/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package demo; import javax.media.opengl.GL2ES2; import javax.media.opengl.GL2GL3; import javax.media.opengl.GLAutoDrawable; import javax.media.opengl.GLCapabilitiesImmutable; public class MSAATool { public static void dump(GLAutoDrawable drawable) { float[] vf = new float[] { 0f }; byte[] vb = new byte[] { 0 }; int[] vi = new int[] { 0, 0 }; System.out.println("GL MSAA SETUP:"); GL2ES2 gl = drawable.getGL().getGL2ES2(); GLCapabilitiesImmutable caps = drawable.getChosenGLCapabilities(); System.out.println(" Caps realised "+caps); System.out.println(" Caps sample buffers "+caps.getSampleBuffers()+", samples "+caps.getNumSamples()); // default TRUE System.out.println(" GL MULTISAMPLE "+gl.glIsEnabled(GL2ES2.GL_MULTISAMPLE)); // sample buffers min 0, same as GLX_SAMPLE_BUFFERS_ARB or WGL_SAMPLE_BUFFERS_ARB gl.glGetIntegerv(GL2GL3.GL_SAMPLE_BUFFERS, vi, 0); // samples min 0 gl.glGetIntegerv(GL2GL3.GL_SAMPLES, vi, 1); System.out.println(" GL SAMPLE_BUFFERS "+vi[0]+", SAMPLES "+vi[1]); System.out.println("GL CSAA SETUP:"); // default FALSE System.out.println(" GL SAMPLE COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_COVERAGE)); // default FALSE System.out.println(" GL SAMPLE_ALPHA_TO_COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_ALPHA_TO_COVERAGE)); // default FALSE System.out.println(" GL SAMPLE_ALPHA_TO_ONE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_ALPHA_TO_ONE)); // default FALSE, value 1, invert false gl.glGetFloatv(GL2GL3.GL_SAMPLE_COVERAGE_VALUE, vf, 0); gl.glGetBooleanv(GL2GL3.GL_SAMPLE_COVERAGE_INVERT, vb, 0); System.out.println(" GL SAMPLE_COVERAGE "+gl.glIsEnabled(GL2GL3.GL_SAMPLE_COVERAGE) + ": SAMPLE_COVERAGE_VALUE "+vf[0]+ ", SAMPLE_COVERAGE_INVERT "+vb[0]); } }