/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve; import java.nio.FloatBuffer; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLContext; import javax.media.opengl.GLException; import javax.media.opengl.GLUniformData; import javax.media.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.geom.Vertex; import jogamp.opengl.Debug; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; public class HwRegionRenderer { protected static final boolean DEBUG = Debug.debug("RegionRenderer"); private ShaderState st; private PMVMatrix pmvMatrix = new PMVMatrix(); /**Sharpness is equivalent to the value of t value of texture coord * on the off-curve vertex. The high value of sharpness will * result in high curvature. */ private float sharpness = 0.5f; private float alpha = 1.0f; private float strength = 3.0f; private boolean initialized = false; private int regionType = Region.SINGLE_PASS; private GLContext context; private FloatBuffer color = FloatBuffer.allocate(3); private HashMap regions = new HashMap(); /** Create a Hardware accelerated Region Renderer * @param context OpenGL rendering context * @param factory optional Point.Factory for Vertex construction. Default is Vertex.Factory. */ public HwRegionRenderer(GLContext context) { this.context = context; init(context, 0.5f); } /** Create a Hardware accelerated Region Renderer * @param context OpenGL rendering context * @param type region type (single or multipass) */ public HwRegionRenderer(GLContext context, int type) { this.context = context; this.regionType = type; init(context, 0.5f); } private boolean init(GLContext context, float sharpvalue){ if(initialized){ if(DEBUG) { System.err.println("HWRegionRenderer: Already initialized!"); } return true; } sharpness = sharpvalue; GL2ES2 gl = context.getGL().getGL2ES2(); boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") && gl.isFunctionAvailable("glBindBuffer") && gl.isFunctionAvailable("glBufferData") && gl.isFunctionAvailable("glDrawElements") && gl.isFunctionAvailable("glVertexAttribPointer") && gl.isFunctionAvailable("glDeleteBuffers"); if(DEBUG) { System.err.println("HWRegionRenderer: VBO Supported = " + VBOsupported); } if(!VBOsupported){ return false; } gl.setSwapInterval(1); gl.glEnable(GL2ES2.GL_BLEND); gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); initShader(gl); st.glUseProgram(gl, true); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); resetMatrix(); if(!st.glUniform(gl, new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()))) { if(DEBUG){ System.err.println("Error setting PMVMatrix in shader: "+st); } return false; } if(!st.glUniform(gl, new GLUniformData("p1y", sharpness))) { if(DEBUG){ System.err.println("Error setting sharpness in shader: "+st); } return false; } if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { if(DEBUG){ System.err.println("Error setting global alpha in shader: "+st); } return false; } if(!st.glUniform(gl, new GLUniformData("g_color", 3, color))) { if(DEBUG){ System.err.println("Error setting global color in shader: "+st); } return false; } if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { System.err.println("Error setting antialias strength in shader: "+st); } st.glUseProgram(gl, false); if(DEBUG) { System.err.println("HWRegionRenderer initialized: " + Thread.currentThread()+" "+st); } initialized = true; return true; } public float getAlpha() { return alpha; } public void setAlpha(float alpha_t) { alpha = alpha_t; } public void setColor(float r, float g, float b){ color.put(r); color.put(g); color.put(b); color.rewind(); } public void rotate(float angle, float x, float y, float z){ pmvMatrix.glRotatef(angle, x, y, z); } public void translate(float x, float y, float z){ pmvMatrix.glTranslatef(x, y, z); } public void resetMatrix(){ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); } /** * @param drawable * @param angle * @param ratio * @param near * @param far * @return */ public boolean reshape(GLAutoDrawable drawable, float angle, float ratio, float near, float far){ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.gluPerspective(angle, ratio, near, far); if(null==st) { if(DEBUG){ System.err.println("HWRegionRenderer: Shader State is null, or not"); } return false; } GL2ES2 gl = drawable.getGL().getGL2ES2(); st.glUseProgram(gl, true); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { st.glUniform(gl, ud); } st.glUseProgram(gl, false); return true; } private void initShader(GL2ES2 gl) { ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, HwRegionRenderer.class, "shader", "shader/bin", "curverenderer"); ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, HwRegionRenderer.class, "shader", "shader/bin", "curverenderer"); ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); if(!sp.link(gl, System.err)) { throw new GLException("HWRegionRenderer: Couldn't link program: "+sp); } st = new ShaderState(); st.attachShaderProgram(gl, sp); gl.glBindAttribLocation(sp.id(), 0, "v_position"); gl.glBindAttribLocation(sp.id(), 1, "texCoord"); } private Region createRegion(OutlineShape outlineShape) { Region region = RegionFactory.create(context, st, regionType); outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS); ArrayList> triangles = (ArrayList>) outlineShape.triangulate(sharpness); ArrayList vertices = (ArrayList) outlineShape.getVertices(); region.addVertices(vertices); region.addTriangles(triangles); region.update(); return region; } private Region createRegion(OutlineShape[] outlineShapes) { Region region = RegionFactory.create(context, st, regionType); int numVertices = region.getNumVertices(); for(OutlineShape outlineShape:outlineShapes){ outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS); ArrayList> triangles = outlineShape.triangulate(sharpness); region.addTriangles(triangles); ArrayList vertices = outlineShape.getVertices(); for(Vertex vert:vertices){ vert.setId(numVertices++); } region.addVertices(vertices); } region.update(); return region; } /** Render outline in 3D space at the position provided * the triangles of the shapes will be generated, if not yet generated * @param outlineShape the OutlineShape to Render. * @param position the initial translation of the outlineShape. * @throws Exception if HwRegionRenderer not initialized */ public void renderOutlineShape(OutlineShape outlineShape, float[] position) throws Exception{ if(!initialized){ throw new Exception("HWRegionRenderer: not initialized!"); } int hashCode = getHashCode(outlineShape); Region region = regions.get(hashCode); if(null == region) { region = createRegion(outlineShape); regions.put(hashCode, region); } GL2ES2 gl = context.getGL().getGL2ES2(); st.glUseProgram(gl, true); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { st.glUniform(gl, ud); } if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { System.err.println("Error setting global alpha in shader: "+st); } GLUniformData gcolorUD = st.getUniform("g_color"); if(null!=gcolorUD) { st.glUniform(gl, gcolorUD); } if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { System.err.println("Error setting antialias strength in shader: "+st); } region.render(null, 0, 0, 0); st.glUseProgram(gl, false); } /** Render a list of Outline shapes combined in one region * at the position provided the triangles of the * shapes will be generated, if not yet generated * @param outlineShapes the list of OutlineShapes to Render. * @param position the initial translation of the outlineShapes. * @throws Exception if HwRegionRenderer not initialized */ public void renderOutlineShapes(OutlineShape[] outlineShapes, float[] position) throws Exception{ if(!initialized){ throw new Exception("HWRegionRenderer: not initialized!"); } int hashCode = getHashCode(outlineShapes); Region region = regions.get(hashCode); if(null == region) { region = createRegion(outlineShapes); regions.put(hashCode, region); } GL2ES2 gl = context.getGL().getGL2ES2(); st.glUseProgram(gl, true); GLUniformData ud = st.getUniform("mgl_PMVMatrix"); if(null!=ud) { st.glUniform(gl, ud); } if(!st.glUniform(gl, new GLUniformData("g_alpha", alpha))) { System.err.println("Error setting global alpha in shader: "+st); } GLUniformData gcolorUD = st.getUniform("g_color"); if(null!=gcolorUD) { st.glUniform(gl, gcolorUD); } if(!st.glUniform(gl, new GLUniformData("a_strength", strength))) { System.err.println("Error setting antialias strength in shader: "+st); } region.render(null, 0, 0, 0); st.glUseProgram(gl, false); } private int getHashCode(OutlineShape outlineShape){ return outlineShape.hashCode(); } private int getHashCode(OutlineShape[] outlineShapes){ int hashcode = 0; for(OutlineShape outlineShape:outlineShapes){ hashcode += getHashCode(outlineShape); } return hashcode; } /** Clears the cached string curves * and destorys underlying buffers */ public void clearCached() { Iterator iterator = regions.values().iterator(); while(iterator.hasNext()){ Region region = iterator.next(); region.destroy(); } regions.clear(); } }