/** * Copyright 2010-2023 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.ui.shapes; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.ui.GraphShape; import com.jogamp.graph.ui.Shape; import com.jogamp.math.FloatUtil; import com.jogamp.math.geom.AABBox; import com.jogamp.opengl.GL2ES2; import com.jogamp.opengl.GLProfile; import com.jogamp.opengl.util.texture.TextureSequence; /** * A GraphUI rectangle {@link GraphShape} *

* GraphUI is GPU based and resolution independent. *

*/ public class Rectangle extends GraphShape { private float minX, minY, zPos; private float width; private float height; private float lineWidth; /** * Create a rectangular Graph based {@link GLRegion} UI {@link Shape}. * * @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. * @param minX * @param minY * @param width * @param height * @param lineWidth line thickness, use zero for filled rectangle * @param zPos */ public Rectangle(final int renderModes, final float minX, final float minY, final float width, final float height, final float lineWidth, final float zPos) { super( renderModes ); this.minX = minX; this.minY = minY; this.zPos = zPos; this.width = width; this.height = height; this.lineWidth = lineWidth; } /** * Create a rectangular Graph based {@link GLRegion} UI {@link Shape}. * * @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. * @param abox * @param lineWidth line thickness, use zero for filled rectangle */ public Rectangle(final int renderModes, final AABBox abox, final float lineWidth) { this( renderModes, abox.getMinX(), abox.getMinY(), abox.getWidth(), abox.getHeight(), lineWidth, abox.getCenter().z()); } /** * Create a rectangular Graph based {@link GLRegion} UI {@link Shape}. * * @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. * @param minX * @param minY * @param width * @param height * @param lineWidth line thickness, use zero for filled rectangle */ public Rectangle(final int renderModes, final float minX, final float minY, final float width, final float height, final float lineWidth) { this( renderModes, minX, minY, width, height, lineWidth, 0); } /** * Create a rectangular Graph based {@link GLRegion} UI {@link Shape}. * * @param renderModes Graph's {@link Region} render modes, see {@link GLRegion#create(GLProfile, int, TextureSequence) create(..)}. * @param width * @param height * @param lineWidth line thickness, use zero for filled rectangle */ public Rectangle(final int renderModes, final float width, final float height, final float lineWidth) { this( renderModes, 0, 0, width, height, lineWidth, 0); } public final float getX() { return minX; } public final float getY() { return minY; } public final float getZ() { return zPos; } public final float getWidth() { return width; } public final float getHeight() { return height; } public final float getLineWidth() { return lineWidth; } public void setPosition(final float minX, final float minY, final float zPos) { this.minX = minX; this.minY = minY; this.zPos = zPos; markShapeDirty(); } public void setDimension(final float width, final float height, final float lineWidth) { if( this.width != width || this.height != height || this.lineWidth != lineWidth ) { this.width = width; this.height = height; this.lineWidth = lineWidth; markShapeDirty(); } } public void setBounds(final AABBox abox, final float lineWidth) { setPosition(abox.getMinX(), abox.getMinY(), abox.getCenter().z()); setDimension(abox.getWidth(), abox.getHeight(), lineWidth); } @Override protected void addShapeToRegion(final GLProfile glp, final GL2ES2 gl) { final OutlineShape shape = new OutlineShape(); final float x1 = minX; final float y1 = minY; final float x2 = minX + getWidth(); final float y2 = minY + getHeight(); final float z = zPos; { // Outer OutlineShape as Winding.CCW. shape.moveTo(x1, y1, z); shape.lineTo(x2, y1, z); shape.lineTo(x2, y2, z); shape.lineTo(x1, y2, z); shape.lineTo(x1, y1, z); shape.closeLastOutline(true); } if( !FloatUtil.isZero(lineWidth) ) { shape.addEmptyOutline(); // Inner OutlineShape as Winding.CW. // final float dxy0 = getWidth() < getHeight() ? getWidth() : getHeight(); final float dxy = lineWidth; // dxy0 * getDebugBox(); shape.moveTo(x1+dxy, y1+dxy, z); shape.lineTo(x1+dxy, y2-dxy, z); shape.lineTo(x2-dxy, y2-dxy, z); shape.lineTo(x2-dxy, y1+dxy, z); shape.lineTo(x1+dxy, y1+dxy, z); shape.closeLastOutline(true); } shape.setIsQuadraticNurbs(); shape.setSharpness(oshapeSharpness); resetGLRegion(glp, gl, null, shape); region.addOutlineShape(shape, null, rgbaColor); box.resize(shape.getBounds()); setRotationPivot( box.getCenter() ); } @Override public String getSubString() { return super.getSubString()+", dim "+getWidth() + " x " + getHeight(); } }