/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package jogamp.graph.curve.opengl; import java.nio.FloatBuffer; import java.nio.IntBuffer; import java.nio.ShortBuffer; import java.util.ArrayList; import javax.media.opengl.GL2ES2; import javax.media.opengl.GLContext; import com.jogamp.common.nio.Buffers; import com.jogamp.graph.curve.Region; import com.jogamp.graph.geom.PointTex; import com.jogamp.graph.geom.Triangle; import com.jogamp.opengl.util.PMVMatrix; public class VBORegionSPES2 implements Region{ private int numVertices = 0; private IntBuffer vboIds; private ArrayList> triangles = new ArrayList>(); private ArrayList vertices = new ArrayList(); private GLContext context; private int numBuffers = 3; private boolean flipped = false; private boolean dirty = false; public VBORegionSPES2(GLContext context){ this.context =context; } public void update(){ GL2ES2 gl = context.getGL().getGL2ES2(); ShortBuffer indicies = Buffers.newDirectShortBuffer(triangles.size() * 3); for(Triangle t:triangles){ final PointTex[] t_vertices = t.getVertices(); if(t_vertices[0].getId() == Integer.MAX_VALUE){ t_vertices[0].setId(numVertices++); t_vertices[1].setId(numVertices++); t_vertices[2].setId(numVertices++); vertices.add(t.getVertices()[0]); vertices.add(t.getVertices()[1]); vertices.add(t.getVertices()[2]); indicies.put((short) t.getVertices()[0].getId()); indicies.put((short) t.getVertices()[1].getId()); indicies.put((short) t.getVertices()[2].getId()); } else{ PointTex v1 = t_vertices[0]; PointTex v2 = t_vertices[1]; PointTex v3 = t_vertices[2]; indicies.put((short) v1.getId()); indicies.put((short) v2.getId()); indicies.put((short) v3.getId()); } } indicies.rewind(); FloatBuffer verticesBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 3); for(PointTex v:vertices){ verticesBuffer.put(v.getX()); if(flipped){ verticesBuffer.put(-1*v.getY()); } else{ verticesBuffer.put(v.getY()); } verticesBuffer.put(v.getZ()); } verticesBuffer.rewind(); FloatBuffer texCoordBuffer = Buffers.newDirectFloatBuffer(vertices.size() * 2); for(PointTex v:vertices){ float[] tex = v.getTexCoord(); texCoordBuffer.put(tex[0]); texCoordBuffer.put(tex[1]); } texCoordBuffer.rewind(); vboIds = IntBuffer.allocate(numBuffers); gl.glGenBuffers(numBuffers, vboIds); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); // vertices gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 3 * Buffers.SIZEOF_FLOAT, verticesBuffer, GL2ES2.GL_STATIC_DRAW); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); //texture gl.glBufferData(GL2ES2.GL_ARRAY_BUFFER, numVertices * 2 * Buffers.SIZEOF_FLOAT, texCoordBuffer, GL2ES2.GL_STATIC_DRAW); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); //triangles gl.glBufferData(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, triangles.size()* 3 * Buffers.SIZEOF_SHORT, indicies, GL2ES2.GL_STATIC_DRAW); gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, 0); dirty = false; } private void render() { GL2ES2 gl = context.getGL().getGL2ES2(); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(0)); gl.glEnableVertexAttribArray(VERTEX_POS_INDX); gl.glVertexAttribPointer(VERTEX_POS_INDX, 3, GL2ES2.GL_FLOAT, false, 3 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, vboIds.get(1)); gl.glEnableVertexAttribArray(TEX_COORD); gl.glVertexAttribPointer(TEX_COORD, 2, GL2ES2.GL_FLOAT, false, 2 * Buffers.SIZEOF_FLOAT, 0); gl.glBindBuffer(GL2ES2.GL_ELEMENT_ARRAY_BUFFER, vboIds.get(2)); gl.glDrawElements(GL2ES2.GL_TRIANGLES, triangles.size() * 3, GL2ES2.GL_UNSIGNED_SHORT, 0); gl.glBindBuffer(GL2ES2.GL_ARRAY_BUFFER, 0); } public void render(PMVMatrix matrix, int vp_width, int vp_height, int width){ render(); } public void addTriangles(ArrayList> tris) { triangles.addAll(tris); dirty = true; } public int getNumVertices(){ return numVertices; } public void addVertices(ArrayList verts){ vertices.addAll(verts); numVertices = vertices.size(); dirty = true; } public boolean isDirty(){ return dirty; } public void destroy() { GL2ES2 gl = context.getGL().getGL2ES2(); gl.glDeleteBuffers(numBuffers, vboIds); } public boolean isFlipped() { return flipped; } public void setFlipped(boolean flipped) { this.flipped = flipped; } }