/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
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package com.jogamp.graph.curve;
import java.util.ArrayList;
import java.util.Collections;
import com.jogamp.graph.geom.AABBox;
import com.jogamp.graph.geom.Outline;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.graph.math.VectorUtil;
import com.jogamp.graph.curve.tess.CDTriangulator2D;
/** A Generic shape objects which is defined by a list of Outlines.
* This Shape can be transformed to Triangulations.
* The list of triangles generated are render-able by a Region object.
* The triangulation produced by this Shape will define the
* closed region defined by the outlines.
*
* One or more OutlineShape Object can be associated to a region
* this is left as a high-level representation of the Objects. For
* optimizations, flexibility requirements for future features.
*
*
* Example to creating an Outline Shape:
*
addVertex(...) addVertex(...) addVertex(...) addEmptyOutline() addVertex(...) addVertex(...) addVertex(...) ** * The above will create two outlines each with three vertices. By adding these two outlines to * the OutlineShape, we are stating that the combination of the two outlines represent the shape. *
addVertex(0,0, true); addVertex(0,1, false); addVertex(1,1, false); addVertex(1,0, true); ** * The above snippet defines a cubic nurbs curve where (0,1 and 1,1) * do not belong to the final rendered shape. * * Implementation Notes:
If the {@link #getLastOutline()} is empty already, no new one will be added.
* * After a call to this function all new vertices added * will belong to the new outline */ public void addEmptyOutline(){ if( !getLastOutline().isEmpty() ) { outlines.add(new Outline()); } } /** Appends the {@link Outline} element to the end, * ensuring a clean tail. * *A clean tail is ensured, no double empty Outlines are produced * and a pre-existing empty outline will be replaced with the given one.
* * @param outline Outline object to be added * @throws NullPointerException if the {@link Outline} element is null */ public void addOutline(Outline outline) throws NullPointerException { addOutline(outlines.size(), outline); } /** Insert the {@link Outline} element at the given {@code position}. * *If the {@code position} indicates the end of this list, * a clean tail is ensured, no double empty Outlines are produced * and a pre-existing empty outline will be replaced with the given one.
* * @param position of the added Outline * @param outline Outline object to be added * @throws NullPointerException if the {@link Outline} element is null * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber()) */ public void addOutline(int position, Outline outline) throws NullPointerException, IndexOutOfBoundsException { if (null == outline) { throw new NullPointerException("outline is null"); } if( outlines.size() == position ) { final Outline lastOutline = getLastOutline(); if( outline.isEmpty() && lastOutline.isEmpty() ) { return; } if( lastOutline.isEmpty() ) { outlines.set(position-1, outline); if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { bbox.resize(outline.getBounds()); } return; } } outlines.add(position, outline); if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { bbox.resize(outline.getBounds()); } } /** Insert the {@link OutlineShape} elements of type {@link Outline}, .. at the end of this shape, * using {@link #addOutline(Outline)} for each element. *Closes the current last outline via {@link #closeLastOutline()} before adding the new ones.
* @param outlineShape OutlineShape elements to be added. * @throws NullPointerException if the {@link OutlineShape} is null * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position > getOutlineNumber()) */ public void addOutlineShape(OutlineShape outlineShape) throws NullPointerException { if (null == outlineShape) { throw new NullPointerException("OutlineShape is null"); } closeLastOutline(); for(int i=0; iSets the bounding box dirty, hence a next call to {@link #getBounds()} will validate it.
* * @param position of the to be removed Outline * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) */ public final Outline removeOutline(int position) throws IndexOutOfBoundsException { dirtyBits |= DIRTY_BOUNDS; return outlines.remove(position); } /** Get the last added outline to the list * of outlines that define the shape * @return the last outline */ public final Outline getLastOutline(){ return outlines.get(outlines.size()-1); } /** @return the {@code Outline} at {@code position} * @throws IndexOutOfBoundsException if position is out of range (position < 0 || position >= getOutlineNumber()) */ public Outline getOutline(int position) throws IndexOutOfBoundsException { return outlines.get(position); } /** Adds a vertex to the last open outline in the * shape. * @param v the vertex to be added to the OutlineShape */ public final void addVertex(Vertex v){ final Outline lo = getLastOutline(); lo.addVertex(v); if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { bbox.resize(lo.getBounds()); } } /** Adds a vertex to the last open outline in the shape. * at {@code position} * @param position indx at which the vertex will be added * @param v the vertex to be added to the OutlineShape */ public final void addVertex(int position, Vertex v){ final Outline lo = getLastOutline(); lo.addVertex(position, v); if( 0 == ( dirtyBits & DIRTY_BOUNDS ) ) { bbox.resize(lo.getBounds()); } } /** Add a 2D {@link Vertex} to the last outline by defining the coordniate attribute * of the vertex. The 2D vertex will be represented as Z=0. * * @param x the x coordinate * @param y the y coordniate * @param onCurve flag if this vertex is on the final curve or defines a curved region * of the shape around this vertex. */ public final void addVertex(float x, float y, boolean onCurve) { addVertex(vertexFactory.create(x, y, 0f, onCurve)); } /** Add a 3D {@link Vertex} to the last outline by defining the coordniate attribute * of the vertex. * @param x the x coordinate * @param y the y coordinate * @param z the z coordinate * @param onCurve flag if this vertex is on the final curve or defines a curved region * of the shape around this vertex. */ public final void addVertex(float x, float y, float z, boolean onCurve) { addVertex(vertexFactory.create(x, y, z, onCurve)); } /** Add a vertex to the last outline by passing a float array and specifying the * offset and length in which. The attributes of the vertex are located. * The attributes should be continuous (stride = 0). * Attributes which value are not set (when length less than 3) * are set implicitly to zero. * @param coordsBuffer the coordinate array where the vertex attributes are to be picked from * @param offset the offset in the buffer to the x coordinate * @param length the number of attributes to pick from the buffer (maximum 3) * @param onCurve flag if this vertex is on the final curve or defines a curved region * of the shape around this vertex. */ public final void addVertex(float[] coordsBuffer, int offset, int length, boolean onCurve) { addVertex(vertexFactory.create(coordsBuffer, offset, length, onCurve)); } /** Closes the last outline in the shape. *If last vertex is not equal to first vertex. * A new temp vertex is added at the end which * is equal to the first.
*/ public void closeLastOutline(){ getLastOutline().setClosed(true); } /** * @return the outline's vertices state, {@link OutlineShape.VerticesState} */ public final VerticesState getOutlineState() { return outlineState; } /** Ensure the outlines represent * the specified destinationType. * * @param destinationType the target outline's vertices state. Currently only {@link OutlineShape.VerticesState#QUADRATIC_NURBS} are supported. */ public void transformOutlines(VerticesState destinationType){ if(outlineState != destinationType){ if(destinationType == VerticesState.QUADRATIC_NURBS){ transformOutlines2Quadratic(); } else { throw new IllegalStateException("destinationType "+destinationType.name()+" not supported (currently "+outlineState.name()+")"); } } } private void transformOutlines2Quadratic(){ final int count = getOutlineNumber(); for (int cc = 0; cc < count; cc++){ final Outline outline = getOutline(cc); int vertexNumberLessOne = outline.getVertexNumber() - 1; for(int i=0; i < vertexNumberLessOne; i++) { final Vertex currentVertex = outline.getVertex(i); final Vertex nextVertex = outline.getVertex(i+1); if ( !currentVertex.isOnCurve() && !nextVertex.isOnCurve() ) { final float[] newCoords = VectorUtil.mid(currentVertex.getCoord(), nextVertex.getCoord()); final Vertex v = vertexFactory.create(newCoords, 0, 3, true); v.setOnCurve(true); i++; vertexNumberLessOne++; outline.addVertex(i, v); } } // Cut off last vertex (which is on-curve) // FIXME: original code skipped the last element (it _is_ unrelated to the xform above) // FIXME: understand why the last element produces artifacts in rendering if( vertexNumberLessOne >= 0 ) { outline.removeVertex(vertexNumberLessOne); } } outlineState = VerticesState.QUADRATIC_NURBS; } private void generateVertexIds(){ int maxVertexId = 0; for(int i=0; i