/* * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package com.sun.opengl.util.texture; import java.nio.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; import com.sun.opengl.impl.*; /** * Represents an OpenGL texture object. Contains convenience routines * for enabling/disabling OpenGL texture state, binding this texture, * and computing texture coordinates for both the entire image as well * as a sub-image. * *
REMIND: document GL_TEXTURE_2D/GL_TEXTURE_RECTANGLE_ARB issues... *
REMIND: translucent images will have premultiplied comps by default... * * @author Chris Campbell * @author Kenneth Russell */ public class Texture { /** The GL target type. */ private int target; /** The GL texture ID. */ private int texID; /** The width of the texture. */ private int texWidth; /** The height of the texture. */ private int texHeight; /** The width of the image. */ private int imgWidth; /** The height of the image. */ private int imgHeight; /** Indicates whether the TextureData requires a vertical flip of the texture coords. */ private boolean mustFlipVertically; /** The texture coordinates corresponding to the entire image. */ private TextureCoords coords; private static final boolean DEBUG = Debug.debug("Texture"); // For now make Texture constructor package-private to limit the // number of public APIs we commit to Texture(TextureData data) throws GLException { GL gl = GLU.getCurrentGL(); texID = createTextureID(gl); updateImage(data); } // Constructor for use when creating e.g. cube maps, where there is // no initial texture data Texture(int target) throws GLException { GL gl = GLU.getCurrentGL(); texID = createTextureID(gl); this.target = target; } /** * Enables this texture's target (e.g., GL_TEXTURE_2D) in the * current GL context's state. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void enable() throws GLException { GLU.getCurrentGL().glEnable(target); } /** * Disables this texture's target (e.g., GL_TEXTURE_2D) in the * current GL context's state. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void disable() throws GLException { GLU.getCurrentGL().glDisable(target); } /** * Binds this texture to the current GL context. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void bind() throws GLException { GLU.getCurrentGL().glBindTexture(target, texID); } /** * Disposes the native resources used by this texture object. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void dispose() throws GLException { GLU.getCurrentGL().glDeleteTextures(1, new int[] {texID}, 0); texID = 0; } /** * Returns the OpenGL "target" of this texture. * * @return the OpenGL target of this texture * @see javax.media.opengl.GL#GL_TEXTURE_2D * @see javax.media.opengl.GL#GL_TEXTURE_RECTANGLE_ARB */ public int getTarget() { return target; } /** * Returns the width of the texture. Note that the texture width will * be greater than or equal to the width of the image contained within. * * @return the width of the texture */ public int getWidth() { return texWidth; } /** * Returns the height of the texture. Note that the texture height will * be greater than or equal to the height of the image contained within. * * @return the height of the texture */ public int getHeight() { return texHeight; } /** * Returns the width of the image contained within this texture. * * @return the width of the image */ public int getImageWidth() { return imgWidth; } /** * Returns the height of the image contained within this texture. * * @return the height of the image */ public int getImageHeight() { return imgHeight; } /** * Returns the set of texture coordinates corresponding to the * entire image. If the TextureData indicated that the texture * coordinates must be flipped vertically, the returned * TextureCoords will take that into account. * * @return the texture coordinates corresponding to the entire image */ public TextureCoords getImageTexCoords() { return coords; } /** * Returns the set of texture coordinates corresponding to the * specified sub-image. The (x1, y1) and (x2, y2) points are * specified in terms of pixels starting from the lower-left of the * image. (x1, y1) should specify the lower-left corner of the * sub-image and (x2, y2) the upper-right corner of the sub-image. * If the TextureData indicated that the texture coordinates must be * flipped vertically, the returned TextureCoords will take that * into account; this should not be handled by the end user in the * specification of the y1 and y2 coordinates. * * @return the texture coordinates corresponding to the specified sub-image */ public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) { if (target == GL.GL_TEXTURE_RECTANGLE_ARB) { if (mustFlipVertically) { return new TextureCoords(x1, texHeight - y1, x2, texHeight - y2); } else { return new TextureCoords(x1, y1, x2, y2); } } else { float tx1 = (float)x1 / (float)texWidth; float ty1 = (float)y1 / (float)texHeight; float tx2 = (float)x2 / (float)texWidth; float ty2 = (float)y2 / (float)texHeight; if (mustFlipVertically) { return new TextureCoords(tx1, 1.0f - ty1, tx2, 1.0f - ty2); } else { return new TextureCoords(tx1, ty1, tx2, ty2); } } } /** * Updates the entire content area of this texture using the data in * the given image. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void updateImage(TextureData data) throws GLException { updateImage(data, 0); } /** * Indicates whether this texture's texture coordinates must be * flipped vertically in order to properly display the texture. This * is handled automatically by {@link #getImageTexCoords} and {@link * #getSubImageTexCoords}, but applications may generate or * otherwise produce texture coordinates which must be corrected. */ public boolean getMustFlipVertically() { return mustFlipVertically; } /** * Updates the content area of the specified target of this texture * using the data in the given image. In general this is intended * for construction of cube maps. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void updateImage(TextureData data, int target) throws GLException { GL gl = GLU.getCurrentGL(); imgWidth = data.getWidth(); imgHeight = data.getHeight(); mustFlipVertically = data.getMustFlipVertically(); int newTarget = 0; if (data.getMipmap()) { // GLU always scales the texture's dimensions to be powers of // two. It also doesn't really matter exactly what the texture // width and height are because the texture coords are always // between 0.0 and 1.0. imgWidth = nextPowerOfTwo(imgWidth); imgHeight = nextPowerOfTwo(imgHeight); texWidth = imgWidth; texHeight = imgHeight; newTarget = GL.GL_TEXTURE_2D; } else if ((isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) || gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) { if (DEBUG) { if (isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) { System.err.println("Power-of-two texture"); } else { System.err.println("Using GL_ARB_texture_non_power_of_two"); } } texWidth = imgWidth; texHeight = imgHeight; newTarget = GL.GL_TEXTURE_2D; } else if (gl.isExtensionAvailable("GL_ARB_texture_rectangle")) { if (DEBUG) { System.err.println("Using GL_ARB_texture_rectangle"); } texWidth = imgWidth; texHeight = imgHeight; newTarget = GL.GL_TEXTURE_RECTANGLE_ARB; } else { if (DEBUG) { System.err.println("Expanding texture to power-of-two dimensions"); } if (data.getBorder() != 0) { throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work"); } texWidth = nextPowerOfTwo(imgWidth); texHeight = nextPowerOfTwo(imgHeight); newTarget = GL.GL_TEXTURE_2D; } setImageSize(imgWidth, imgHeight); if (target != 0) { // Allow user to override auto detection and skip bind step (for // cubemap construction) newTarget = target; if (this.target == 0) { throw new GLException("Override of target failed; no target specified yet"); } gl.glBindTexture(this.target, texID); } else { gl.glBindTexture(newTarget, texID); } // REMIND: let the user specify these, optionally int minFilter = (data.getMipmap() ? GL.GL_LINEAR_MIPMAP_LINEAR : GL.GL_LINEAR); int magFilter = GL.GL_LINEAR; int wrapMode = GL.GL_CLAMP_TO_EDGE; // REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB if (newTarget != GL.GL_TEXTURE_RECTANGLE_ARB) { gl.glTexParameteri(newTarget, GL.GL_TEXTURE_MIN_FILTER, minFilter); gl.glTexParameteri(newTarget, GL.GL_TEXTURE_MAG_FILTER, magFilter); gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_S, wrapMode); gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_T, wrapMode); if (newTarget == GL.GL_TEXTURE_CUBE_MAP) { gl.glTexParameteri(newTarget, GL.GL_TEXTURE_WRAP_R, wrapMode); } } if (data.getMipmap()) { GLU glu = new GLU(); glu.gluBuild2DMipmaps(newTarget, data.getInternalFormat(), data.getWidth(), data.getHeight(), data.getPixelFormat(), data.getPixelType(), data.getBuffer()); } else { gl.glTexImage2D(newTarget, 0, data.getInternalFormat(), texWidth, texHeight, data.getBorder(), data.getPixelFormat(), data.getPixelType(), null); Buffer[] mipmapData = data.getMipmapData(); if (mipmapData != null) { for (int i = 0; i < mipmapData.length; i++) { updateSubImageImpl(data, newTarget, i, 0, 0); } } else { updateSubImageImpl(data, newTarget, 0, 0, 0); } } // Don't overwrite target if we're loading e.g. faces of a cube // map if ((this.target == 0) || (this.target == GL.GL_TEXTURE_2D) || (this.target == GL.GL_TEXTURE_RECTANGLE_ARB)) { this.target = newTarget; } } /** * Updates a subregion of the content area of this texture using the * data in the given image. Only updates the specified mipmap level * and does not re-generate mipmaps if they were originally produced * or loaded. * * @param data the image data to be uploaded to this texture * @param mipmapLevel the mipmap level of the texture to set. If * this is non-zero and the TextureData contains mipmap data, the * appropriate mipmap level will be selected. * @param x the x offset (in pixels) relative to the lower-left corner * of this texture * @param y the y offset (in pixels) relative to the lower-left corner * of this texture * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void updateSubImage(TextureData data, int mipmapLevel, int x, int y) throws GLException { updateSubImageImpl(data, target, mipmapLevel, x, y); } /** * Sets the OpenGL integer texture parameter for the texture's * target. This gives control over parameters such as * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T, which by default are set * to GL_CLAMP_TO_EDGE. Causes this texture to be bound to the * current texture state. * * @throws GLException if no OpenGL context was current or if any * OpenGL-related errors occurred */ public void setTexParameteri(int parameterName, int value) { bind(); GL gl = GLU.getCurrentGL(); gl.glTexParameteri(target, parameterName, value); } /** * Returns the underlying OpenGL texture object for this texture. * Most applications will not need to access this, since it is * handled automatically by the bind() and dispose() APIs. */ public int getTextureObject() { return texID; } //---------------------------------------------------------------------- // Internals only below this point // /** * Returns true if the given value is a power of two. * * @return true if the given value is a power of two, false otherwise */ private static boolean isPowerOfTwo(int val) { return ((val & (val - 1)) == 0); } /** * Returns the nearest power of two that is larger than the given value. * If the given value is already a power of two, this method will simply * return that value. * * @param val the value * @return the next power of two */ private static int nextPowerOfTwo(int val) { int ret = 1; while (ret < val) { ret <<= 1; } return ret; } /** * Updates the actual image dimensions; usually only called from * updateImage. */ private void setImageSize(int width, int height) { imgWidth = width; imgHeight = height; if (target == GL.GL_TEXTURE_RECTANGLE_ARB) { if (mustFlipVertically) { coords = new TextureCoords(0, imgHeight, imgWidth, 0); } else { coords = new TextureCoords(0, 0, imgWidth, imgHeight); } } else { if (mustFlipVertically) { coords = new TextureCoords(0, (float) imgHeight / (float) texHeight, (float) imgWidth / (float) texWidth, 0); } else { coords = new TextureCoords(0, 0, (float) imgWidth / (float) texWidth, (float) imgHeight / (float) texHeight); } } } private void updateSubImageImpl(TextureData data, int newTarget, int mipmapLevel, int x, int y) throws GLException { GL gl = GLU.getCurrentGL(); gl.glBindTexture(newTarget, texID); int width = data.getWidth(); int height = data.getHeight(); Buffer buffer = data.getBuffer(); if (data.getMipmapData() != null) { // Compute the width and height at the specified mipmap level for (int i = 0; i < mipmapLevel; i++) { width /= 2; height /= 2; } buffer = data.getMipmapData()[mipmapLevel]; } if (data.isDataCompressed()) { switch (data.getInternalFormat()) { case GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc") && !gl.isExtensionAvailable("GL_NV_texture_compression_vtc")) { throw new GLException("DXTn compressed textures not supported by this graphics card"); } break; default: // FIXME: should test availability of more texture // compression extensions here break; } gl.glCompressedTexSubImage2D(newTarget, mipmapLevel, x, y, width, height, data.getInternalFormat(), buffer.remaining(), buffer); } else { int[] align = new int[1]; gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment()); gl.glTexSubImage2D(newTarget, mipmapLevel, x, y, width, height, data.getPixelFormat(), data.getPixelType(), buffer); gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore align } } /** * Creates a new texture ID. * * @param gl the GL object associated with the current OpenGL context * @return a new texture ID */ private static int createTextureID(GL gl) { int[] tmp = new int[1]; gl.glGenTextures(1, tmp, 0); return tmp[0]; } }