/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve; import java.util.ArrayList; import java.util.List; import jogamp.graph.curve.opengl.RegionFactory; import jogamp.graph.geom.plane.AffineTransform; import jogamp.opengl.Debug; import com.jogamp.graph.curve.opengl.GLRegion; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.geom.Vertex; import com.jogamp.opengl.math.geom.AABBox; /** Abstract Outline shape GL representation define the method an OutlineShape(s) * is bound and rendered. * * @see GLRegion */ public abstract class Region { /** Debug flag for region impl (graph.curve) */ public static final boolean DEBUG = Debug.debug("graph.curve"); public static final boolean DEBUG_INSTANCE = Debug.debug("graph.curve.instance"); /** View based Anti-Aliasing, A Two pass region rendering, slower and more * resource hungry (FBO), but AA is perfect. Otherwise the default fast one * pass MSAA region rendering is being used. */ public static final int VBAA_RENDERING_BIT = 1 << 0; /** Use non uniform weights [0.0 .. 1.9] for curve region rendering. * Otherwise the default weight 1.0 for uniform curve region rendering is * being applied. */ public static final int VARIABLE_CURVE_WEIGHT_BIT = 1 << 1; public static final int TWO_PASS_DEFAULT_TEXTURE_UNIT = 0; private final int renderModes; private boolean dirty = true; protected int numVertices = 0; protected final AABBox box = new AABBox(); /** FIXME: Think about a rendering storage optimization (VBO ... )! */ protected ArrayList triangles = new ArrayList(); /** FIXME: Think about a rendering storage optimization (VBO ... )! */ protected ArrayList vertices = new ArrayList(); public static boolean isVBAA(int renderModes) { return 0 != (renderModes & Region.VBAA_RENDERING_BIT); } /** Check if render mode capable of non uniform weights * * @param renderModes * bit-field of modes, e.g. * {@link Region#VARIABLE_CURVE_WEIGHT_BIT}, * {@link Region#VBAA_RENDERING_BIT} * @return true of capable of non uniform weights */ public static boolean isNonUniformWeight(int renderModes) { return 0 != (renderModes & Region.VARIABLE_CURVE_WEIGHT_BIT); } /** Create a {@link Region} defining the list of {@link OutlineShape}. * Combining the Shapes into single buffers. * @return the resulting Region inclusive the generated region */ public static Region create(List outlineShapes, int renderModes) { final Region region = RegionFactory.create(renderModes); region.addOutlineShapes(outlineShapes); return region; } /** * Create a {@link Region} defining this {@link OutlineShape} * @return the resulting Region. */ public static Region create(OutlineShape outlineShape, int renderModes) { final Region region = RegionFactory.create(renderModes); region.addOutlineShape(outlineShape, null); return region; } protected Region(int regionRenderModes) { this.renderModes = regionRenderModes; } /** Get current Models * * @return bit-field of render modes */ public final int getRenderModes() { return renderModes; } /** Check if current Region is using VBAA * * @return true if capable of two pass rendering - VBAA */ public boolean isVBAA() { return Region.isVBAA(renderModes); } /** Check if current instance uses non uniform weights * * @return true if capable of nonuniform weights */ public boolean isNonUniformWeight() { return Region.isNonUniformWeight(renderModes); } /** Get the current number of vertices associated with this region. This * number is not necessary equal to the OGL bound number of vertices. * * @return vertices count */ public final int getNumVertices() { return numVertices; } /** Adds a list of {@link Triangle} objects to the Region These triangles are * to be binded to OGL objects on the next call to {@code update} * * @param tris * a list of triangle objects * @param idxOffset TODO * * @see update(GL2ES2) */ public void addTriangles(List tris, AffineTransform t, int idxOffset) { if( true && null != t ) { for(int i=0; i verts) { vertices.addAll(verts); numVertices = vertices.size(); if(DEBUG_INSTANCE) { System.err.println("Region.addVertices(): tris: "+triangles.size()+", verts "+vertices.size()); } setDirty(true); } public void addOutlineShape(OutlineShape shape, AffineTransform t) { final List tris = shape.getTriangles(OutlineShape.VerticesState.QUADRATIC_NURBS); if(null != tris) { if( false && null != t ) { for(int i=0; i verts = shape.getVertices(); // vertices.addAll(verts); for (int j = 0; j < shape.outlines.size(); j++) { final ArrayList sovs = shape.outlines.get(j).getVertices(); for (int k = 0; k < sovs.size(); k++) { final Vertex v; if( null != t ) { v = t.transform(sovs.get(k), null); } else { v = sovs.get(k); } v.setId(numVertices++); vertices.add(v); } } // numVertices = vertices.size(); } if(DEBUG_INSTANCE) { System.err.println("Region.addOutlineShape(): tris: "+triangles.size()+", verts "+vertices.size()); } setDirty(true); } public void addOutlineShapes(List shapes) { for (int i = 0; i < shapes.size(); i++) { addOutlineShape(shapes.get(i), null); } if(DEBUG_INSTANCE) { System.err.println("Region.addOutlineShapes(): tris: "+triangles.size()+", verts "+vertices.size()); } setDirty(true); } /** @return the AxisAligned bounding box of current region */ public final AABBox getBounds() { return box; } /** Check if this region is dirty. A region is marked dirty when new * Vertices, Triangles, and or Lines are added after a call to update() * * @return true if region is Dirty, false otherwise * * @see update(GL2ES2) */ public final boolean isDirty() { return dirty; } protected final void setDirty(boolean v) { dirty = v; } }