/** * Copyright 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.graph.curve.opengl; import java.util.ArrayList; import java.util.HashMap; import java.util.Iterator; import javax.media.opengl.GL2ES2; import com.jogamp.graph.curve.OutlineShape; import com.jogamp.graph.curve.Region; import com.jogamp.graph.curve.RegionFactory; import com.jogamp.graph.geom.Triangle; import com.jogamp.graph.geom.Vertex; public abstract class RegionRenderer extends Renderer { private boolean uniform = true; /** * Create a Hardware accelerated Region Renderer. * @param rs the used {@link RenderState} * @param type either {@link com.jogamp.graph.curve.Region#SINGLE_PASS} or {@link com.jogamp.graph.curve.Region#TWO_PASS} * @return an instance of Region Renderer */ public static RegionRenderer create(RenderState rs, int type) { return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, type, true); } /** Create a Hardware accelerated Region Renderer. * @param rs the used {@link RenderState} * @param type either {@link com.jogamp.graph.curve.Region#SINGLE_PASS} or {@link com.jogamp.graph.curve.Region#TWO_PASS} * @param unifrom flag true unifrom weights for offcurve vertex, else otherwise. * @return an instance of Region Renderer */ public static RegionRenderer create(RenderState rs, int type, boolean unifrom) { return new jogamp.graph.curve.opengl.RegionRendererImpl01(rs, type, unifrom); } protected RegionRenderer(RenderState rs, int type, boolean unifrom) { super(rs, type); this.uniform = unifrom; } public boolean isUniform(){ return uniform; } /** Render an array of {@link OutlineShape}s combined in one region * at the position provided the triangles of the * shapes will be generated, if not yet generated * @param outlineShapes array of OutlineShapes to Render. * @param position the initial translation of the outlineShapes. * @param texSize texture size for multipass render * * @throws Exception if HwRegionRenderer not initialized */ public abstract void renderOutlineShapes(GL2ES2 gl, OutlineShape[] outlineShapes, float[] position, int texSize); /** Render an {@link OutlineShape} in 3D space at the position provided * the triangles of the shapes will be generated, if not yet generated * @param outlineShape the OutlineShape to Render. * @param position the initial translation of the outlineShape. * @param texSize texture size for multipass render * @throws Exception if HwRegionRenderer not initialized */ public abstract void renderOutlineShape(GL2ES2 gl, OutlineShape outlineShape, float[] position, int texSize); protected HashMap regions = new HashMap(); public void flushCache(GL2ES2 gl) { Iterator iterator = regions.values().iterator(); while(iterator.hasNext()){ Region region = iterator.next(); region.destroy(gl, rs); } regions.clear(); } @Override protected void disposeImpl(GL2ES2 gl) { // fluchCache(gl) already called } /** * Create an ogl {@link Region} defining this {@link OutlineShape} * @return the resulting Region. */ protected Region createRegion(GL2ES2 gl, OutlineShape outlineShape) { Region region = RegionFactory.create(rs, renderType); outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS); ArrayList triangles = (ArrayList) outlineShape.triangulate(); ArrayList vertices = (ArrayList) outlineShape.getVertices(); region.addVertices(vertices); region.addTriangles(triangles); region.update(gl); return region; } /** Create an ogl {@link Region} defining the list of {@link OutlineShape}. * Combining the Shapes into single buffers. * @return the resulting Region inclusive the generated region */ protected Region createRegion(GL2ES2 gl, OutlineShape[] outlineShapes) { Region region = RegionFactory.create(rs, renderType); int numVertices = region.getNumVertices(); for(OutlineShape outlineShape:outlineShapes){ outlineShape.transformOutlines(OutlineShape.VerticesState.QUADRATIC_NURBS); ArrayList triangles = outlineShape.triangulate(); region.addTriangles(triangles); ArrayList vertices = outlineShape.getVertices(); for(Vertex vert:vertices){ vert.setId(numVertices++); } region.addVertices(vertices); } region.update(gl); return region; } protected static int getHashCode(OutlineShape outlineShape){ return outlineShape.hashCode(); } protected static int getHashCode(OutlineShape[] outlineShapes){ int hashcode = 0; for(OutlineShape outlineShape:outlineShapes){ hashcode += getHashCode(outlineShape); } return hashcode; } }