/* * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. * * You acknowledge that this software is not designed or intended for use * in the design, construction, operation or maintenance of any nuclear * facility. * * Sun gratefully acknowledges that this software was originally authored * and developed by Kenneth Bradley Russell and Christopher John Kline. */ package javax.media.opengl; import java.security.*; import com.sun.opengl.impl.*; /**
Provides a virtual machine- and operating system-independent mechanism for creating {@link GLDrawable}s.
The {@link javax.media.opengl.GLCapabilities} objects passed in to the various factory methods are used as a hint for the properties of the returned drawable. The default capabilities selection algorithm (equivalent to passing in a null {@link GLCapabilitiesChooser}) is described in {@link DefaultGLCapabilitiesChooser}. Sophisticated applications needing to change the selection algorithm may pass in their own {@link GLCapabilitiesChooser} which can select from the available pixel formats.
Because of the multithreaded nature of the Java platform's
window system toolkit, it is typically not possible to immediately
reject a given {@link GLCapabilities} as being unsupportable by
either returning null
from the creation routines or
raising a {@link GLException}. The semantics of the rejection
process are (unfortunately) left unspecified for now. The current
implementation will cause a {@link GLException} to be raised
during the first repaint of the {@link GLCanvas} or {@link
GLJPanel} if the capabilities can not be met. Pbuffers are always
created immediately and their creation will fail with a {@link
GLException} if errors occur.
The concrete GLDrawableFactory subclass instantiated by {@link
#getFactory getFactory} can be changed by setting the system
property opengl.factory.class.name
to the
fully-qualified name of the desired class.
Selects a graphics configuration on the specified graphics * device compatible with the supplied GLCapabilities. This method * is intended to be used by applications which do not use the * supplied GLCanvas class but instead wrap their own Canvas or * other window toolkit-specific object with a GLDrawable. Some * platforms (specifically X11) require the graphics configuration * to be specified when the window toolkit object is created. This * method returns null on platforms on which the OpenGL pixel format * selection process is performed later.
* *The concrete data type of the passed graphics device and * returned graphics configuration must be specified in the * documentation binding this particular API to the underlying * window toolkit. The Reference Implementation accepts {@link * AWTGraphicsDevice AWTGraphicsDevice} objects and returns {@link * AWTGraphicsConfiguration AWTGraphicsConfiguration} objects. * * @see java.awt.Canvas#Canvas(java.awt.GraphicsConfiguration) */ public abstract AbstractGraphicsConfiguration chooseGraphicsConfiguration(GLCapabilities capabilities, GLCapabilitiesChooser chooser, AbstractGraphicsDevice device); /** * Returns a GLDrawable that wraps a platform-specific window system * object, such as an AWT or LCDUI Canvas. On platforms which * support it, selects a pixel format compatible with the supplied * GLCapabilities, or if the passed GLCapabilities object is null, * uses a default set of capabilities. On these platforms, uses * either the supplied GLCapabilitiesChooser object, or if the * passed GLCapabilitiesChooser object is null, uses a * DefaultGLCapabilitiesChooser instance. * * @throws IllegalArgumentException if the passed target is either * null or its data type is not supported by this GLDrawableFactory. * @throws GLException if any window system-specific errors caused * the creation of the GLDrawable to fail. */ public abstract GLDrawable getGLDrawable(Object target, GLCapabilities capabilities, GLCapabilitiesChooser chooser) throws IllegalArgumentException, GLException; //---------------------------------------------------------------------- // Methods to create high-level objects /** * Returns true if it is possible to create a GLPbuffer. Some older * graphics cards do not have this capability. */ public abstract boolean canCreateGLPbuffer(); /** * Creates a GLPbuffer with the given capabilites and dimensions. */ public abstract GLPbuffer createGLPbuffer(GLCapabilities capabilities, int initialWidth, int initialHeight, GLContext shareWith); //---------------------------------------------------------------------- // Methods for interacting with third-party OpenGL libraries /** *
Creates a GLContext object representing an existing OpenGL * context in an external (third-party) OpenGL-based library. This * GLContext object may be used to draw into this preexisting * context using its {@link GL} and {@link * javax.media.opengl.glu.GLU} objects. New contexts created through * {@link GLDrawable}s may share textures and display lists with * this external context.
* * The underlying OpenGL context must be current on the current
* thread at the time this method is called. The user is responsible
* for the maintenance of the underlying OpenGL context; calls to
* makeCurrent
and release
on the returned
* GLContext object have no effect. If the underlying OpenGL context
* is destroyed, the destroy
method should be called on
* the GLContext
. A new GLContext
object
* should be created for each newly-created underlying OpenGL
* context.
*/
public abstract GLContext createExternalGLContext();
/**
* Returns true if it is possible to create an external GLDrawable
* object via {@link #createExternalGLDrawable}.
*/
public abstract boolean canCreateExternalGLDrawable();
/**
*
Creates a {@link GLDrawable} object representing an existing * OpenGL drawable in an external (third-party) OpenGL-based * library. This GLDrawable object may be used to create new, * fully-functional {@link GLContext}s on the OpenGL drawable. This * is useful when interoperating with a third-party OpenGL-based * library and it is essential to not perturb the state of the * library's existing context, even to the point of not sharing * textures or display lists with that context.
* *An underlying OpenGL context must be current on the desired * drawable and the current thread at the time this method is * called. The user is responsible for the maintenance of the * underlying drawable. If one or more contexts are created on the * drawable using {@link GLDrawable#createContext}, and the drawable * is deleted by the third-party library, the user is responsible * for calling {@link GLContext#destroy} on these contexts.
* * Calls to setSize
, getWidth
and
* getHeight
are illegal on the returned GLDrawable. If
* these operations are required by the user, they must be performed
* by the third-party library.
It is legal to create both an external GLContext and * GLDrawable representing the same third-party OpenGL entities. * This can be used, for example, to query current state information * using the external GLContext and then create and set up new * GLContexts using the external GLDrawable.
* *This functionality may not be available on all platforms and * {@link #canCreateExternalGLDrawable} should be called first to * see if it is present. For example, on X11 platforms, this API * requires the presence of GLX 1.3 or later. */ public abstract GLDrawable createExternalGLDrawable(); }