/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve.text; import java.nio.FloatBuffer; import java.util.HashMap; import java.util.Iterator; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLException; import javax.media.opengl.GLUniformData; import javax.media.opengl.fixedfunc.GLMatrixFunc; import jogamp.graph.curve.text.GlyphString; import jogamp.graph.font.FontInt; import jogamp.graph.font.typecast.TypecastFontFactory; import jogamp.graph.geom.plane.AffineTransform; import jogamp.graph.geom.plane.Path2D; import com.jogamp.common.util.ReflectionUtil; import com.jogamp.graph.curve.Region; import com.jogamp.graph.font.Font; import com.jogamp.graph.font.FontFactory; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.geom.opengl.SVertex; import jogamp.opengl.Debug; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; public class HwTextRenderer { protected static final boolean DEBUG = Debug.debug("TextRenderer"); static final boolean FONTTOOL_CUSTOM = false; private static FontFactory fontFactory; static { FontFactory _fontFactory = null; if(FONTTOOL_CUSTOM) { _fontFactory = (FontFactory) ReflectionUtil.createInstance("jogamp.graph.font.ttf.TTFFontFactory", HwTextRenderer.class.getClassLoader()); if(null!=_fontFactory) { System.err.println("Using custom font tool"); } } if(null==_fontFactory) { _fontFactory = new TypecastFontFactory(); } fontFactory = _fontFactory; } public static FontFactory getFontFactory() { return fontFactory; } private ShaderState st = new ShaderState(); private PMVMatrix pmvMatrix = new PMVMatrix(); private GLUniformData mgl_PMVMatrix; /**Sharpness is equivalent to the value of t value of texture coord * on the off-curve vertex. The high value of sharpness will * result in high curvature. */ private GLUniformData mgl_sharpness = new GLUniformData("p1y", 0.5f); private GLUniformData mgl_alpha = new GLUniformData("g_alpha", 1.0f); private GLUniformData mgl_color = new GLUniformData("g_color", 3, FloatBuffer.allocate(3)); private GLUniformData mgl_strength = new GLUniformData("a_strength", 1.8f); private boolean initialized = false; private int regionType = Region.SINGLE_PASS; private HashMap strings = new HashMap(); private final Vertex.Factory pointFactory; int win_width = 0; int win_height = 0; /** * Create a Hardware accelerated Text Renderer. * @param context OpenGL rendering context * @param factory optional Point.Factory for Vertex construction. Default is Vertex.Factory. */ public HwTextRenderer(Vertex.Factory factory, int type) { this.pointFactory = (null != factory) ? factory : SVertex.factory(); this.regionType = type; } public Font createFont(Vertex.Factory factory, String name) { return fontFactory.createFont(factory, name); } public Font createFont(Vertex.Factory factory, String[] families, String style, String variant, String weight) { return fontFactory.createFont(factory, families, style, variant, weight); } /** * Initialize shaders and bindings for GPU based text Rendering, * should be called only once. * Leaves the renderer enables, ie ShaderState on. * * @param drawable the current drawable * @param shapvalue shaprness around the off-curve vertices * @return true if init succeeded, false otherwise */ public boolean init(GL2ES2 gl){ if(initialized){ if(DEBUG) { System.err.println("HWTextRenderer: Already initialized!"); } return true; } boolean VBOsupported = gl.isFunctionAvailable("glGenBuffers") && gl.isFunctionAvailable("glBindBuffer") && gl.isFunctionAvailable("glBufferData") && gl.isFunctionAvailable("glDrawElements") && gl.isFunctionAvailable("glVertexAttribPointer") && gl.isFunctionAvailable("glDeleteBuffers"); if(DEBUG) { System.err.println("HWTextRenderer: VBO Supported = " + VBOsupported); } if(!VBOsupported){ return false; } gl.glEnable(GL2ES2.GL_BLEND); gl.glBlendFunc(GL2ES2.GL_SRC_ALPHA, GL2ES2.GL_ONE_MINUS_SRC_ALPHA); ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, 1, HwTextRenderer.class, "../shader", "../shader/bin", "curverenderer"); ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, 1, HwTextRenderer.class, "../shader", "../shader/bin", "curverenderer"); ShaderProgram sp = new ShaderProgram(); sp.add(rsVp); sp.add(rsFp); if(!sp.link(gl, System.err)) { throw new GLException("HWTextRenderer: Couldn't link program: "+sp); } st.attachShaderProgram(gl, sp); gl.glBindAttribLocation(sp.id(), 0, "v_position"); gl.glBindAttribLocation(sp.id(), 1, "texCoord"); st.glUseProgram(gl, true); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); resetMatrix(null); mgl_PMVMatrix = new GLUniformData("mgl_PMVMatrix", 4, 4, pmvMatrix.glGetPMvMatrixf()); if(!st.glUniform(gl, mgl_PMVMatrix)) { if(DEBUG){ System.err.println("Error setting PMVMatrix in shader: "+st); } return false; } if(!st.glUniform(gl, mgl_sharpness)) { if(DEBUG){ System.err.println("Error setting sharpness in shader: "+st); } return false; } if(!st.glUniform(gl, mgl_alpha)) { if(DEBUG){ System.err.println("Error setting global alpha in shader: "+st); } return false; } if(!st.glUniform(gl, mgl_color)) { if(DEBUG){ System.err.println("Error setting global color in shader: "+st); } return false; } if(!st.glUniform(gl, mgl_strength)) { System.err.println("Error setting antialias strength in shader: "+st); } if(DEBUG) { System.err.println("HWTextRenderer initialized: " + Thread.currentThread()+" "+st); } initialized = true; return true; } public void dispose(GL2ES2 gl) { st.destroy(gl); clearCached(); } public float getAlpha() { return mgl_alpha.floatValue(); } public ShaderState getShaderState() { return st; } public void setAlpha(GL2ES2 gl, float alpha_t) { mgl_alpha.setData(alpha_t); if(null != gl && st.inUse()) { st.glUniform(gl, mgl_alpha); } } public void setColor(GL2ES2 gl, float r, float g, float b){ FloatBuffer fb = (FloatBuffer) mgl_color.getBuffer(); fb.put(0, r); fb.put(1, r); fb.put(2, r); if(null != gl && st.inUse()) { st.glUniform(gl, mgl_color); } } public void rotate(GL2ES2 gl, float angle, float x, float y, float z){ pmvMatrix.glRotatef(angle, x, y, z); if(null != gl && st.inUse()) { st.glUniform(gl, mgl_PMVMatrix); } } public void translate(GL2ES2 gl, float x, float y, float z){ pmvMatrix.glTranslatef(x, y, z); if(null != gl && st.inUse()) { st.glUniform(gl, mgl_PMVMatrix); } } public void resetMatrix(GL2ES2 gl){ pmvMatrix.glMatrixMode(GLMatrixFunc.GL_MODELVIEW); pmvMatrix.glLoadIdentity(); if(null != gl && st.inUse()) { st.glUniform(gl, mgl_PMVMatrix); } } public void updateAllShaderValues(GL2ES2 gl) { if(null != gl && st.inUse()) { st.glUniform(gl, mgl_PMVMatrix); st.glUniform(gl, mgl_alpha); st.glUniform(gl, mgl_color); st.glUniform(gl, mgl_strength); } } /** * @param gl * @param angle * @param ratio * @param near * @param far * @return */ public boolean reshape(GL2ES2 gl, float angle, int width, int height, float near, float far){ win_width = width; win_height = height; float ratio = (float)width/(float)height; pmvMatrix.glMatrixMode(GLMatrixFunc.GL_PROJECTION); pmvMatrix.glLoadIdentity(); pmvMatrix.gluPerspective(angle, ratio, near, far); st.glUniform(gl, mgl_PMVMatrix); return true; } private GlyphString createString(GL2ES2 gl, Font font, int size, String str) { AffineTransform affineTransform = new AffineTransform(pointFactory); Path2D[] paths = new Path2D[str.length()]; ((FontInt)font).getOutline(str, size, affineTransform, paths); GlyphString glyphString = new GlyphString(pointFactory, font.getName(), str); glyphString.createfromFontPath(paths, affineTransform); glyphString.generateRegion(gl.getContext(), mgl_sharpness.floatValue(), st, regionType); return glyphString; } public void enable(GL2ES2 gl, boolean enable) { if(null != gl) { st.glUseProgram(gl, enable); } } /** Render the String in 3D space wrt to the font provided at the position provided * the outlines will be generated, if not yet generated * @param font font to be used * @param str text to be rendered * @param position the lower left corner of the string * @param fontSize font size * @param texSize texture size for multipass render * @throws Exception if TextRenderer not initialized */ public void renderString3D(GL2ES2 gl, Font font, String str, float[] position, int fontSize, int texSize) { if(!initialized){ throw new GLException("HWTextRenderer: not initialized!"); } String fontStrHash = getTextHashCode(font, str, fontSize); GlyphString glyphString = strings.get(fontStrHash); if(null == glyphString) { glyphString = createString(gl, font, fontSize, str); strings.put(fontStrHash, glyphString); } glyphString.renderString3D(pmvMatrix, win_width, win_height, texSize); } private String getTextHashCode(Font font, String str, int fontSize) { // FIXME: use integer hash code return font.getName() + "." + str.hashCode() + "." + fontSize; } /** Clears the cached string curves * and destorys underlying buffers */ public void clearCached() { Iterator iterator = strings.values().iterator(); while(iterator.hasNext()){ GlyphString glyphString = iterator.next(); glyphString.destroy(); } strings.clear(); } }