/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve.opengl; import java.util.ArrayList; import javax.media.opengl.GL2ES2; import com.jogamp.opengl.util.PMVMatrix; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.geom.Vertex; import jogamp.graph.curve.opengl.RegionFactory; /** A GLRegion is the OGL binding of one or more OutlineShapes * Defined by its vertices and generated triangles. The Region * defines the final shape of the OutlineShape(s), which shall produced a shaded * region on the screen. * * Implementations of the GLRegion shall take care of the OGL * binding of the depending on its context, profile. * * @see Region, RegionFactory, OutlineShape */ public abstract class GLRegion extends Region { /** Create an ogl {@link GLRegion} defining the list of {@link OutlineShape}. * Combining the Shapes into single buffers. * @return the resulting Region inclusive the generated region */ public static GLRegion create(OutlineShape[] outlineShapes, int renderModes) { final GLRegion region = RegionFactory.create(renderModes); int numVertices = region.getNumVertices(); for(int index=0; index triangles = outlineShape.triangulate(); region.addTriangles(triangles); ArrayList vertices = outlineShape.getVertices(); for(int pos=0; pos < vertices.size(); pos++){ Vertex vert = vertices.get(pos); vert.setId(numVertices++); } region.addVertices(vertices); } return region; } /** * Create an ogl {@link GLRegion} defining this {@link OutlineShape} * @return the resulting Region. */ public static GLRegion create(OutlineShape outlineShape, int renderModes) { final GLRegion region = RegionFactory.create(renderModes); outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS); ArrayList triangles = (ArrayList) outlineShape.triangulate(); ArrayList vertices = (ArrayList) outlineShape.getVertices(); region.addVertices(vertices); region.addTriangles(triangles); return region; } protected GLRegion(int renderModes) { super(renderModes); } /** Updates a graph region by updating the ogl related * objects for use in rendering if {@link #isDirty()}. *

Allocates the ogl related data and initializes it the 1st time.

*

Called by {@link #draw(GL2ES2, RenderState, int, int, int)}.

* @param rs TODO */ protected abstract void update(GL2ES2 gl, RenderState rs); /** Delete and clean the associated OGL * objects */ public abstract void destroy(GL2ES2 gl, RenderState rs); /** Renders the associated OGL objects specifying * current width/hight of window for multi pass rendering * of the region. * @param matrix current {@link PMVMatrix}. * @param vp_width current screen width * @param vp_height current screen height * @param width texture width for mp rendering */ public final void draw(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width) { update(gl, rs); drawImpl(gl, rs, vp_width, vp_height, width); } protected abstract void drawImpl(GL2ES2 gl, RenderState rs, int vp_width, int vp_height, int width); }