/** * Copyright 2010-2023 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.ui.gl; import java.util.ArrayList; import com.jogamp.nativewindow.NativeWindowException; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.fixedfunc.GLMatrixFunc; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.newt.event.GestureHandler.GestureEvent; import com.jogamp.newt.event.GestureHandler.GestureListener; import com.jogamp.newt.event.MouseAdapter; import com.jogamp.newt.event.NEWTEvent; import com.jogamp.newt.event.PinchToZoomGesture; import com.jogamp.newt.event.MouseEvent; import com.jogamp.newt.event.MouseListener; import com.jogamp.opengl.math.FloatUtil; import com.jogamp.opengl.math.Quaternion; import com.jogamp.opengl.math.VectorUtil; import com.jogamp.opengl.math.geom.AABBox; import com.jogamp.opengl.util.PMVMatrix; /** * Generic UI Shape, potentially using a Graph via {@link GraphShape} or other means of representing content. *

* A shape includes the following build-in user-interactions * - drag shape w/ 1-pointer click, see {@link #setDraggable(boolean)} * - resize shape w/ 1-pointer click and drag in 1/4th bottom-left and bottom-right corner, see {@link #setResizable(boolean)}. *

*

* A shape is expected to have its 0/0 origin in its bottom-left corner, otherwise the drag-zoom sticky-edge will not work as expected. *

*

* GraphUI is GPU based and resolution independent. *

*

* GraphUI is intended to become an immediate- and retained-mode API. *

* @see Scene */ public abstract class Shape { public static interface Listener { void run(final Shape shape); } protected static final boolean DRAW_DEBUG_BOX = false; private static final boolean DEBUG = false; private static final int DIRTY_SHAPE = 1 << 0 ; private static final int DIRTY_STATE = 1 << 1 ; protected final AABBox box; private final float[] position = new float[] { 0f, 0f, 0f }; private final Quaternion rotation = new Quaternion(); private final float[] rotPivot = new float[] { 0f, 0f, 0f }; private final float[] scale = new float[] { 1f, 1f, 1f }; private volatile int dirty = DIRTY_SHAPE | DIRTY_STATE; private final Object dirtySync = new Object(); /** Default base-color w/o color channel, will be modulated w/ pressed- and toggle color */ protected final float[] rgbaColor = {0.75f, 0.75f, 0.75f, 1.0f}; /** Default pressed color-factor w/o color channel, modulated base-color. 0.75 * 1.2 = 0.9 */ protected final float[] pressedRGBAModulate = {1.2f, 1.2f, 1.2f, 0.7f}; /** Default toggle color-factor w/o color channel, modulated base-color. 0.75 * 1.13 ~ 0.85 */ protected final float[] toggleOnRGBAModulate = {1.13f, 1.13f, 1.13f, 1.0f}; /** Default toggle color-factor w/o color channel, modulated base-color. 0.75 * 0.86 ~ 0.65 */ protected final float[] toggleOffRGBAModulate = {0.86f, 0.86f, 0.86f, 1.0f}; private int name = -1; private boolean down = false; private boolean toggle = false; private boolean toggleable = false; private boolean draggable = true; private boolean resizable = true; private boolean enabled = true; private ArrayList mouseListeners = new ArrayList(); private Listener onMoveListener = null; public Shape() { this.box = new AABBox(); } /** Set a symbolic name for this shape for identification. Default is -1 for noname. */ public final void setName(final int name) { this.name = name; } /** Return the optional symbolic name for this shape. */ public final int getName() { return this.name; } /** Returns true if this shape is enabled and hence visible, otherwise false. */ public final boolean isEnabled() { return enabled; } /** Enable or disable this shape, i.e. its visibility. */ public final void setEnabled(final boolean v) { enabled = v; } /** * Clears all data and reset all states as if this instance was newly created * @param gl TODO * @param renderer TODO */ public final void clear(final GL2ES2 gl, final RegionRenderer renderer) { synchronized ( dirtySync ) { clearImpl0(gl, renderer); position[0] = 0f; position[1] = 0f; position[2] = 0f; rotation.setIdentity(); rotPivot[0] = 0f; rotPivot[1] = 0f; rotPivot[2] = 0f; scale[0] = 1f; scale[1] = 1f; scale[2] = 1f; box.reset(); markShapeDirty(); } } /** * Destroys all data * @param gl * @param renderer */ public final void destroy(final GL2ES2 gl, final RegionRenderer renderer) { destroyImpl0(gl, renderer); position[0] = 0f; position[1] = 0f; position[2] = 0f; rotation.setIdentity(); rotPivot[0] = 0f; rotPivot[1] = 0f; rotPivot[2] = 0f; scale[0] = 1f; scale[1] = 1f; scale[2] = 1f; box.reset(); markShapeDirty(); } public final void onMove(final Listener l) { onMoveListener = l; } /** Move to scaled position. Position ends up in PMVMatrix unmodified. */ public final void moveTo(final float tx, final float ty, final float tz) { position[0] = tx; position[1] = ty; position[2] = tz; if( null != onMoveListener ) { onMoveListener.run(this); } // System.err.println("Shape.setTranslate: "+tx+"/"+ty+"/"+tz+": "+toString()); } /** Move about scaled distance. Position ends up in PMVMatrix unmodified. */ public final void move(final float dtx, final float dty, final float dtz) { position[0] += dtx; position[1] += dty; position[2] += dtz; if( null != onMoveListener ) { onMoveListener.run(this); } // System.err.println("Shape.translate: "+tx+"/"+ty+"/"+tz+": "+toString()); } /** Returns float[3] position, i.e. scaled translation as set via {@link #moveTo(float, float, float) or {@link #move(float, float, float)}}. */ public final float[] getPosition() { return position; } /** Returns {@link Quaternion} for rotation. */ public final Quaternion getRotation() { return rotation; } /** Return float[3] unscaled rotation origin, aka pivot. */ public final float[] getRotationPivot() { return rotPivot; } /** Set unscaled rotation origin, aka pivot. Usually the {@link #getBounds()} center and should be set while {@link #validateImpl(GLProfile, GL2ES2)}. */ public final void setRotationPivot(final float rx, final float ry, final float rz) { rotPivot[0] = rx; rotPivot[1] = ry; rotPivot[2] = rz; } /** * Set unscaled rotation origin, aka pivot. Usually the {@link #getBounds()} center and should be set while {@link #validateImpl(GLProfile, GL2ES2)}. * @param pivot float[3] rotation origin */ public final void setRotationPivot(final float[/*3*/] pivot) { System.arraycopy(pivot, 0, rotPivot, 0, 3); } /** * Set scale factor to given scale. * @see #scale(float, float, float) * @see #getScale() */ public final void setScale(final float sx, final float sy, final float sz) { scale[0] = sx; scale[1] = sy; scale[2] = sz; } /** * Multiply current scale factor by given scale. * @see #setScale(float, float, float) * @see #getScale() */ public final void scale(final float sx, final float sy, final float sz) { scale[0] *= sx; scale[1] *= sy; scale[2] *= sz; } /** * Returns float[3] scale factors. * @see #setScale(float, float, float) * @see #scale(float, float, float) */ public final float[] getScale() { return scale; } /** Returns X-axis scale factor. */ public final float getScaleX() { return scale[0]; } /** Returns Y-axis scale factor. */ public final float getScaleY() { return scale[1]; } /** Returns Z-axis scale factor. */ public final float getScaleZ() { return scale[2]; } /** * Marks the shape dirty, causing next {@link #draw(GL2ES2, RegionRenderer, int[]) draw()} * to recreate the Graph shape and reset the region. */ public final void markShapeDirty() { synchronized ( dirtySync ) { dirty |= DIRTY_SHAPE; } } /** * Marks the rendering state dirty, causing next {@link #draw(GL2ES2, RegionRenderer, int[]) draw()} * to notify the Graph region to reselect shader and repaint potentially used FBOs. */ public final void markStateDirty() { synchronized ( dirtySync ) { dirty |= DIRTY_STATE; } } protected final boolean isShapeDirty() { return 0 != ( dirty & DIRTY_SHAPE ) ; } protected final boolean isStateDirty() { return 0 != ( dirty & DIRTY_STATE ) ; } /** * Returns the unscaled bounding {@link AABBox} for this shape, borrowing internal instance. * * The returned {@link AABBox} will only cover this unscaled shape * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)} * or {@link #validate(GL2ES2)}. * * @see #getBounds(GLProfile) */ public final AABBox getBounds() { return box; } /** * Returns the scaled width of the bounding {@link AABBox} for this shape. * * The returned width will only cover the scaled shape * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)} * or {@link #validate(GL2ES2)}. * * @see #getBounds() */ public final float getScaledWidth() { return box.getWidth() * getScaleX(); } /** * Returns the scaled height of the bounding {@link AABBox} for this shape. * * The returned height will only cover the scaled shape * after an initial call to {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)} * or {@link #validate(GL2ES2)}. * * @see #getBounds() */ public final float getScaledHeight() { return box.getHeight() * getScaleY(); } /** * Returns the unscaled bounding {@link AABBox} for this shape. * * This variant differs from {@link #getBounds()} as it * returns a valid {@link AABBox} even before {@link #draw(GL2ES2, RegionRenderer, int[]) draw(..)} * and having an OpenGL instance available. * * @see #getBounds() */ public final AABBox getBounds(final GLProfile glp) { validate(glp); return box; } /** Experimental selection draw command used by {@link Scene}. */ public void drawToSelect(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { synchronized ( dirtySync ) { validate(gl); drawImpl0(gl, renderer, sampleCount, null); } } private final float[] rgba_tmp = { 0, 0, 0, 1 }; /** * Renders the shape. *

* {@link #setTransform(PMVMatrix)} is expected to be completed beforehand. *

* @param gl the current GL object * @param renderer {@link RegionRenderer} which might be used for Graph Curve Rendering, also source of {@link RegionRenderer#getMatrix()} and {@link RegionRenderer#getViewport()}. * @param sampleCount sample count if used by Graph renderModes */ public void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { final boolean isPressed = isPressed(), isToggleOn = isToggleOn(); final float[] rgba; if( hasColorChannel() ) { if( isPressed ) { rgba = pressedRGBAModulate; } else if( isToggleable() ) { if( isToggleOn ) { rgba = toggleOnRGBAModulate; } else { rgba = toggleOffRGBAModulate; } } else { rgba = rgbaColor; } } else { rgba = rgba_tmp; if( isPressed ) { rgba[0] = rgbaColor[0]*pressedRGBAModulate[0]; rgba[1] = rgbaColor[1]*pressedRGBAModulate[1]; rgba[2] = rgbaColor[2]*pressedRGBAModulate[2]; rgba[3] = rgbaColor[3]*pressedRGBAModulate[3]; } else if( isToggleable() ) { if( isToggleOn ) { rgba[0] = rgbaColor[0]*toggleOnRGBAModulate[0]; rgba[1] = rgbaColor[1]*toggleOnRGBAModulate[1]; rgba[2] = rgbaColor[2]*toggleOnRGBAModulate[2]; rgba[3] = rgbaColor[3]*toggleOnRGBAModulate[3]; } else { rgba[0] = rgbaColor[0]*toggleOffRGBAModulate[0]; rgba[1] = rgbaColor[1]*toggleOffRGBAModulate[1]; rgba[2] = rgbaColor[2]*toggleOffRGBAModulate[2]; rgba[3] = rgbaColor[3]*toggleOffRGBAModulate[3]; } } else { rgba[0] = rgbaColor[0]; rgba[1] = rgbaColor[1]; rgba[2] = rgbaColor[2]; rgba[3] = rgbaColor[3]; } } synchronized ( dirtySync ) { validate(gl); drawImpl0(gl, renderer, sampleCount, rgba); } } /** * Validates the shape's underlying {@link GLRegion}. *

* If the region is dirty, it gets {@link GLRegion#clear(GL2ES2) cleared} and is reused. *

* @param gl current {@link GL2ES2} object * @see #validate(GLProfile) */ public final void validate(final GL2ES2 gl) { synchronized ( dirtySync ) { if( isShapeDirty() ) { box.reset(); } validateImpl(gl.getGLProfile(), gl); dirty = 0; } } /** * Validates the shape's underlying {@link GLRegion} w/o a current {@link GL2ES2} object *

* If the region is dirty a new region is created * and the old one gets pushed to a dirty-list to get disposed when a GL context is available. *

* @see #validate(GL2ES2) */ public final void validate(final GLProfile glp) { synchronized ( dirtySync ) { if( isShapeDirty() ) { box.reset(); } validateImpl(glp, null); dirty = 0; } } /** * Setup the pre-selected {@link GLMatrixFunc#GL_MODELVIEW} {@link PMVMatrix} for this object. * - Scale shape from its center position * - Rotate shape around optional scaled pivot, see {@link #setRotationPivot(float[])}), otherwise rotate around its scaled center (default) *

* Shape's origin should be bottom-left @ 0/0 to have build-in drag-zoom work properly. *

* @param pmv the matrix * @see #setRotationPivot(float[]) * @see #getRotation() * @see #moveTo(float, float, float) * @see #setScale(float, float, float) */ public void setTransform(final PMVMatrix pmv) { final boolean hasScale = !VectorUtil.isVec3Equal(scale, 0, VectorUtil.VEC3_ONE, 0, FloatUtil.EPSILON); final boolean hasRotate = !rotation.isIdentity(); final boolean hasRotPivot = !VectorUtil.isVec3Zero(rotPivot, 0, FloatUtil.EPSILON); final float[] ctr = box.getCenter(); final boolean sameScaleRotatePivot = hasScale && hasRotate && ( !hasRotPivot || VectorUtil.isVec3Equal(rotPivot, 0, ctr, 0, FloatUtil.EPSILON) ); pmv.glTranslatef(position[0], position[1], position[2]); // translate, scaled if( sameScaleRotatePivot ) { // Scale shape from its center position and rotate around its center pmv.glTranslatef(ctr[0]*scale[0], ctr[1]*scale[1], ctr[2]*scale[2]); // add-back center, scaled pmv.glRotate(rotation); pmv.glScalef(scale[0], scale[1], scale[2]); pmv.glTranslatef(-ctr[0], -ctr[1], -ctr[2]); // move to center } else if( hasRotate || hasScale ) { if( hasRotate ) { if( hasRotPivot ) { // Rotate shape around its scaled pivot pmv.glTranslatef(rotPivot[0]*scale[0], rotPivot[1]*scale[1], rotPivot[2]*scale[2]); // pivot back from rot-pivot, scaled pmv.glRotate(rotation); pmv.glTranslatef(-rotPivot[0]*scale[0], -rotPivot[1]*scale[1], -rotPivot[2]*scale[2]); // pivot to rot-pivot, scaled } else { // Rotate shape around its scaled center pmv.glTranslatef(ctr[0]*scale[0], ctr[1]*scale[1], ctr[2]*scale[2]); // pivot back from center-pivot, scaled pmv.glRotate(rotation); pmv.glTranslatef(-ctr[0]*scale[0], -ctr[1]*scale[1], -ctr[2]*scale[2]); // pivot to center-pivot, scaled } } if( hasScale ) { // Scale shape from its center position pmv.glTranslatef(ctr[0]*scale[0], ctr[1]*scale[1], ctr[2]*scale[2]); // add-back center, scaled pmv.glScalef(scale[0], scale[1], scale[2]); pmv.glTranslatef(-ctr[0], -ctr[1], -ctr[2]); // move to center } } // TODO: Add alignment features. } /** * Retrieve surface (view) size of this shape. *

* The given {@link PMVMatrix} has to be setup properly for this object, * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}. * @param viewport the int[4] viewport * @param surfaceSize int[2] target surface size * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null} * @see #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[]) * @see #getSurfaceSize(Scene, PMVMatrix, int[]) */ public int[/*2*/] getSurfaceSize(final PMVMatrix pmv, final int[/*4*/] viewport, final int[/*2*/] surfaceSize) { // System.err.println("Shape::getSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]); final float[] winCoordHigh = new float[3]; final float[] winCoordLow = new float[3]; final float[] high = getBounds().getHigh(); final float[] low = getBounds().getLow(); if( pmv.gluProject(high[0], high[1], high[2], viewport, 0, winCoordHigh, 0) ) { // System.err.printf("Shape::surfaceSize.H: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), high[0], high[1], high[2], winCoordHigh[0], winCoordHigh[1], winCoordHigh[2]); if( pmv.gluProject(low[0], low[1], low[2], viewport, 0, winCoordLow, 0) ) { // System.err.printf("Shape::surfaceSize.L: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), low[0], low[1], low[2], winCoordLow[0], winCoordLow[1], winCoordLow[2]); surfaceSize[0] = (int)(winCoordHigh[0] - winCoordLow[0]); surfaceSize[1] = (int)(winCoordHigh[1] - winCoordLow[1]); // System.err.printf("Shape::surfaceSize.S: shape %d: %f x %f -> %d x %d%n", getName(), winCoordHigh[0] - winCoordLow[0], winCoordHigh[1] - winCoordLow[1], surfaceSize[0], surfaceSize[1]); return surfaceSize; } } return null; } /** * Retrieve surface (view) size of this shape. *

* The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} given {@link PMVMatrix} {@code pmv}. * @param viewport used viewport for {@link PMVMatrix#gluProject(float, float, float, int[], int, float[], int)} * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup}, * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller. * @param surfaceSize int[2] target surface size * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null} * @see #getSurfaceSize(PMVMatrix, int[], int[]) * @see #getSurfaceSize(Scene, PMVMatrix, int[]) */ public int[/*2*/] getSurfaceSize(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final PMVMatrix pmv, final int[/*2*/] surfaceSize) { pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]); setTransform(pmv); return getSurfaceSize(pmv, viewport, surfaceSize); } /** * Retrieve surface (view) size of this shape. *

* The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport. * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup}, * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller. * @param surfaceSize int[2] target surface size * @return given int[2] {@code surfaceSize} for successful gluProject(..) operation, otherwise {@code null} * @see #getSurfaceSize(PMVMatrix, int[], int[]) * @see #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[]) */ public int[/*2*/] getSurfaceSize(final Scene scene, final PMVMatrix pmv, final int[/*2*/] surfaceSize) { return getSurfaceSize(scene.getPMVMatrixSetup(), scene.getViewport(), pmv, surfaceSize); } /** * Retrieve pixel per scaled shape-coordinate unit, i.e. [px]/[obj]. *

* The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport. * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup}, * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller. * @param pixPerShape float[2] pixel per scaled shape-coordinate unit result storage * @return given float[2] {@code pixPerShape} for successful gluProject(..) operation, otherwise {@code null} * @see #getPixelPerShapeUnit(int[], float[]) * @see #getSurfaceSize(Scene, PMVMatrix, int[]) * @see #getScaledWidth() * @see #getScaledHeight() */ public float[] getPixelPerShapeUnit(final Scene scene, final PMVMatrix pmv, final float[] pixPerShape) { final int[] shapeSizePx = new int[2]; if( null != getSurfaceSize(scene, new PMVMatrix(), shapeSizePx) ) { return getPixelPerShapeUnit(shapeSizePx, pixPerShape); } else { return null; } } /** * Retrieve pixel per scaled shape-coordinate unit, i.e. [px]/[obj]. * @param shapeSizePx int[2] shape size in pixel as retrieved via e.g. {@link #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[])} * @param pixPerShape float[2] pixel scaled per shape-coordinate unit result storage * @return given float[2] {@code pixPerShape} * @see #getPixelPerShapeUnit(Scene, PMVMatrix, float[]) * @see #getSurfaceSize(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], PMVMatrix, int[]) * @see #getScaledWidth() * @see #getScaledHeight() */ public float[] getPixelPerShapeUnit(final int[] shapeSizePx, final float[] pixPerShape) { pixPerShape[0] = shapeSizePx[0] / getScaledWidth(); pixPerShape[0] = shapeSizePx[1] / getScaledHeight(); return pixPerShape; } /** * Map given object coordinate relative to this shape to window coordinates. *

* The given {@link PMVMatrix} has to be setup properly for this object, * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}. * @param viewport the int[4] viewport * @param objPos float[3] object position relative to this shape's center * @param glWinPos int[2] target window position of objPos relative to this shape * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null} * @see #shapeToWinCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], float[], PMVMatrix, int[]) * @see #shapeToWinCoord(Scene, float[], PMVMatrix, int[]) */ public int[/*2*/] shapeToWinCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final float[/*3*/] objPos, final int[/*2*/] glWinPos) { // System.err.println("Shape::objToWinCoordgetSurfaceSize.VP "+viewport[0]+"/"+viewport[1]+" "+viewport[2]+"x"+viewport[3]); final float[] winCoord = new float[3]; if( pmv.gluProject(objPos[0], objPos[1], objPos[2], viewport, 0, winCoord, 0) ) { // System.err.printf("Shape::objToWinCoord.0: shape %d: obj [%f, %f, %f] -> win [%f, %f, %f]%n", getName(), objPos[0], objPos[1], objPos[2], winCoord[0], winCoord[1], winCoord[2]); glWinPos[0] = (int)(winCoord[0]); glWinPos[1] = (int)(winCoord[1]); // System.err.printf("Shape::objToWinCoord.X: shape %d: %f / %f -> %d / %d%n", getName(), winCoord[0], winCoord[1], glWinPos[0], glWinPos[1]); return glWinPos; } return null; } /** * Map given object coordinate relative to this shape to window coordinates. *

* The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} given {@link PMVMatrix} {@code pmv}. * @param viewport used viewport for {@link PMVMatrix#gluProject(float, float, float, int[], int, float[], int)} * @param objPos float[3] object position relative to this shape's center * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup}, * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller. * @param glWinPos int[2] target window position of objPos relative to this shape * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null} * @see #shapeToWinCoord(PMVMatrix, int[], float[], int[]) * @see #shapeToWinCoord(Scene, float[], PMVMatrix, int[]) */ public int[/*2*/] shapeToWinCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final float[/*3*/] objPos, final PMVMatrix pmv, final int[/*2*/] glWinPos) { pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]); setTransform(pmv); return this.shapeToWinCoord(pmv, viewport, objPos, glWinPos); } /** * Map given object coordinate relative to this shape to window coordinates. *

* The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport. * @param objPos float[3] object position relative to this shape's center * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup}, * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller. * @param glWinPos int[2] target window position of objPos relative to this shape * @return given int[2] {@code glWinPos} for successful gluProject(..) operation, otherwise {@code null} * @see #shapeToWinCoord(PMVMatrix, int[], float[], int[]) * @see #shapeToWinCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], float[], PMVMatrix, int[]) */ public int[/*2*/] shapeToWinCoord(final Scene scene, final float[/*3*/] objPos, final PMVMatrix pmv, final int[/*2*/] glWinPos) { return this.shapeToWinCoord(scene.getPMVMatrixSetup(), scene.getViewport(), objPos, pmv, glWinPos); } /** * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate. *

* The given {@link PMVMatrix} has to be setup properly for this object, * i.e. its {@link GLMatrixFunc#GL_PROJECTION} and {@link GLMatrixFunc#GL_MODELVIEW} for the surrounding scene * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param pmv well formed {@link PMVMatrix}, e.g. could have been setup via {@link Scene#setupMatrix(PMVMatrix) setupMatrix(..)} and {@link #setTransform(PMVMatrix)}. * @param viewport the int[4] viewport * @param glWinX in GL window coordinates, origin bottom-left * @param glWinY in GL window coordinates, origin bottom-left * @param objPos float[3] target object position of glWinX/glWinY relative to this shape * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null} * @see #winToShapeCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], int, int, PMVMatrix, float[]) * @see #winToShapeCoord(Scene, int, int, PMVMatrix, float[]) */ public float[/*3*/] winToShapeCoord(final PMVMatrix pmv, final int[/*4*/] viewport, final int glWinX, final int glWinY, final float[/*3*/] objPos) { final float[] ctr = getBounds().getCenter(); final float[] tmp = new float[3]; if( pmv.gluProject(ctr[0], ctr[1], ctr[2], viewport, 0, tmp, 0) ) { // System.err.printf("Shape::winToObjCoord.0: shape %d: obj [%15.10ff, %15.10ff, %15.10ff] -> win [%d / %d -> %7.2ff, %7.2ff, %7.2ff, diff %7.2ff x %7.2ff]%n", getName(), ctr[0], ctr[1], ctr[2], glWinX, glWinY, tmp[0], tmp[1], tmp[2], glWinX-tmp[0], glWinY-tmp[1]); if( pmv.gluUnProject(glWinX, glWinY, tmp[2], viewport, 0, objPos, 0) ) { // System.err.printf("Shape::winToObjCoord.X: shape %d: win [%d, %d, %7.2ff] -> obj [%15.10ff, %15.10ff, %15.10ff]%n", getName(), glWinX, glWinY, tmp[2], objPos[0], objPos[1], objPos[2]); return objPos; } } return null; } /** * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate. *

* The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param pmvMatrixSetup {@link Scene.PMVMatrixSetup} to {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} given {@link PMVMatrix} {@code pmv}. * @param viewport used viewport for {@link PMVMatrix#gluUnProject(float, float, float, int[], int, float[], int)} * @param glWinX in GL window coordinates, origin bottom-left * @param glWinY in GL window coordinates, origin bottom-left * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup}, * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller. * @param objPos float[3] target object position of glWinX/glWinY relative to this shape * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null} * @see #winToShapeCoord(PMVMatrix, int[], int, int, float[]) * @see #winToShapeCoord(Scene, int, int, PMVMatrix, float[]) */ public float[/*3*/] winToShapeCoord(final Scene.PMVMatrixSetup pmvMatrixSetup, final int[/*4*/] viewport, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[/*3*/] objPos) { pmvMatrixSetup.set(pmv, viewport[0], viewport[1], viewport[2], viewport[3]); setTransform(pmv); return this.winToShapeCoord(pmv, viewport, glWinX, glWinY, objPos); } /** * Map given gl-window-coordinates to object coordinates relative to this shape and its z-coordinate. *

* The given {@link PMVMatrix} will be {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) setup} properly for this shape * including this shape's {@link #setTransform(PMVMatrix)}. *

* @param scene {@link Scene} to retrieve {@link Scene.PMVMatrixSetup} and the viewport. * @param glWinX in GL window coordinates, origin bottom-left * @param glWinY in GL window coordinates, origin bottom-left * @param pmv a new {@link PMVMatrix} which will {@link Scene.PMVMatrixSetup#set(PMVMatrix, int, int, int, int) be setup}, * {@link #setTransform(PMVMatrix) shape-transformed} and can be reused by the caller. * @param objPos float[3] target object position of glWinX/glWinY relative to this shape * @return given float[3] {@code objPos} for successful gluProject(..) and gluUnProject(..) operation, otherwise {@code null} * @see #winToShapeCoord(PMVMatrix, int[], int, int, float[]) * @see #winToShapeCoord(com.jogamp.graph.ui.gl.Scene.PMVMatrixSetup, int[], int, int, PMVMatrix, float[]) */ public float[/*3*/] winToShapeCoord(final Scene scene, final int glWinX, final int glWinY, final PMVMatrix pmv, final float[/*3*/] objPos) { return this.winToShapeCoord(scene.getPMVMatrixSetup(), scene.getViewport(), glWinX, glWinY, pmv, objPos); } public float[] getColor() { return rgbaColor; } /** * Set base color. *

* Default base-color w/o color channel, will be modulated w/ pressed- and toggle color *

*/ public final void setColor(final float r, final float g, final float b, final float a) { this.rgbaColor[0] = r; this.rgbaColor[1] = g; this.rgbaColor[2] = b; this.rgbaColor[3] = a; } /** * Set pressed color. *

* Default pressed color-factor w/o color channel, modulated base-color. 0.75 * 1.2 = 0.9 *

*/ public final void setPressedColorMod(final float r, final float g, final float b, final float a) { this.pressedRGBAModulate[0] = r; this.pressedRGBAModulate[1] = g; this.pressedRGBAModulate[2] = b; this.pressedRGBAModulate[3] = a; } /** * Set toggle-on color. *

* Default toggle-on color-factor w/o color channel, modulated base-color. 0.75 * 1.13 ~ 0.85 *

*/ public final void setToggleOnColorMod(final float r, final float g, final float b, final float a) { this.toggleOnRGBAModulate[0] = r; this.toggleOnRGBAModulate[1] = g; this.toggleOnRGBAModulate[2] = b; this.toggleOnRGBAModulate[3] = a; } /** * Set toggle-off color. *

* Default toggle-off color-factor w/o color channel, modulated base-color. 0.75 * 0.86 ~ 0.65 *

*/ public final void setToggleOffColorMod(final float r, final float g, final float b, final float a) { this.toggleOffRGBAModulate[0] = r; this.toggleOffRGBAModulate[1] = g; this.toggleOffRGBAModulate[2] = b; this.toggleOffRGBAModulate[3] = a; } @Override public final String toString() { return getClass().getSimpleName()+"["+getSubString()+"]"; } public String getSubString() { final String pivotS; if( !VectorUtil.isVec3Zero(rotPivot, 0, FloatUtil.EPSILON) ) { pivotS = "pivot["+rotPivot[0]+", "+rotPivot[1]+", "+rotPivot[2]+"], "; } else { pivotS = ""; } final String scaleS; if( !VectorUtil.isVec3Equal(scale, 0, VectorUtil.VEC3_ONE, 0, FloatUtil.EPSILON) ) { scaleS = "scale["+scale[0]+", "+scale[1]+", "+scale[2]+"], "; } else { scaleS = "scale 1, "; } final String rotateS; if( !rotation.isIdentity() ) { rotateS = "rot "+rotation+", "; } else { rotateS = ""; } return "enabled "+enabled+", toggle[able "+toggleable+", state "+toggle+"], pos["+position[0]+", "+position[1]+", "+position[2]+ "], "+pivotS+scaleS+rotateS+ "box "+box; } // // Input // public void setPressed(final boolean b) { this.down = b; markStateDirty(); } public boolean isPressed() { return this.down; } public void setToggleable(final boolean toggleable) { this.toggleable = toggleable; } /** * Returns true if this shape is toggable, * i.e. rendered w/ {@link #setToggleOnColorMod(float, float, float, float)} or {@link #setToggleOffColorMod(float, float, float, float)}. */ public boolean isToggleable() { return toggleable; } public void setToggle(final boolean v) { toggle = v; markStateDirty(); } public void toggle() { if( isToggleable() ) { toggle = !toggle; } markStateDirty(); } public boolean isToggleOn() { return toggle; } /** * Set whether this shape is draggable, * i.e. translated by 1-pointer-click and drag. *

* Default draggable is true. *

*/ public void setDraggable(final boolean draggable) { this.draggable = draggable; } public boolean isDraggable() { return draggable; } /** * Set whether this shape is resizable, * i.e. zoomed by 1-pointer-click and drag in 1/4th bottom-left and bottom-right corner. *

* Default resizable is true. *

*/ public void setResizable(final boolean resizable) { this.resizable = resizable; } public boolean isResizable() { return resizable; } public final void addMouseListener(final MouseGestureListener l) { if(l == null) { return; } @SuppressWarnings("unchecked") final ArrayList clonedListeners = (ArrayList) mouseListeners.clone(); clonedListeners.add(l); mouseListeners = clonedListeners; } public final void removeMouseListener(final MouseGestureListener l) { if (l == null) { return; } @SuppressWarnings("unchecked") final ArrayList clonedListeners = (ArrayList) mouseListeners.clone(); clonedListeners.remove(l); mouseListeners = clonedListeners; } /** * Combining {@link MouseListener} and {@link GestureListener} */ public static interface MouseGestureListener extends MouseListener, GestureListener { } /** * Convenient adapter combining dummy implementation for {@link MouseListener} and {@link GestureListener} */ public static abstract class MouseGestureAdapter extends MouseAdapter implements MouseGestureListener { @Override public void gestureDetected(final GestureEvent gh) { } } /** * {@link Shape} event info for propagated {@link NEWTEvent}s * containing reference of {@link #shape the intended shape} as well as * the {@link #objPos rotated relative position} to this shape. * The latter is normalized to bottom-left zero origin, allowing easier usage. */ public static class EventInfo { /** The associated {@link Shape} for this event */ public final Shape shape; /** The relative object coordinate of glWinX/glWinY to the associated {@link Shape}. */ public final float[] objPos; /** The GL window coordinates, origin bottom-left */ public final int[] winPos; /** The drag delta of the relative object coordinate of glWinX/glWinY to the associated {@link Shape}. */ public final float[] objDrag = { 0f, 0f }; /** The drag delta of GL window coordinates, origin bottom-left */ public final int[] winDrag = { 0, 0 }; /** * Ctor * @param glWinX in GL window coordinates, origin bottom-left * @param glWinY in GL window coordinates, origin bottom-left * @param shape associated shape * @param objPos relative object coordinate of glWinX/glWinY to the associated shape. */ EventInfo(final int glWinX, final int glWinY, final Shape shape, final float[] objPos) { this.winPos = new int[] { glWinX, glWinY }; this.shape = shape; this.objPos = objPos; } @Override public String toString() { return "EventDetails[winPos ["+winPos[0]+", "+winPos[1]+"], objPos ["+objPos[0]+", "+objPos[1]+", "+objPos[2]+"], "+shape+"]"; } } private boolean dragFirst = false; private final float[] objDraggedFirst = { 0f, 0f }; // b/c its relative to Shape and we stick to it private final int[] winDraggedLast = { 0, 0 }; // b/c its absolute window pos private boolean inDrag = false; private int inResize = 0; // 1 br, 2 bl private static final float resize_sxy_min = 0.03f; // TODO: Maybe customizable? private static final float resize_section = 1f/5f; // resize action in a corner /** * Dispatch given NEWT mouse event to this shape * @param e original Newt {@link MouseEvent} * @param glWinX in GL window coordinates, origin bottom-left * @param glWinY in GL window coordinates, origin bottom-left * @param objPos object position of mouse event relative to this shape */ /* pp */ final void dispatchMouseEvent(final MouseEvent e, final int glWinX, final int glWinY, final float[] objPos) { final Shape.EventInfo shapeEvent = new EventInfo(glWinX, glWinY, this, objPos); final short eventType = e.getEventType(); if( 1 == e.getPointerCount() ) { switch( eventType ) { case MouseEvent.EVENT_MOUSE_CLICKED: toggle(); break; case MouseEvent.EVENT_MOUSE_PRESSED: dragFirst = true; setPressed(true); break; case MouseEvent.EVENT_MOUSE_RELEASED: // Release active shape: last pointer has been lifted! setPressed(false); inDrag = false; inResize = 0; break; } } switch( eventType ) { case MouseEvent.EVENT_MOUSE_DRAGGED: { // 1 pointer drag and potential drag-resize if(dragFirst) { objDraggedFirst[0] = objPos[0]; objDraggedFirst[1] = objPos[1]; winDraggedLast[0] = glWinX; winDraggedLast[1] = glWinY; dragFirst=false; final float ix = objPos[0]; final float iy = objPos[1]; final float minx_br = box.getMaxX() - box.getWidth() * resize_section; final float miny_br = box.getMinY(); final float maxx_br = box.getMaxX(); final float maxy_br = box.getMinY() + box.getHeight() * resize_section; if( minx_br <= ix && ix <= maxx_br && miny_br <= iy && iy <= maxy_br ) { inResize = 1; // bottom-right } else { final float minx_bl = box.getMinX(); final float miny_bl = box.getMinY(); final float maxx_bl = box.getMinX() + box.getWidth() * resize_section; final float maxy_bl = box.getMinY() + box.getHeight() * resize_section; if( minx_bl <= ix && ix <= maxx_bl && miny_bl <= iy && iy <= maxy_bl ) { inResize = 2; // bottom-left } else { inDrag = true; } } if( DEBUG ) { System.err.printf("DragFirst: drag %b, resize %d, obj[%.4f, %.4f, %.4f], drag +[%.4f, %.4f]%n", inDrag, inResize, objPos[0], objPos[1], objPos[2], shapeEvent.objDrag[0], shapeEvent.objDrag[1]); System.err.printf("DragFirst: %s%n", this); } return; } shapeEvent.objDrag[0] = objPos[0] - objDraggedFirst[0]; shapeEvent.objDrag[1] = objPos[1] - objDraggedFirst[1]; shapeEvent.winDrag[0] = glWinX - winDraggedLast[0]; shapeEvent.winDrag[1] = glWinY - winDraggedLast[1]; winDraggedLast[0] = glWinX; winDraggedLast[1] = glWinY; if( 1 == e.getPointerCount() ) { final float sdx = shapeEvent.objDrag[0] * scale[0]; // apply scale, since operation final float sdy = shapeEvent.objDrag[1] * scale[1]; // is from a scaled-model-viewpoint if( 0 != inResize && resizable ) { final float bw = box.getWidth(); final float bh = box.getHeight(); final float sx; if( 1 == inResize ) { sx = scale[0] + sdx/bw; // bottom-right } else { sx = scale[0] - sdx/bw; // bottom-left } final float sy = scale[1] - sdy/bh; if( resize_sxy_min <= sx && resize_sxy_min <= sy ) { // avoid scale flip if( DEBUG ) { System.err.printf("DragZoom: resize %d, win[%4d, %4d], obj[%.4f, %.4f, %.4f], dxy +[%.4f, %.4f], sdxy +[%.4f, %.4f], scale [%.4f, %.4f] -> [%.4f, %.4f]%n", inResize, glWinX, glWinY, objPos[0], objPos[1], objPos[2], shapeEvent.objDrag[0], shapeEvent.objDrag[1], sdx, sdy, scale[0], scale[1], sx, sy); } if( 1 == inResize ) { move( 0, sdy, 0f); // bottom-right, sticky left- and top-edge } else { move( sdx, sdy, 0f); // bottom-left, sticky right- and top-edge } setScale(sx, sy, scale[2]); } return; // FIXME: pass through event? Issue zoom event? } else if( inDrag && draggable ) { if( DEBUG ) { System.err.printf("DragMove: win[%4d, %4d] +[%2d, %2d], obj[%.4f, %.4f, %.4f] +[%.4f, %.4f]%n", glWinX, glWinY, shapeEvent.winDrag[0], shapeEvent.winDrag[1], objPos[0], objPos[1], objPos[2], shapeEvent.objDrag[0], shapeEvent.objDrag[1]); } move( sdx, sdy, 0f); // FIXME: Pass through event? Issue move event? } } } break; } e.setAttachment(shapeEvent); for(int i = 0; !e.isConsumed() && i < mouseListeners.size(); i++ ) { final MouseGestureListener l = mouseListeners.get(i); switch( eventType ) { case MouseEvent.EVENT_MOUSE_CLICKED: l.mouseClicked(e); break; case MouseEvent.EVENT_MOUSE_ENTERED: l.mouseEntered(e); break; case MouseEvent.EVENT_MOUSE_EXITED: l.mouseExited(e); break; case MouseEvent.EVENT_MOUSE_PRESSED: l.mousePressed(e); break; case MouseEvent.EVENT_MOUSE_RELEASED: l.mouseReleased(e); break; case MouseEvent.EVENT_MOUSE_MOVED: l.mouseMoved(e); break; case MouseEvent.EVENT_MOUSE_DRAGGED: l.mouseDragged(e); break; case MouseEvent.EVENT_MOUSE_WHEEL_MOVED: l.mouseWheelMoved(e); break; default: throw new NativeWindowException("Unexpected mouse event type " + e.getEventType()); } } } /** * @param e original Newt {@link GestureEvent} * @param glWinX x-position in OpenGL model space * @param glWinY y-position in OpenGL model space * @param pmv well formed PMVMatrix for this shape * @param viewport the viewport * @param objPos object position of mouse event relative to this shape */ /* pp */ final void dispatchGestureEvent(final GestureEvent e, final int glWinX, final int glWinY, final PMVMatrix pmv, final int[] viewport, final float[] objPos) { if( resizable && e instanceof PinchToZoomGesture.ZoomEvent ) { final PinchToZoomGesture.ZoomEvent ze = (PinchToZoomGesture.ZoomEvent) e; final float pixels = ze.getDelta() * ze.getScale(); // final int winX2 = glWinX + Math.round(pixels); final float[] objPos2 = winToShapeCoord(pmv, viewport, winX2, glWinY, new float[3]); if( null == objPos2 ) { return; } final float dx = objPos2[0]; final float dy = objPos2[1]; final float sx = scale[0] + ( dx/box.getWidth() ); // bottom-right final float sy = scale[1] + ( dy/box.getHeight() ); if( DEBUG ) { System.err.printf("DragZoom: resize %b, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n", inResize, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2], dx, dy, sx, sy); } if( resize_sxy_min <= sx && resize_sxy_min <= sy ) { // avoid scale flip if( DEBUG ) { System.err.printf("PinchZoom: pixels %f, obj %4d/%4d, %.3f/%.3f/%.3f %.3f/%.3f/%.3f + %.3f/%.3f -> %.3f/%.3f%n", pixels, glWinX, glWinY, objPos[0], objPos[1], objPos[2], position[0], position[1], position[2], dx, dy, sx, sy); } // move(dx, dy, 0f); setScale(sx, sy, scale[2]); } return; // FIXME: pass through event? Issue zoom event? } final Shape.EventInfo shapeEvent = new EventInfo(glWinX, glWinY, this, objPos); e.setAttachment(shapeEvent); for(int i = 0; !e.isConsumed() && i < mouseListeners.size(); i++ ) { mouseListeners.get(i).gestureDetected(e); } } // // // protected abstract void validateImpl(final GLProfile glp, final GL2ES2 gl); protected abstract void drawImpl0(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount, float[] rgba); protected abstract void clearImpl0(final GL2ES2 gl, final RegionRenderer renderer); protected abstract void destroyImpl0(final GL2ES2 gl, final RegionRenderer renderer); protected abstract void addShapeToRegion(); /** * Returns true if implementation uses an extra color channel or texture * which will be modulated with the passed rgba color {@link #drawImpl0(GL2ES2, RegionRenderer, int[], float[])}. * * Otherwise the base color will be modulated and passed to {@link #drawImpl0(GL2ES2, RegionRenderer, int[], float[])}. */ public abstract boolean hasColorChannel(); // // // }