package com.sun.opengl.util.glsl.sdk; import javax.media.opengl.*; import com.sun.opengl.impl.io.Locator; import com.sun.opengl.util.glsl.*; import java.io.*; import java.net.*; /** Precompiles a shader into a vendor binary format. Input is the resource name of the shader, such as "com/sun/opengl/impl/glsl/fixed/shader/a.fp". Output is "com/sun/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". All path and suffixes are determined by the ShaderCode class, which ensures runtime compatibility. @see javax.media.opengl.glsl.ShaderCode */ public abstract class CompileShader { public abstract int getBinaryFormat(); public abstract File getSDKCompilerDir(); public abstract String getVertexShaderCompiler(); public abstract String getFragmentShaderCompiler(); public void processOneShader(String resourceName) throws IOException, UnsupportedEncodingException, InterruptedException { int type = -1; String outName=null; int suffixLen = -1; if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_FRAGMENT_SHADER))) { suffixLen = 2; type = GL2ES2.GL_FRAGMENT_SHADER; } else if(resourceName.endsWith(".frag")) { suffixLen = 4; type = GL2ES2.GL_FRAGMENT_SHADER; } else if(resourceName.endsWith(ShaderCode.getFileSuffix(false, GL2ES2.GL_VERTEX_SHADER))) { suffixLen = 2; type = GL2ES2.GL_VERTEX_SHADER; } else if(resourceName.endsWith(".vert")) { suffixLen = 4; type = GL2ES2.GL_VERTEX_SHADER; } String justName = basename(resourceName); outName = justName.substring(0, justName.length() - suffixLen) + ShaderCode.getFileSuffix(true, type); URL resourceURL = Locator.getResource(null, resourceName); String dirName = dirname(resourceURL.getPath()); outName = dirName + File.separator + "bin" + File.separator + ShaderCode.getBinarySubPath(getBinaryFormat()) + File.separator + outName; processOneShader(resourceName, outName, type); } public void processOneShader(String resourceName, String outName, int type) throws IOException, UnsupportedEncodingException, InterruptedException { URL resourceURL = Locator.getResource(null, resourceName); String dirName = dirname(resourceURL.getPath()); String shader = ShaderCode.readShaderSource(null, resourceName); if(null==shader) { System.err.println("Can't find shader source " + resourceName + " - ignored"); return; } System.err.println("Preprocessing: "+ resourceName+", in dir: "+dirName); String justName = basename(resourceName); String processor; switch (type) { case GL2ES2.GL_VERTEX_SHADER: processor = getVertexShaderCompiler(); break; case GL2ES2.GL_FRAGMENT_SHADER: processor = getFragmentShaderCompiler(); break; default: throw new GLException("Unknown shader type: "+type); } File outputFile = new File(outName); // Write shader to a file in java.io.tmpdir File tmpDir = new File(dirName+File.separator+"tmp"); tmpDir.mkdirs(); File tmpFile = new File(tmpDir, justName); Writer writer = new BufferedWriter(new FileWriter(tmpFile)); writer.write(shader, 0, shader.length()); writer.flush(); writer.close(); System.err.println("Preprocessed: "+ tmpFile.getAbsolutePath()); File processorDir = getSDKCompilerDir(); System.err.println("SDK: "+ processorDir.getAbsolutePath() + ", compiler: "+processor); System.err.println("Output: "+ outputFile.getAbsolutePath()); // Run the tool Process process = Runtime.getRuntime().exec(new String[] { processorDir.getAbsolutePath() + File.separator + processor, tmpFile.getAbsolutePath(), outputFile.getAbsolutePath() }); // , null, processorDir); new StreamMonitor(process.getInputStream()); new StreamMonitor(process.getErrorStream()); process.waitFor(); // Delete the temporary file // tmpFile.delete(); } protected static String basename(String path) { int lastSlash = path.lastIndexOf("/"); if (lastSlash < 0) { lastSlash = path.lastIndexOf("\\"); } String basename; if (lastSlash < 0) { basename = path; } else { basename = path.substring(lastSlash + 1); } return basename; } protected static String dirname(String path) { int lastSlash = path.lastIndexOf("/"); if (lastSlash < 0) { lastSlash = path.lastIndexOf("\\"); } String dirname; if (lastSlash < 0) { dirname = new String(); } else { dirname = path.substring(0, lastSlash + 1); } return dirname; } public void run(String[] args) { try { for (int i = 0; i < args.length; i++) { processOneShader(args[i]); } } catch (Exception e) { e.printStackTrace(); } } private static class StreamMonitor implements Runnable { private InputStream istream; public StreamMonitor(InputStream stream) { istream = stream; new Thread(this, "Output Reader Thread").start(); } public void run() { byte[] buffer = new byte[4096]; try { int numRead = 0; do { numRead = istream.read(buffer); if (numRead > 0) { System.out.write(buffer, 0, numRead); System.out.flush(); } } while (numRead >= 0); } catch (IOException e) { try { istream.close(); } catch (IOException e2) { } // Should allow clean exit when process shuts down } } } }