/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.geom; import jogamp.graph.math.VectorFloatUtil; /** * Axis Aligned Bounding Box. */ public class AABBox { private float[] low = {Float.MAX_VALUE,Float.MAX_VALUE,Float.MAX_VALUE}; private float[] high = {-1*Float.MAX_VALUE,-1*Float.MAX_VALUE,-1*Float.MAX_VALUE}; private float[] center = new float[3]; public AABBox() {} public AABBox(float lx, float ly, float lz, float hx, float hy, float hz) { setLow(lx, ly, lz); setHigh(hx, hy, hz); computeCenter(); } public AABBox(float[] low, float[] high) { this.low = low; this.high = high; computeCenter(); } public float[] getHigh() { return high; } public void setHigh(float hx, float hy, float hz) { this.high[0] = hx; this.high[1] = hy; this.high[2] = hz; } public float[] getLow() { return low; } public void setLow(float lx, float ly, float lz) { this.low[0] = lx; this.low[1] = ly; this.low[2] = lz; } public void resize(AABBox newBox) { float[] newLow = newBox.getLow(); float[] newHigh = newBox.getHigh(); /** test low */ if (newLow[0] < low[0]) low[0] = newLow[0]; if (newLow[1] < low[1]) low[1] = newLow[1]; if (newLow[2] < low[2]) low[2] = newLow[2]; /** test high */ if (newHigh[0] > high[0]) high[0] = newHigh[0]; if (newHigh[1] > high[1]) high[1] = newHigh[1]; if (newHigh[2] > high[2]) high[2] = newHigh[2]; computeCenter(); } private void computeCenter() { center[0] = (high[0] + low[0])/2; center[1] = (high[1] + low[1])/2; center[2] = (high[2] + low[2])/2; } public void resize(float x, float y, float z) { /** test low */ if (x < low[0]) low[0] = x; if (y < low[1]) low[1] = y; if (z < low[2]) low[2] = z; /** test high */ if (x > high[0]) high[0] = x; if (y > high[1]) high[1] = y; if (z > high[2]) high[2] = z; computeCenter(); } public boolean contains(float x, float y){ if(xhigh[0]){ return false; } if(yhigh[1]){ return false; } return true; } public boolean contains(float x, float y, float z){ if(xhigh[0]){ return false; } if(yhigh[1]){ return false; } if(zhigh[2]){ return false; } return true; } /** * @return true if area is empty */ boolean isEmpty() { return getWidth() <=0 || getHeight() <= 0 ; } public boolean intersects(double x, double y, double w, double h) { if (w <= 0 || h <= 0) { return false; } final float _w = getWidth(); final float _h = getHeight(); if (_w <= 0 || _h <= 0) { return false; } final float x0 = getX(); final float y0 = getY(); return (x + w > x0 && y + h > y0 && x < x0 + _w && y < y0 + _h); } public float getSize(){ return VectorFloatUtil.computeLength(low, high); } public float[] getCenter() { return center; } public void setCenter(float[] center) { this.center = center; } public void setHigh(float[] high) { this.high = high; } public void setLow(float[] low) { this.low = low; } public void scale(float size) { float[] diffH = new float[3]; diffH[0] = high[0] - center[0]; diffH[1] = high[1] - center[1]; diffH[2] = high[2] - center[2]; diffH = VectorFloatUtil.scale(diffH, size); float[] diffL = new float[3]; diffL[0] = low[0] - center[0]; diffL[1] = low[1] - center[1]; diffL[2] = low[2] - center[2]; diffL = VectorFloatUtil.scale(diffL, size); high = VectorFloatUtil.vectorAdd(center, diffH); low = VectorFloatUtil.vectorAdd(center, diffL); } public float getX() { return low[0]; } public float getY() { return low[1]; } public float getWidth(){ return high[0] - low[0]; } public float getHeight() { return high[1] - low[1]; } public float getDepth() { return high[2] - low[2]; } public AABBox clone(){ return new AABBox(this.low, this.high); } }