/* * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * - Redistribution of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistribution in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. */ package com.jogamp.audio.windows.waveout; import java.io.*; import java.nio.*; public class Track { // Default number of samples per buffer private static final int BUFFER_SIZE = 32768; // Number of bytes per sample (FIXME: dependence on audio format) static final int BYTES_PER_SAMPLE = 2; // Whether we need byte swapping (FIXME: dependence on audio format) static final boolean NEEDS_BYTE_SWAP = true; // This is the buffer this track is currently playing from private SoundBuffer activeBuffer; // This is the sample position in the active buffer private int samplePosition; // This is the total number of samples in the file private int totalSamples; // This is the total number of samples we have read private int samplesRead; // This is the buffer that the background filler thread may be filling private SoundBuffer fillingBuffer; // If we're playing the file, this is its input stream private InputStream input; // Keep around the file name private File file; // Whether we're playing this sound private boolean playing; // Whether we're looping this sound private boolean looping; // The position of this sound; defaults to being at the origin private volatile Vec3f position = new Vec3f(); Track(File file) throws IOException { if (!file.getName().endsWith(".rawsound")) { throw new IOException("Unsupported file format (currently supports only raw sounds)"); } this.file = file; openInput(); // Allocate the buffers activeBuffer = new SoundBuffer(BUFFER_SIZE, BYTES_PER_SAMPLE, NEEDS_BYTE_SWAP); fillingBuffer = new SoundBuffer(BUFFER_SIZE, BYTES_PER_SAMPLE, NEEDS_BYTE_SWAP); // Fill the first buffer immediately fill(); swapBuffers(); } private void openInput() throws IOException { input = new BufferedInputStream(new FileInputStream(file)); totalSamples = (int) file.length() / BYTES_PER_SAMPLE; } public File getFile() { return file; } public synchronized void play() { if (input == null) { try { openInput(); // Fill it immediately fill(); } catch (IOException e) { e.printStackTrace(); return; } } playing = true; } public synchronized boolean isPlaying() { return playing; } public synchronized void setLooping(boolean looping) { this.looping = looping; } public synchronized boolean isLooping() { return looping; } public void setPosition(float x, float y, float z) { position = new Vec3f(x, y, z); } synchronized void fill() throws IOException { if (input == null) { return; } SoundBuffer curBuffer = fillingBuffer; if (!curBuffer.empty()) { return; } curBuffer.fill(input); if (curBuffer.empty()) { // End of file InputStream tmp = null; synchronized(this) { tmp = input; input = null; } tmp.close(); // If looping, re-open if (isLooping()) { openInput(); // and fill fill(); } } } // These are only for use by the Mixer private float leftGain; private float rightGain; void setLeftGain(float leftGain) { this.leftGain = leftGain; } float getLeftGain() { return leftGain; } void setRightGain(float rightGain) { this.rightGain = rightGain; } float getRightGain() { return rightGain; } Vec3f getPosition() { return position; } // This is called by the mixer and must be extremely fast // Note this assumes mono sounds (FIXME) boolean hasNextSample() { return (!activeBuffer.empty() && samplePosition < activeBuffer.numSamples()); } // This is called by the mixer and must be extremely fast float nextSample() { float res = activeBuffer.getSample(samplePosition++); ++samplesRead; if (!hasNextSample()) { swapBuffers(); samplePosition = 0; if (done()) { playing = false; } } return res; } synchronized void swapBuffers() { SoundBuffer tmp = activeBuffer; activeBuffer = fillingBuffer; fillingBuffer = tmp; fillingBuffer.empty(true); } // This provides a more robust termination condition boolean done() { return (samplesRead == totalSamples) && !looping; } }