/* * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. */ package com.sun.opengl.utils; import java.awt.image.*; import java.io.*; import java.nio.*; import java.nio.channels.*; import javax.imageio.*; import javax.media.opengl.*; import javax.media.opengl.glu.*; /** Utilities for taking screenshots of OpenGL applications. */ public class Screenshot { private static final int TARGA_HEADER_SIZE = 18; /** * Takes a fast screenshot of the current OpenGL drawable to a Targa * file. Requires the OpenGL context for the desired drawable to be * current. This is the fastest mechanism for taking a screenshot of * an application. Contributed by Carsten Weisse of Bytonic Software * (http://bytonic.de/). * * @param file the file to write containing the screenshot * @param width the width of the current drawable * @param height the height of the current drawable * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * @throws IOException if an I/O error occurred while writing the * file */ public static void writeToTargaFile(File file, int width, int height) throws GLException, IOException { RandomAccessFile out = new RandomAccessFile(file, "rw"); FileChannel ch = out.getChannel(); int fileLength = TARGA_HEADER_SIZE + width * height * 3; out.setLength(fileLength); MappedByteBuffer image = ch.map(FileChannel.MapMode.READ_WRITE, 0, fileLength); // write the TARGA header image.put(0, (byte) 0).put(1, (byte) 0); image.put(2, (byte) 2); // uncompressed type image.put(12, (byte) (width & 0xFF)); // width image.put(13, (byte) (width >> 8)); // width image.put(14, (byte) (height & 0xFF)); // height image.put(15, (byte) (height >> 8)); // height image.put(16, (byte) 24); // pixel size // go to image data position image.position(TARGA_HEADER_SIZE); // jogl needs a sliced buffer ByteBuffer bgr = image.slice(); GL gl = GLU.getCurrentGL(); // Set up pixel storage modes PixelStorageModes psm = new PixelStorageModes(); psm.save(gl); // read the BGR values into the image buffer gl.glReadPixels(0, 0, width, height, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, bgr); // Restore pixel storage modes psm.restore(gl); // close the file channel ch.close(); } /** * Takes a screenshot of the current OpenGL drawable to a * BufferedImage. Requires the OpenGL context for the desired * drawable to be current. Note that the scanlines of the resulting * image are flipped vertically in order to correctly match the * OpenGL contents, which takes time and is therefore not as fast as * the Targa screenshot function. * * @param width the width of the current drawable * @param height the height of the current drawable * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred */ public static BufferedImage readToBufferedImage(int width, int height) throws GLException { // Allocate necessary storage BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR); GL gl = GLU.getCurrentGL(); // Set up pixel storage modes PixelStorageModes psm = new PixelStorageModes(); psm.save(gl); // read the BGR values into the image gl.glReadPixels(0, 0, width, height, GL.GL_BGR, GL.GL_UNSIGNED_BYTE, ByteBuffer.wrap(((DataBufferByte) image.getRaster().getDataBuffer()).getData())); // Restore pixel storage modes psm.restore(gl); // Must flip BufferedImage vertically for correct results TextureIO.flipImageVertically(image); return image; } /** * Takes a screenshot of the current OpenGL drawable to the * specified file on disk using the ImageIO package. Requires the * OpenGL context for the desired drawable to be current. This is * not the fastest mechanism for taking a screenshot but may be more * convenient than others for getting images for consumption by * other packages. The file format is inferred from the suffix of * the given file. * * @throws GLException if an OpenGL context was not current or * another OpenGL-related error occurred * * @throws IOException if an I/O error occurred or if the file could * not be written to disk due to the requested file format being * unsupported by ImageIO */ public static void writeToFile(File file, int width, int height) throws IOException, GLException { BufferedImage image = readToBufferedImage(width, height); if (!ImageIO.write(image, TextureIO.getFileSuffix(file), file)) { throw new IOException("Unsupported file format " + TextureIO.getFileSuffix(file)); } } private static int glGetInteger(GL gl, int pname, int[] tmp) { gl.glGetIntegerv(pname, tmp, 0); return tmp[0]; } static class PixelStorageModes { int packAlignment; int packRowLength; int packSkipRows; int packSkipPixels; int packSwapBytes; int[] tmp = new int[1]; void save(GL gl) { packAlignment = glGetInteger(gl, GL.GL_PACK_ALIGNMENT, tmp); packRowLength = glGetInteger(gl, GL.GL_PACK_ROW_LENGTH, tmp); packSkipRows = glGetInteger(gl, GL.GL_PACK_SKIP_ROWS, tmp); packSkipPixels = glGetInteger(gl, GL.GL_PACK_SKIP_PIXELS, tmp); packSwapBytes = glGetInteger(gl, GL.GL_PACK_SWAP_BYTES, tmp); gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, 1); gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, 0); gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, 0); gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, 0); gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, 0); } void restore(GL gl) { gl.glPixelStorei(GL.GL_PACK_ALIGNMENT, packAlignment); gl.glPixelStorei(GL.GL_PACK_ROW_LENGTH, packRowLength); gl.glPixelStorei(GL.GL_PACK_SKIP_ROWS, packSkipRows); gl.glPixelStorei(GL.GL_PACK_SKIP_PIXELS, packSkipPixels); gl.glPixelStorei(GL.GL_PACK_SWAP_BYTES, packSwapBytes); } } }