/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. */ package com.jogamp.audio.windows.waveout; import java.io.*; class SoundBuffer { private byte[] data; private boolean needsByteSwap; private int numBytes; private int bytesPerSample; private int numSamples; private boolean playing; private boolean empty; // Note: needsByteSwap argument makes assumptions about the format SoundBuffer(int size, int bytesPerSample, boolean needsByteSwap) { this.bytesPerSample = bytesPerSample; this.needsByteSwap = needsByteSwap; data = new byte[size * bytesPerSample]; empty = true; } boolean playing() { return playing; } void playing(boolean playing) { this.playing = playing; } boolean empty() { return empty; } void empty(boolean empty) { this.empty = empty; } void fill(InputStream input) throws IOException { synchronized(this) { if (playing) { throw new IllegalStateException("Can not fill a buffer that is playing"); } } empty(true); int num = input.read(data); if (num > 0) { numBytes = num; numSamples = numBytes / bytesPerSample; empty(false); if ((numBytes % bytesPerSample) != 0) { System.out.println("WARNING: needed integral multiple of " + bytesPerSample + " bytes, but read " + numBytes + " bytes"); } } else { numBytes = 0; } } int numSamples() { return numSamples; } // This is called by the mixer and must be extremely fast // FIXME: may want to reconsider use of floating point at this point // FIXME: assumes all sounds are of the same format to avoid normalization float getSample(int sample) { int startByte = sample * bytesPerSample; // FIXME: assumes no more than 4 bytes per sample int res = 0; if (needsByteSwap) { for (int i = startByte + bytesPerSample - 1; i >= startByte; i--) { res <<= 8; res |= (data[i] & 0xff); } } else { int endByte = startByte + bytesPerSample - 1; for (int i = startByte; i <= endByte; i++) { res <<= 8; res |= (data[i] & 0xff); } } // Sign extend if (bytesPerSample == 2) { res = (short) res; } else if (bytesPerSample == 1) { res = (byte) res; } return (float) res; } }