/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package javax.media.opengl; import java.awt.Canvas; import java.awt.EventQueue; import java.awt.Graphics; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.lang.reflect.*; import java.security.*; import com.sun.opengl.impl.*; // FIXME: Subclasses need to call resetGLFunctionAvailability() on their // context whenever the displayChanged() function is called on our // GLEventListeners /** A heavyweight AWT component which provides OpenGL rendering support. This is the primary implementation of {@link GLDrawable}; {@link GLJPanel} is provided for compatibility with Swing user interfaces when adding a heavyweight doesn't work either because of Z-ordering or LayoutManager problems. This class can not be instantiated directly; use {@link GLDrawableFactory} to construct them. */ public class GLCanvas extends Canvas implements GLAutoDrawable { private static final boolean DEBUG = Debug.debug("GLCanvas"); private GLDrawableHelper drawableHelper = new GLDrawableHelper(); private GLDrawable drawable; private GLContextImpl context; private boolean autoSwapBufferMode = true; private boolean sendReshape = false; /** Creates a new GLCanvas component with a default set of OpenGL capabilities, using the default OpenGL capabilities selection mechanism, on the default screen device. */ public GLCanvas() { this(null); } /** Creates a new GLCanvas component with the requested set of OpenGL capabilities, using the default OpenGL capabilities selection mechanism, on the default screen device. */ public GLCanvas(GLCapabilities capabilities) { this(capabilities, null, null, null); } /** Creates a new GLCanvas component. The passed GLCapabilities specifies the OpenGL capabilities for the component; if null, a default set of capabilities is used. The GLCapabilitiesChooser specifies the algorithm for selecting one of the available GLCapabilities for the component; a DefaultGLCapabilitesChooser is used if null is passed for this argument. The passed GLContext specifies an OpenGL context with which to share textures, display lists and other OpenGL state, and may be null if sharing is not desired. The passed GraphicsDevice indicates the screen on which to create the GLCanvas; the GLDrawableFactory uses the default screen device of the local GraphicsEnvironment if null is passed for this argument. */ public GLCanvas(GLCapabilities capabilities, GLCapabilitiesChooser chooser, GLContext shareWith, GraphicsDevice device) { // The platform-specific GLDrawableFactory will only provide a // non-null GraphicsConfiguration on platforms where this is // necessary (currently only X11, as Windows allows the pixel // format of the window to be set later and Mac OS X seems to // handle this very differently than all other platforms). On // other platforms this method returns null; it is the case (at // least in the Sun AWT implementation) that this will result in // equivalent behavior to calling the no-arg super() constructor // for Canvas. super(unwrap((AWTGraphicsConfiguration) GLDrawableFactory.getFactory().chooseGraphicsConfiguration(capabilities, chooser, new AWTGraphicsDevice(device)))); drawable = GLDrawableFactory.getFactory().getGLDrawable(this, capabilities, chooser); context = (GLContextImpl) drawable.createContext(shareWith); context.setSynchronized(true); } public GLContext createContext(GLContext shareWith) { return drawable.createContext(shareWith); } public void setRealized(boolean realized) { } public void display() { maybeDoSingleThreadedWorkaround(displayOnEventDispatchThreadAction, displayAction); } /** Overridden to cause OpenGL rendering to be performed during repaint cycles. Subclasses which override this method must call super.paint() in their paint() method in order to function properly.
Overrides:
paint
in class java.awt.Component
Overrides:
addNotify
in class java.awt.Component
Overrides:
removeNotify
in class java.awt.Component
Overrides:
reshape
in class java.awt.Component
update
in class java.awt.Component