular JPEG, can not handle * an alpha channel properly. If the "alpha" argument is specified * as true for such a file format it will be silently ignored. * * @param file the file to write containing the screenshot * @param width the width of the current drawable * @param height the height of the current drawable * @param alpha whether an alpha channel should be saved. If true, * requires GL_EXT_abgr extension to be present. * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * * @throws IOException if an I/O error occurred or if the file could * not be written to disk due to the requested file format being * unsupported by ImageIO */ public static void writeToFile(File file, int width, int height, boolean alpha) throws IOException, GLException { writeToFile(file, 0, 0, width, height, alpha); } /** * Takes a screenshot of the current OpenGL drawable to the * specified file on disk using the ImageIO package. Requires the * OpenGL context for the desired drawable to be current. Takes the * screenshot from the last assigned read buffer, or the OpenGL * default read buffer if none has been specified by the user * (GL_FRONT for single-buffered configurations and GL_BACK for * double-buffered configurations). This is not the fastest * mechanism for taking a screenshot but may be more convenient than * others for getting images for consumption by other packages. The * file format is inferred from the suffix of the given file.
* * Note that some file formats, in particular JPEG, can not handle * an alpha channel properly. If the "alpha" argument is specified * as true for such a file format it will be silently ignored. * * @param file the file to write containing the screenshot * @param x the starting x coordinate of the screenshot, measured from the lower-left * @param y the starting y coordinate of the screenshot, measured from the lower-left * @param width the width of the current drawable * @param height the height of the current drawable * @param alpha whether an alpha channel should be saved. If true, * requires GL_EXT_abgr extension to be present. * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * * @throws IOException if an I/O error occurred or if the file could * not be written to disk due to the requested file format being * unsupported by ImageIO */ public static void writeToFile(File file, int x, int y, int width, int height, boolean alpha) throws IOException, GLException { String fileSuffix = FileUtil.getFileSuffix(file); if (alpha && (fileSuffix.equals("jpg") || fileSuffix.equals("jpeg"))) { // JPEGs can't deal properly with alpha channels alpha = false; } BufferedImage image = readToBufferedImage(x, y, width, height, alpha); if (!ImageIO.write(image, fileSuffix, file)) { throw new IOException("Unsupported file format " + fileSuffix); } } private static int glGetInteger(GL2 gl, int pname, int[] tmp) { gl.glGetIntegerv(pname, tmp, 0); return tmp[0]; } private static void checkExtABGR() { GL2 gl = GLUgl2.getCurrentGL2(); if (!gl.isExtensionAvailable("GL_EXT_abgr")) { throw new IllegalArgumentException("Saving alpha channel requires GL_EXT_abgr"); } } static class PixelStorageModes { int packAlignment; int packRowLength; int packSkipRows; int packSkipPixels; int packSwapBytes; int[] tmp = new int[1]; void save(GL2 gl) { packAlignment = glGetInteger(gl, GL2.GL_PACK_ALIGNMENT, tmp); packRowLength = glGetInteger(gl, GL2.GL_PACK_ROW_LENGTH, tmp); packSkipRows = glGetInteger(gl, GL2.GL_PACK_SKIP_ROWS, tmp); packSkipPixels = glGetInteger(gl, GL2.GL_PACK_SKIP_PIXELS, tmp); packSwapBytes = glGetInteger(gl, GL2.GL_PACK_SWAP_BYTES, tmp); gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, 1); gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, 0); gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, 0); gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, 0); gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, 0); } void restore(GL2 gl) { gl.glPixelStorei(GL2.GL_PACK_ALIGNMENT, packAlignment); gl.glPixelStorei(GL2.GL_PACK_ROW_LENGTH, packRowLength); gl.glPixelStorei(GL2.GL_PACK_SKIP_ROWS, packSkipRows); gl.glPixelStorei(GL2.GL_PACK_SKIP_PIXELS, packSkipPixels); gl.glPixelStorei(GL2.GL_PACK_SWAP_BYTES, packSwapBytes); } } }