/** * Copyright 2014-2023 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.ui.shapes; import com.jogamp.opengl.GL; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLCapabilities; import com.jogamp.opengl.GLCapabilitiesImmutable; import com.jogamp.opengl.GLContext; import com.jogamp.opengl.GLDrawable; import com.jogamp.opengl.GLDrawableFactory; import com.jogamp.opengl.GLEventListener; import com.jogamp.opengl.GLOffscreenAutoDrawable; import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.ui.GraphShape; import com.jogamp.opengl.FBObject; import com.jogamp.opengl.util.texture.ImageSequence; import com.jogamp.opengl.util.texture.Texture; /** * A GraphUI {@link GLEventListener} based {@link TexSeqButton} {@link GraphShape}. *

* GraphUI is GPU based and resolution independent. *

*

* The {@link GLEventListener} is rendered via an {@link GLOffscreenAutoDrawable.FBO} into an {@link ImageSequence}. *

*

* This button is rendered with a round oval shape. * To render it rectangular, {@link #setCorner(float)} to zero. *

*

* Default colors (toggle-on is full color): * - non-toggle: 1 * color * - pressed: 0.9 * color * - toggle-off: 0.8 * color * - toggle-on: 1.0 * color *

*/ public class GLButton extends TexSeqButton { private final GLEventListener glel; private final boolean useAlpha; private volatile int fboWidth = 200; private volatile int fboHeight = 200; private volatile GLOffscreenAutoDrawable.FBO fboGLAD = null; private boolean animateGLEL = false; public GLButton(final int renderModes, final float width, final float height, final int textureUnit, final GLEventListener glel, final boolean useAlpha) { super(renderModes, width, height, new ImageSequence(textureUnit, true)); this.glel = glel; this.useAlpha = useAlpha; setColor(1.0f, 1.0f, 1.0f, 1.0f); setPressedColorMod(0.9f, 0.9f, 0.9f, 0.7f); setToggleOffColorMod(0.8f, 0.8f, 0.8f, 1.0f); setToggleOnColorMod(1.0f, 1.0f, 1.0f, 1.0f); // fake surface-size, will be overriden in initial FBO setup @ display this.fboWidth = 320; this.fboHeight = Math.round( 640 * height / width ); } public final void setAnimate(final boolean v) { animateGLEL = v; } public final boolean getAnimate() { return animateGLEL; } public final void setFBOSize(final int fboWidth, final int fboHeight) { this.fboWidth = fboWidth; this.fboHeight = fboHeight; } public final GLOffscreenAutoDrawable.FBO getFBOAutoDrawable() { return fboGLAD; } @Override protected void destroyImpl(final GL2ES2 gl, final RegionRenderer renderer) { ((ImageSequence)texSeq).destroy(gl); fboGLAD.destroy(); } @Override public void draw(final GL2ES2 gl, final RegionRenderer renderer, final int[] sampleCount) { final int[/*2*/] surfaceSize = getSurfaceSize(renderer.getMatrix(), renderer.getViewport(), new int[2]); final boolean got_sz = null != surfaceSize && 0 < surfaceSize[0] && 0 < surfaceSize[1]; if( null == fboGLAD ) { final ImageSequence imgSeq = (ImageSequence)texSeq; final GLContext ctx = gl.getContext(); final GLDrawable drawable = ctx.getGLDrawable(); final GLCapabilitiesImmutable reqCaps = drawable.getRequestedGLCapabilities(); final GLCapabilities caps = (GLCapabilities) reqCaps.cloneMutable(); caps.setFBO(true); caps.setDoubleBuffered(false); if( !useAlpha ) { caps.setAlphaBits(0); } final GLDrawableFactory factory = GLDrawableFactory.getFactory(caps.getGLProfile()); // System.err.println("XXX FBO initSurfaceSize got_sz "+got_sz+", "+fboWidth+" x "+fboHeight+" -> "+surfaceSize[0]+" x "+surfaceSize[1]); if( got_sz ) { // override with real surface-size fboWidth = surfaceSize[0]; fboHeight = surfaceSize[1]; } fboGLAD = (GLOffscreenAutoDrawable.FBO) factory.createOffscreenAutoDrawable( drawable.getNativeSurface().getGraphicsConfiguration().getScreen().getDevice(), caps, null, fboWidth, fboHeight); fboWidth = 0; fboHeight = 0; fboGLAD.setSharedContext(ctx); fboGLAD.setTextureUnit(imgSeq.getTextureUnit()); fboGLAD.addGLEventListener(glel); fboGLAD.display(); // 1st init! final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment(); final Texture tex = new Texture(texA01.getName(), false /* ownsTextureID */, imgSeq.getTextureTarget(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), false /* mustFlipVertically */); imgSeq.addFrame(gl, tex); markStateDirty(); } else if( 0 != fboWidth*fboHeight ) { fboGLAD.setSurfaceSize(fboWidth, fboHeight); fboWidth = 0; fboHeight = 0; markStateDirty(); } else if( got_sz && ( fboGLAD.getSurfaceWidth() != surfaceSize[0] || fboGLAD.getSurfaceHeight() != surfaceSize[1] ) ) { // System.err.println("XXX FBO setSurfaceSize "+fboGLAD.getSurfaceWidth()+" x "+fboGLAD.getSurfaceHeight()+" -> "+surfaceSize[0]+" x "+surfaceSize[1]); final ImageSequence imgSeq = (ImageSequence)texSeq; fboGLAD.setSurfaceSize(surfaceSize[0], surfaceSize[1]); fboGLAD.display(); // re-init! imgSeq.destroy(gl); final FBObject.TextureAttachment texA01 = fboGLAD.getColorbuffer(GL.GL_FRONT).getTextureAttachment(); final Texture tex = new Texture(texA01.getName(), false /* ownsTextureID */, imgSeq.getTextureTarget(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), fboGLAD.getSurfaceWidth(), fboGLAD.getSurfaceHeight(), false /* mustFlipVertically */); imgSeq.addFrame(gl, tex); fboWidth = 0; fboHeight = 0; markStateDirty(); } else if( animateGLEL ) { fboGLAD.display(); } super.draw(gl, renderer, sampleCount); if( animateGLEL ) { markStateDirty(); // keep on going } } }