/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve; import javax.media.opengl.GLProfile; import com.jogamp.graph.curve.opengl.RenderState; import jogamp.graph.curve.opengl.VBORegionSPES2; import jogamp.graph.curve.opengl.VBORegion2PES2; /** RegionFactory to create a Context specific Region implementation. * * @see Region */ public class RegionFactory { /** * Create a Region using the passed curren GL object. * *

In case {@link Region#TWO_PASS} is being requested the default texture unit * {@link Region#TWO_PASS_DEFAULT_TEXTURE_UNIT} is being used.

* @param rs TODO * @param type can be one of {@link Region#SINGLE_PASS} or {@link Region#TWO_PASS} * * @return region */ public static Region create(RenderState rs, int type) { if( Region.TWO_PASS == type ){ return new VBORegion2PES2(rs, Region.TWO_PASS_DEFAULT_TEXTURE_UNIT); } else{ return new VBORegionSPES2(rs); } } public static Region createSinglePass(RenderState rs) { return new VBORegionSPES2(rs); } public static Region createTwoPass(RenderState rs, int textureUnit) { return new VBORegion2PES2(rs, textureUnit); } }