/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.geom.opengl; import com.jogamp.graph.geom.Vertex; import com.jogamp.graph.math.VectorUtil; /** A Simple Vertex Implementation. Where the coordinates, and other attributes are * float based, and the coordinates and texture coordinates are saved in two float arrays. * */ public class SVertex implements Vertex { private int id = Integer.MAX_VALUE; protected float[] coord = new float[3]; protected boolean onCurve = true; private float[] texCoord = new float[2]; static final Factory factory = new Factory(); public static Factory factory() { return factory; } public static class Factory implements Vertex.Factory { @Override public SVertex create() { return new SVertex(); } @Override public SVertex create(float x, float y) { return new SVertex(x, y); } @Override public SVertex create(float x, float y, float z) { return new SVertex(x, y, z); } @Override public SVertex create(float[] coordsBuffer, int offset, int length) { return new SVertex(coordsBuffer, offset, length); } } public SVertex() { } public SVertex(float x, float y) { setCoord(x, y); } public SVertex(float x, float y, float z) { setCoord(x, y, z); } public SVertex(float[] coordsBuffer, int offset, int length) { setCoord(coordsBuffer, offset, length); } public void setCoord(float x, float y) { this.coord[0] = x; this.coord[1] = y; this.coord[2] = 0f; } public void setCoord(float x, float y, float z) { this.coord[0] = x; this.coord[1] = y; this.coord[2] = z; } public void setCoord(float[] coordsBuffer, int offset, int length) { if(length > coordsBuffer.length - offset) { throw new IndexOutOfBoundsException("coordsBuffer too small: "+coordsBuffer.length+" - "+offset+" < "+length); } if(length > 3) { throw new IndexOutOfBoundsException("length too big: "+length+" > "+3); } int i=0; while(i