/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve; import java.util.ArrayList; import java.util.Collections; import jogamp.graph.math.VectorFloatUtil; import com.jogamp.graph.geom.Outline; import com.jogamp.graph.geom.Line; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.curve.tess.CDTriangulator2D; /** A Generic shape objects which is defined by a list of Outlines. * This Shape can be transformed to Triangulations. * The list of triangles generated are render-able by a Region object. * The triangulation produced by this Shape will define the * closed region defined by the outlines. * * One or more OutlineShape Object can be associated to a region * this is left high-level representation of the Objects. For * possible Optimizations. * * @see Region */ public class OutlineShape { public static final int QUADRATIC_NURBS = 10; private final Vertex.Factory pointFactory; private ArrayList> outlines = new ArrayList>(3); /** Create a new Outline based Shape */ public OutlineShape(Vertex.Factory factory) { pointFactory = factory; outlines.add(new Outline()); } public final Vertex.Factory pointFactory() { return pointFactory; } /** Add a new empty outline * to the shape, this new outline will * be placed at the end of the outline list. */ public void addEmptyOutline(){ outlines.add(new Outline()); } /** Adds an outline to the OutlineShape object * if last outline of the shape is empty, it will replace * that last Outline with the new one. If outline is empty, * it will do nothing. * @param outline an Outline object */ public void addOutline(Outline outline){ if(outline.isEmpty()){ return; } if(getLastOutline().isEmpty()){ outlines.remove(getLastOutline()); } outlines.add(outline); } /** Adds a vertex to the last open outline in the * shape * @param point */ public final void addVertex(Vertex point){ getLastOutline().addVertex(point); } public final void addVertex(float x, float y, boolean onCurve) { getLastOutline().addVertex(pointFactory, x, y, onCurve); } public final void addVertex(float x, float y, float z, boolean onCurve) { getLastOutline().addVertex(pointFactory, x, y, z, onCurve); } public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) { getLastOutline().addVertex(pointFactory, coordsBuffer, offset, length, onCurve); } /** Closes the last outline in the shape * if last vertex is not equal to first vertex. * A new temp vertex is added at the end which * is equal to the first. */ public void closeLastOutline(){ getLastOutline().setClosed(true); } /** Get the last added outline to the list * of outlines that define the shape * @return the last outline */ public final Outline getLastOutline(){ return outlines.get(outlines.size()-1); } /** Make sure that the outlines represent * the specified destinationType, if not * transform outlines to destinationType. * @param destinationType The curve type needed */ public void transformOutlines(int destinationType){ if(destinationType == QUADRATIC_NURBS){ transformOutlinesQuadratic(); } } private void transformOutlinesQuadratic(){ ArrayList> newOutlines = new ArrayList>(3); /**loop over the outlines and make sure no * adj off-curve vertices */ for(Outline outline:outlines){ Outline newOutline = new Outline(); ArrayList vertices = outline.getVertices(); int size =vertices.size()-1; for(int i=0;i outline:outlines){ ArrayList vertices = outline.getVertices(); for(Vertex vert:vertices){ vert.setId(maxVertexId); maxVertexId++; } } } /** @return the list of vertices associated with the * {@code Outline} list of this object */ public ArrayList getVertices(){ ArrayList vertices = new ArrayList(); for(Outline polyline:outlines){ vertices.addAll(polyline.getVertices()); } return vertices; } /** Generates the lines the define the noncurved * parts of this graph * @return arraylist of lines */ public ArrayList> getLines(){ ArrayList> lines = new ArrayList>(); for(Outline outline:outlines){ ArrayList outVertices = outline.getVertices(); int size = outVertices.size(); for(int i=0; i < size; i++) { Vertex currentVertex = outVertices.get(i); if(currentVertex.isOnCurve()) { Vertex v2 = outVertices.get((i+1)%size); if(v2.isOnCurve()){ lines.add(new Line(currentVertex, v2)); } } } } return lines; } /** Triangluate the graph object * @param sharpness sharpness of the curved regions default = 0.5 */ public ArrayList> triangulate(float sharpness){ if(outlines.size() == 0){ return null; } sortOutlines(); generateVertexIds(); CDTriangulator2D triangulator2d = new CDTriangulator2D(sharpness); for(int index = 0; index< outlines.size();index++){ Outline outline = outlines.get(index); triangulator2d.addCurve(outline); } ArrayList> triangles = triangulator2d.generateTriangulation(); triangulator2d.reset(); return triangles; } /** Sort the outlines from large * to small depending on the AABox */ private void sortOutlines() { Collections.sort(outlines); Collections.reverse(outlines); } }