/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package javax.media.opengl; import java.security.*; import com.sun.opengl.impl.*; /**

Provides a virtual machine- and operating system-independent mechanism for creating {@link GLDrawable}s.

The {@link javax.media.opengl.GLCapabilities} objects passed in to the various factory methods are used as a hint for the properties of the returned drawable. The default capabilities selection algorithm (equivalent to passing in a null {@link GLCapabilitiesChooser}) is described in {@link DefaultGLCapabilitiesChooser}. Sophisticated applications needing to change the selection algorithm may pass in their own {@link GLCapabilitiesChooser} which can select from the available pixel formats.

Because of the multithreaded nature of the Java platform's window system toolkit, it is typically not possible to immediately reject a given {@link GLCapabilities} as being unsupportable by either returning null from the creation routines or raising a {@link GLException}. The semantics of the rejection process are (unfortunately) left unspecified for now. The current implementation will cause a {@link GLException} to be raised during the first repaint of the {@link GLCanvas} or {@link GLJPanel} if the capabilities can not be met. Pbuffers are always created immediately and their creation will fail with a {@link GLException} if errors occur.

The concrete GLDrawableFactory subclass instantiated by {@link #getFactory getFactory} can be changed by setting the system property opengl.factory.class.name to the fully-qualified name of the desired class.

*/ public abstract class GLDrawableFactory { private static GLDrawableFactory factory; protected GLDrawableFactory() {} /** Returns the sole GLDrawableFactory instance. */ public static GLDrawableFactory getFactory() { if (factory == null) { try { String factoryClassName = (String) AccessController.doPrivileged(new PrivilegedAction() { public Object run() { return System.getProperty("opengl.factory.class.name"); } }); String osName = System.getProperty("os.name"); String osNameLowerCase = osName.toLowerCase(); Class factoryClass = null; // Because there are some complications with generating all // platforms' Java glue code on all platforms (among them that we // would have to include jawt.h and jawt_md.h in the jogl // sources, which we currently don't have to do) we break the only // static dependencies with platform-specific code here using reflection. if (factoryClassName != null) { factoryClass = Class.forName(factoryClassName); } else if (osNameLowerCase.startsWith("wind")) { factoryClass = Class.forName("com.sun.opengl.impl.windows.WindowsGLDrawableFactory"); } else if (osNameLowerCase.startsWith("mac os x")) { factoryClass = Class.forName("com.sun.opengl.impl.macosx.MacOSXGLDrawableFactory"); } else { // Assume Linux, Solaris, etc. Should probably test for these explicitly. factoryClass = Class.forName("com.sun.opengl.impl.x11.X11GLDrawableFactory"); } if (factoryClass == null) { throw new GLException("OS " + osName + " not yet supported"); } factory = (GLDrawableFactory) factoryClass.newInstance(); } catch (Exception e) { throw new GLException(e); } } return factory; } /** *

Selects a graphics configuration on the specified graphics * device compatible with the supplied GLCapabilities. This method * is intended to be used by applications which do not use the * supplied GLCanvas class but instead wrap their own Canvas or * other window toolkit-specific object with a GLDrawable. Some * platforms (specifically X11) require the graphics configuration * to be specified when the window toolkit object is created. This * method returns null on platforms on which the OpenGL pixel format * selection process is performed later.

* *

The concrete data type of the passed graphics device and * returned graphics configuration must be specified in the * documentation binding this particular API to the underlying * window toolkit. The Reference Implementation accepts {@link * AWTGraphicsDevice AWTGraphicsDevice} objects and returns {@link * AWTGraphicsConfiguration AWTGraphicsConfiguration} objects. * * @see java.awt.Canvas#Canvas(java.awt.GraphicsConfiguration) */ public abstract AbstractGraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, GLCapabilitiesChooser chooser, AbstractGraphicsDevice device); /** * Returns a GLDrawable that wraps a platform-specific window system * object, such as an AWT or LCDUI Canvas. On platforms which * support it, selects a pixel format compatible with the supplied * GLCapabilities, or if the passed GLCapabilities object is null, * uses a default set of capabilities. On these platforms, uses * either the supplied GLCapabilitiesChooser object, or if the * passed GLCapabilitiesChooser object is null, uses a * DefaultGLCapabilitiesChooser instance. * * @throws IllegalArgumentException if the passed target is either * null or its data type is not supported by this GLDrawableFactory. * @throws GLException if any window system-specific errors caused * the creation of the GLDrawable to fail. */ public abstract GLDrawable getGLDrawable(Object target, GLCapabilities capabilities, GLCapabilitiesChooser chooser) throws IllegalArgumentException, GLException; //---------------------------------------------------------------------- // Methods to create high-level objects /** * Returns true if it is possible to create a GLPbuffer. Some older * graphics cards do not have this capability. */ public abstract boolean canCreateGLPbuffer(); /** * Creates a GLPbuffer with the given capabilites and dimensions. */ public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities, int initialWidth, int initialHeight, GLContext shareWith); //---------------------------------------------------------------------- // Methods for interacting with third-party OpenGL libraries /** *

Creates a GLContext object representing an existing OpenGL * context in an external (third-party) OpenGL-based library. This * GLContext object may be used to draw into this preexisting * context using its {@link GL} and {@link * javax.media.opengl.glu.GLU} objects. New contexts created through * {@link GLDrawable}s may share textures and display lists with * this external context.

* *

The underlying OpenGL context must be current on the current * thread at the time this method is called. The user is responsible * for the maintenance of the underlying OpenGL context; calls to * makeCurrent and release on the returned * GLContext object have no effect. If the underlying OpenGL context * is destroyed, the destroy method should be called on * the GLContext. A new GLContext object * should be created for each newly-created underlying OpenGL * context. */ public abstract GLContext createExternalGLContext(); /** * Returns true if it is possible to create an external GLDrawable * object via {@link #createExternalGLDrawable}. */ public abstract boolean canCreateExternalGLDrawable(); /** *

Creates a {@link GLDrawable} object representing an existing * OpenGL drawable in an external (third-party) OpenGL-based * library. This GLDrawable object may be used to create new, * fully-functional {@link GLContext}s on the OpenGL drawable. This * is useful when interoperating with a third-party OpenGL-based * library and it is essential to not perturb the state of the * library's existing context, even to the point of not sharing * textures or display lists with that context.

* *

An underlying OpenGL context must be current on the desired * drawable and the current thread at the time this method is * called. The user is responsible for the maintenance of the * underlying drawable. If one or more contexts are created on the * drawable using {@link GLDrawable#createContext}, and the drawable * is deleted by the third-party library, the user is responsible * for calling {@link GLContext#destroy} on these contexts.

* *

Calls to setSize, getWidth and * getHeight are illegal on the returned GLDrawable. If * these operations are required by the user, they must be performed * by the third-party library.

* *

It is legal to create both an external GLContext and * GLDrawable representing the same third-party OpenGL entities. * This can be used, for example, to query current state information * using the external GLContext and then create and set up new * GLContexts using the external GLDrawable.

* *

This functionality may not be available on all platforms and * {@link #canCreateExternalGLDrawable} should be called first to * see if it is present. For example, on X11 platforms, this API * requires the presence of GLX 1.3 or later. */ public abstract GLDrawable createExternalGLDrawable(); }