/*
* Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
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* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
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*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*/
package com.sun.opengl.utils;
import javax.media.opengl.*;
import com.sun.opengl.impl.*;
/**
* Represents an OpenGL texture object. Contains convenience routines
* for enabling/disabling OpenGL texture state, binding this texture,
* and computing texture coordinates for both the entire image as well
* as a sub-image.
*
*
REMIND: document GL_TEXTURE_2D/GL_TEXTURE_RECTANGLE_ARB issues...
*
REMIND: translucent images will have premultiplied comps by default...
*
* @author Chris Campbell
* @author Kenneth Russell
*/
public class Texture {
/** The GL target type. */
private int target;
/** The GL texture ID. */
private int texID;
/** The width of the texture. */
private int texWidth;
/** The height of the texture. */
private int texHeight;
/** The width of the image. */
private int imgWidth;
/** The height of the image. */
private int imgHeight;
/** Indicates whether the TextureData requires a vertical flip of
the texture coords. */
private boolean mustFlipVertically;
/** The texture coordinates corresponding to the entire texture
image. */
private TextureCoords coords;
private static final boolean DEBUG = Debug.debug("Texture");
// For now make Texture constructor package-private to limit the
// number of public APIs we commit to
Texture(TextureData data) throws GLException {
GL gl = getCurrentGL();
imgWidth = data.getWidth();
imgHeight = data.getHeight();
mustFlipVertically = data.getMustFlipVertically();
if ((isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) ||
gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
if (DEBUG) {
if (isPowerOfTwo(imgWidth) && isPowerOfTwo(imgHeight)) {
System.err.println("Power-of-two texture");
} else {
System.err.println("Using GL_ARB_texture_non_power_of_two");
}
}
texWidth = imgWidth;
texHeight = imgHeight;
target = GL.GL_TEXTURE_2D;
} else if (gl.isExtensionAvailable("GL_ARB_texture_rectangle")) {
if (DEBUG) {
System.err.println("Using GL_ARB_texture_rectangle");
}
texWidth = imgWidth;
texHeight = imgHeight;
target = GL.GL_TEXTURE_RECTANGLE_ARB;
} else {
if (DEBUG) {
System.err.println("Expanding texture to power-of-two dimensions");
}
if (data.getBorder() != 0) {
throw new RuntimeException("Scaling up a non-power-of-two texture which has a border won't work");
}
texWidth = nextPowerOfTwo(imgWidth);
texHeight = nextPowerOfTwo(imgHeight);
target = GL.GL_TEXTURE_2D;
}
// REMIND: let the user specify these, optionally
int minFilter = GL.GL_LINEAR;
int magFilter = GL.GL_LINEAR;
int wrapMode = GL.GL_CLAMP_TO_EDGE;
texID = createTextureID(gl);
setImageSize(imgWidth, imgHeight);
gl.glBindTexture(target, texID);
gl.glTexImage2D(target, 0, data.getInternalFormat(),
texWidth, texHeight, data.getBorder(),
data.getPixelFormat(), data.getPixelType(), null);
// REMIND: figure out what to do for GL_TEXTURE_RECTANGLE_ARB
if (target == GL.GL_TEXTURE_2D) {
gl.glTexParameteri(target, GL.GL_TEXTURE_MIN_FILTER, minFilter);
gl.glTexParameteri(target, GL.GL_TEXTURE_MAG_FILTER, magFilter);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_S, wrapMode);
gl.glTexParameteri(target, GL.GL_TEXTURE_WRAP_T, wrapMode);
}
updateSubImage(data, 0, 0);
}
/**
* Enables this texture's target (e.g., GL_TEXTURE_2D) in the
* current GL context's state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void enable() throws GLException {
getCurrentGL().glEnable(target);
}
/**
* Disables this texture's target (e.g., GL_TEXTURE_2D) in the
* current GL context's state.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void disable() throws GLException {
getCurrentGL().glDisable(target);
}
/**
* Binds this texture to the current GL context.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void bind() throws GLException {
getCurrentGL().glBindTexture(target, texID);
}
/**
* Disposes the native resources used by this texture object.
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void dispose() throws GLException {
getCurrentGL().glDeleteTextures(1, new int[] {texID}, 0);
}
/**
* Returns the OpenGL "target" of this texture.
*
* @return the OpenGL target of this texture
* @see javax.media.opengl.GL#GL_TEXTURE_2D
* @see javax.media.opengl.GL#GL_TEXTURE_RECTANGLE_ARB
*/
public int getTarget() {
return target;
}
/**
* Returns the width of the texture. Note that the texture width will
* be greater than or equal to the width of the image contained within.
*
* @return the width of the texture
*/
public int getWidth() {
return texWidth;
}
/**
* Returns the height of the texture. Note that the texture height will
* be greater than or equal to the height of the image contained within.
*
* @return the height of the texture
*/
public int getHeight() {
return texHeight;
}
/**
* Returns the width of the image contained within this texture.
*
* @return the width of the image
*/
public int getImageWidth() {
return imgWidth;
}
/**
* Returns the height of the image contained within this texture.
*
* @return the height of the image
*/
public int getImageHeight() {
return imgHeight;
}
/**
* Returns the set of texture coordinates corresponding to the
* entire image. If the TextureData indicated that the texture
* coordinates must be flipped vertically, the returned
* TextureCoords will take that into account.
*
* @return the texture coordinates corresponding to the entire image
*/
public TextureCoords getImageTexCoords() {
return coords;
}
/**
* Returns the set of texture coordinates corresponding to the
* specified sub-image. The (x1, y1) and (x2, y2) points are
* specified in terms of pixels starting from the lower-left of the
* image. (x1, y1) should specify the lower-left corner of the
* sub-image and (x2, y2) the upper-right corner of the sub-image.
* If the TextureData indicated that the texture coordinates must be
* flipped vertically, the returned TextureCoords will take that
* into account; this should not be handled by the end user in the
* specification of the y1 and y2 coordinates.
*
* @return the texture coordinates corresponding to the specified sub-image
*/
public TextureCoords getSubImageTexCoords(int x1, int y1, int x2, int y2) {
if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
if (mustFlipVertically) {
return new TextureCoords(x1, texHeight - y1, x2, texHeight - y2);
} else {
return new TextureCoords(x1, y1, x2, y2);
}
} else {
float tx1 = (float)x1 / (float)texWidth;
float ty1 = (float)y1 / (float)texHeight;
float tx2 = (float)x2 / (float)texWidth;
float ty2 = (float)y2 / (float)texHeight;
if (mustFlipVertically) {
return new TextureCoords(tx1, 1.0f - ty1, tx2, 1.0f - ty2);
} else {
return new TextureCoords(tx1, ty1, tx2, ty2);
}
}
}
/**
* Updates a subregion of the content area of this texture using the
* data in the given image.
*
* @param data the image data to be uploaded to this texture
* @param x the x offset (in pixels) relative to the lower-left corner
* of this texture
* @param y the y offset (in pixels) relative to the lower-left corner
* of this texture
*
* @throws GLException if no OpenGL context was current or if any
* OpenGL-related errors occurred
*/
public void updateSubImage(TextureData data, int x, int y) throws GLException {
GL gl = getCurrentGL();
bind();
if (data.isDataCompressed()) {
// FIXME: should test availability of appropriate texture
// compression extension here
gl.glCompressedTexSubImage2D(target, data.getMipmapLevel(),
x, y, data.getWidth(), data.getHeight(),
data.getInternalFormat(), data.getBuffer().remaining(),
data.getBuffer());
} else {
int[] align = new int[1];
gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment());
gl.glTexSubImage2D(target, data.getMipmapLevel(),
x, y, data.getWidth(), data.getHeight(),
data.getPixelFormat(), data.getPixelType(),
data.getBuffer());
gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore align
}
}
//----------------------------------------------------------------------
// Internals only below this point
//
/**
* Returns the current GL object. Throws GLException if no OpenGL
* context was current.
*/
private static GL getCurrentGL() throws GLException {
GLContext context = GLContext.getCurrent();
if (context == null) {
throw new GLException("No OpenGL context current on current thread");
}
return context.getGL();
}
/**
* Returns true if the given value is a power of two.
*
* @return true if the given value is a power of two, false otherwise
*/
private static boolean isPowerOfTwo(int val) {
return ((val & (val - 1)) == 0);
}
/**
* Returns the nearest power of two that is larger than the given value.
* If the given value is already a power of two, this method will simply
* return that value.
*
* @param val the value
* @return the next power of two
*/
private static int nextPowerOfTwo(int val) {
int ret = 1;
while (ret < val) {
ret <<= 1;
}
return ret;
}
/**
* Updates the actual image dimensions; usually only called from
* updateImage
.
*/
private void setImageSize(int width, int height) {
imgWidth = width;
imgHeight = height;
if (target == GL.GL_TEXTURE_RECTANGLE_ARB) {
if (mustFlipVertically) {
coords = new TextureCoords(0, imgHeight, imgWidth, 0);
} else {
coords = new TextureCoords(0, 0, imgWidth, imgHeight);
}
} else {
if (mustFlipVertically) {
coords = new TextureCoords(0, (float) imgHeight / (float) texHeight,
(float) imgWidth / (float) texWidth, 0);
} else {
coords = new TextureCoords(0, 0,
(float) imgWidth / (float) texWidth,
(float) imgHeight / (float) texHeight);
}
}
}
/**
* Creates a new texture ID.
*
* @param gl the GL object associated with the current OpenGL context
* @return a new texture ID
*/
private static int createTextureID(GL gl) {
int[] tmp = new int[1];
gl.glGenTextures(1, tmp, 0);
return tmp[0];
}
}