/** * Copyright 2010-2023 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.ui.shapes; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.ui.GraphShape; import com.jogamp.graph.ui.Shape; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.util.texture.TextureSequence; /** * An abstract GraphUI filled base button {@link GraphShape}, * usually used as a backdrop or base shape for more informative button types. *
* GraphUI is GPU based and resolution independent. *
** This button is rendered with a round oval shape {@link #ROUND_CORNER by default}, * but can be set to any roundness or {@link #PERP_CORNER rectangular shape} via {#link {@link #setCorner(float)} or {@link #setPerp()}. *
*/ public class BaseButton extends GraphShape { /** {@link #setCorner(float) Round corner}, value {@value}. This is the default value. */ public static final float ROUND_CORNER = 1f; /** {@link #setCorner(float) Perpendicular corner} for a rectangular shape, value {@value}. */ public static final float PERP_CORNER = 0f; protected float width; protected float height; protected float corner = ROUND_CORNER; /** * Create a base button Graph based {@link GLRegion} UI {@link Shape} with a {@link #ROUND_CORNER}. ** Call {#link {@link #setCorner(float)} or {@link #setPerp()} to modify the corner shape. *
* @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. * @param width * @param height */ public BaseButton(final int renderModes, final float width, final float height) { super(renderModes); this.width = width; this.height = height; } public final float getWidth() { return width; } public final float getHeight() { return height; } public final float getCorner() { return corner; } /** * Set corner size with range [0.01 .. 1.00] for round corners * or `zero` for perpendicular corners. ** Default is {@link #ROUND_CORNER round corner}, * alternative a {@link #PERP_CORNER perpendicular corner} for a rectangular shape is available. *
* @param corner corner size with range [0.01 .. 1.00 ] for round corners or `zero` for perpendicular corners. * @return this instance for chaining * @see #ROUND_CORNER * @see #PERP_CORNER * @see #setPerp() */ public BaseButton setCorner(final float corner) { if( corner > 1.0f ){ this.corner = ROUND_CORNER; } else if( corner < 0.01f ){ this.corner = PERP_CORNER; } else { this.corner = corner; } markShapeDirty(); return this; } /** * Sets a {@link #PERP_CORNER perpendicular} {@link #setCorner(float) corner}. * @return this instance for chaining * @see #setCorner(float) */ public BaseButton setPerp() { this.corner = PERP_CORNER; markShapeDirty(); return this; } public BaseButton setSize(final float width, final float height) { this.width = width; this.height = height; markShapeDirty(); return this; } @Override protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) { final OutlineShape shape = createBaseShape(0f); resetGLRegion(glp, gl, null, shape); region.addOutlineShape(shape, null, rgbaColor); box.resize(shape.getBounds()); setRotationPivot( box.getCenter() ); } protected OutlineShape createBaseShape(final float zOffset) { final OutlineShape shape = new OutlineShape(); if(corner == 0.0f) { createSharpOutline(shape, zOffset); } else { createCurvedOutline(shape, zOffset); } shape.setIsQuadraticNurbs(); shape.setSharpness(oshapeSharpness); if( DEBUG_DRAW ) { System.err.println("GraphShape.RoundButton: Shape: "+shape+", "+box); } return shape; } protected void createSharpOutline(final OutlineShape shape, final float zOffset) { final float tw = getWidth(); final float th = getHeight(); final float minX = 0; final float minY = 0; final float minZ = zOffset; shape.addVertex(minX, minY, minZ, true); shape.addVertex(minX+tw, minY, minZ, true); shape.addVertex(minX+tw, minY + th, minZ, true); shape.addVertex(minX, minY + th, minZ, true); shape.closeLastOutline(true); } protected void createCurvedOutline(final OutlineShape shape, final float zOffset) { final float tw = getWidth(); final float th = getHeight(); final float dC = 0.5f*corner*Math.min(tw, th); final float minX = 0; final float minY = 0; final float minZ = zOffset; shape.addVertex(minX, minY + dC, minZ, true); shape.addVertex(minX, minY, minZ, false); shape.addVertex(minX + dC, minY, minZ, true); shape.addVertex(minX + tw - dC, minY, minZ, true); shape.addVertex(minX + tw, minY, minZ, false); shape.addVertex(minX + tw, minY + dC, minZ, true); shape.addVertex(minX + tw, minY + th- dC, minZ, true); shape.addVertex(minX + tw, minY + th, minZ, false); shape.addVertex(minX + tw - dC, minY + th, minZ, true); shape.addVertex(minX + dC, minY + th, minZ, true); shape.addVertex(minX, minY + th, minZ, false); shape.addVertex(minX, minY + th - dC, minZ, true); shape.closeLastOutline(true); } @Override public String getSubString() { return super.getSubString()+", dim "+getWidth() + " x " + getHeight() + ", corner " + corner; } }