package com.jogamp.graph.curve.opengl; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import javax.media.opengl.GL2ES2; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.RegionFactory; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.geom.Vertex; public abstract class RegionRenderer extends Renderer { /** Create a Hardware accelerated Region Renderer */ public static RegionRenderer create(Vertex.Factory factory, int type) { return new jogamp.graph.curve.opengl.RegionRendererImpl01(factory, type); } public RegionRenderer(Vertex.Factory factory, int type) { super(factory, type); } /** Render an array of Outline shapes combined in one region * at the position provided the triangles of the * shapes will be generated, if not yet generated * @param outlineShapes array of OutlineShapes to Render. * @param position the initial translation of the outlineShapes. * @param texSize texture size for multipass render * * @throws Exception if HwRegionRenderer not initialized */ public abstract void renderOutlineShapes(GL2ES2 gl, OutlineShape[] outlineShapes, float[] position, int texSize); /** Render outline in 3D space at the position provided * the triangles of the shapes will be generated, if not yet generated * @param outlineShape the OutlineShape to Render. * @param position the initial translation of the outlineShape. * @param texSize texture size for multipass render * @throws Exception if HwRegionRenderer not initialized */ public abstract void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize); protected HashMap regions = new HashMap(); public void flushCash() { Iterator iterator = regions.values().iterator(); while(iterator.hasNext()){ Region region = iterator.next(); region.destroy(); } regions.clear(); } /** * @param sharpness parameter for Region generation * @return the resulting Region inclusive the generated region */ protected Region createRegion(GL2ES2 gl, OutlineShape outlineShape, float sharpness) { Region region = RegionFactory.create(gl.getContext(), st, regionType); outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS); ArrayList> triangles = (ArrayList>) outlineShape.triangulate(sharpness); ArrayList vertices = (ArrayList) outlineShape.getVertices(); region.addVertices(vertices); region.addTriangles(triangles); region.update(); return region; } /** * @param sharpness parameter for Region generation * @return the resulting Region inclusive the generated region */ protected Region createRegion(GL2ES2 gl, OutlineShape[] outlineShapes, float sharpness) { Region region = RegionFactory.create(gl.getContext(), st, regionType); int numVertices = region.getNumVertices(); for(OutlineShape outlineShape:outlineShapes){ outlineShape.transformOutlines(OutlineShape.QUADRATIC_NURBS); ArrayList> triangles = outlineShape.triangulate(sharpness); region.addTriangles(triangles); ArrayList vertices = outlineShape.getVertices(); for(Vertex vert:vertices){ vert.setId(numVertices++); } region.addVertices(vertices); } region.update(); return region; } protected static int getHashCode(OutlineShape outlineShape){ return outlineShape.hashCode(); } protected static int getHashCode(OutlineShape[] outlineShapes){ int hashcode = 0; for(OutlineShape outlineShape:outlineShapes){ hashcode += getHashCode(outlineShape); } return hashcode; } }